Known bugs & new features

This topic will be regularly updated with (i) known bugs in the current version you’re playing and (ii) fixes, additions, etc. already implemented in the upcoming version (which is not yet available).

CURRENT KNOWN BUGS

  • If you have a technical problem, please refer to: 🛠 Troubleshooting

  • Galaxy map: Wormholes will be clipped incorrectly if you zoom in too close.

  • Galaxy map: Planets will remain invisible if their orbit brings them into view while camera is not moving. Workaround: move camera to refresh view.

  • Galaxy view can be rarely stuck (especially if you click buttons while simultaneously pressing the 1-6 keyboard shortcut keys)

  • If you are docked to a planet with docking restrictions (hot, electric, etc), then you can sell the equipment that allowed you to dock without consequences.

  • Trip estimates do not automatically update. Workaround: Re-calculate the trip if you buy fuel / change engine / etc.

  • “Sell food” button does not automatically enable itself as you gain more food. Workaround: Click away and re-select it.

  • If you filter the galaxy screen per shop, then shops can be exposed at the constellation level even if they haven’t been explored at the star system level yet.

  • Sound effects will continue to play at the “amplified” frequency after a Damage Amplifier expires. Workaround: Release and re-press fire button.

  • Windows mouse cursor will be made visible if you unplug and re-plug your mouse during the game. Workaround: Restart game.

  • Sometimes the ESC or P key won’t work to bring up the in-game pause menu. Workaround: Press the “Windows logo” key to make the game lose focus. Upon return, the ESC/P keys should work again.

  • Travelling very fast might make your spacecraft become invisible (see Changing map filter mid-travel makes the ship invisible?)

  • Some UI elements might not immediately change color when you apply a new theme (e.g. stats shown when selecting a planet in the galaxy) (see Early Access version 69 - #253 by Sammarald). Workaround: deselect and re-select.

  • Galaxy: The [-] and [+] keys to zoom in/out don’t work while viewing a planet (see Early Access version 69 - #262 by VerMishelb). Workaround: exit viewing screen first, or use mouse wheel.

  • Graphics options: Changing “low/high” detail mid-mission will not fully apply changes until mission is restarted (or player disconnects and reconnects).

  • Various cosmetic graphics/sound effects might continue for a short time after their originating enemy has been killed.

  • Multiplayer: Chat log language is always inherited from the host. There is no support for each participant viewing the chat log in their own language.

  • There are many graphical glitches that result from pausing the game exactly on the frame which an enemy/projectile/effect/object is spawned. Most common manifestations are enemies appearing at the center of the screen and/or with textures missing. This is a result of incomplete initialization. Similarly, when joining paused multiplayer games, a lot of things will look wrong.

  • “Squawk Block” missions: Slobs may sometimes disappear while still partially on-screen (Early Access version 112 - #410 by PlasmaX)

  • Multiplayer: In very rare occasions, enemy health bars will temporarily be of the wrong size when joining a multiplayer game (Early Access version 113 - #305 by QuackQuack)

  • Multiplayer: When joining in-progress games, “Waves Insight” won’t work until the next wave.

  • Multiplayer: When joining in-progress games, boss music will still play even if boss has already been defeated.

  • Pausing the mission immediately after completing a wave will show the previous wave’s title at the bottom of the pause screen, but the wave counter at the bottom-right will have advanced to the next wave (Early Access version 118 - #242 by QuackQuack)

  • While travelling through a wormhole, spiral fader will cover screen even if in the meantime map has been covered by another tab (e.g., Galactic Store) (cosmetic, harmless)

  • During an ongoing trip, changes to “smooth galaxy zoom” option will not be correctly applied (CIU version 136 - #228 by OfficalK12)

  • Multiplayer: Custom cuisines will not affect food already present at the time of joining (2 bugs (different))

  • Retro missions: On some waves it’s possible for certain enemies to disappear while they are still visible on screen (CIU version 137 - #266 by OrvilleTheOrca).

  • It’s possible to activate a Dimensional Phaseout on the exact frame you get killed. In this case, the the Dimensional Phaseout will be used up but will have no effect (CIU version 139 - #239 by KnockoffFeline)

  • If you click on the “Inbox” button immediately after logging in, it’s possible to see an empty Inbox, even though messages exist. Workaround: Click on one of the message category buttons at the bottom-left and the messages will appear (@SA-GoldenBoss128)

  • “Profile” tab: “Missions won” does not take Droid Raid missions into consideration.

UPCOMING FIXES & NEW FEATURES

:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.

  • :new: Added Summer seasonal content.

  • :bulb: “Customize” screen: Now auto-selects flagship (@Star_Light :medal_sports: Idea)

  • :bulb: Bullets that hit indestructible enemies no longer count towards the “Meritorious Marksmanship Award” (accuracy medal) (@Knightcap @CattyCheese :medal_sports: Idea)

  • :bulb: Main menu: Social icons are now monochrome.

  • :bulb: Main menu: Moved “Legal”, “Privacy Policy”, “Privacy Options”, “Terms of Service”, “Credits” buttons to Options menu.

  • :gear: Provided proper copy constructors for MemoryBlock, Packet6 (might fix some Android crashes).

  • :gear: Player’s color theme is now fully sent as part of initial data – colors shown in video recordings should now be 100% accurate.

v.146.2 (BETA only)

  • :gear: Enabled Thanksgiving Seasonal in beta (@KnockoffFeline :medal_sports: Bug)

  • :bulb: Summer Edition: Removed smoke from asteroids (beach balls) (@KnockoffFeline :medal_sports: Idea)

  • :bug: Summer Edition: Applied “sunburnt” skin to paratrooper/balloon chickens (@KnockoffFeline :medal_sports: Bug)

  • :bug: Summer Edition: CI3 intro: Boss puppet now wears life preserver (@KnockoffFeline :medal_sports: Bug)

  • :bug: Summer Edition: CI3 UCO: Removed glass dome (@KnockoffFeline :medal_sports: Bug)

  • :bulb: Summer Edition: Themed Superchick beam attack (@Piotrek1113 :medal_sports: Idea)

  • :bug: Summer Edition: CI3 “meteor” cutscene is now themed (beach ball) (@KnockoffFeline :medal_sports: Bug)

  • :bug: Summer Edition: Superchick top beak now moves (@OrvilleTheOrca :medal_sports: Bug)

  • :bug: Summer Edition: Added missing wattle to Infinichick (@OrvilleTheOrca :medal_sports: Bug)

  • :bug: Summer Edition: Egg Cannon “pointless” chickens are now themed (@Sihok-Adssres :medal_sports: Bug)

  • :bug: Summer Edition: Henterprise “pointless” chickens are now themed (@Sihok-Adssres :medal_sports: Bug)

  • :bug: Summer Edition: Fixed nostril placement on “It’s Party Time” boss (@Taubsi :medal_sports: Bug)

  • :bug: Summer Edition: Fixed lighting on undamaged CI4 UFO pilot (@2sN :medal_sports: Bug)

  • :bug: Summer Edition: Fixed lighting on undamaged CI5 UFO pilot (@OrvilleTheOrca :medal_sports: Bug)

  • :bug: Summer Edition: Fixed bubbles being placed incorrectly over themed chickens (caused by floatie bounds being uncentered) (@2sN :medal_sports: Bug)

  • :bulb: Summer Edition: Doubled frames for falling seashell (snowflake) (@Sammarald :medal_sports: Idea)

  • :bug: Summer Edition: “Armored” chicken pilot is now themed (@OrvilleTheOrca :medal_sports: Bug)

  • :bulb: Summer Edition: Themed plain Chick (@dangleanh.2006 @Knightcap :medal_sports: Idea)

  • :bulb: Summer Edition: Themed Egg Cannon (@AstralSpaceship :medal_sports: Idea)

  • :bulb: Summer Edition: Themed Chickenaut (@Piotrek1113 :medal_sports: Idea)

  • :bulb: Summer Edition: Themed Superchick death smoke (@OrvilleTheOrca :medal_sports: Idea)

  • :bulb: Summer Edition: Themed Henterprise.

  • :bug: Summer Edition: Striptease chicken is no longer hot/sweating in frozen environments (@JustDoIt :medal_sports: Bug)

  • :bulb: Summer Edition: Themed Coward chicken (@JustDoIt :medal_sports: Idea)

  • :bulb: Summer Edition: Themed Yolk Star.

  • :bulb: Summer Edition: Themed Alchemist chicken (@OrvilleTheOrca :medal_sports: Idea)

  • :bulb: Summer Edition: Themed CI5 Coop boss (@OrvilleTheOrca :medal_sports: Idea)

  • :new: Galactic Store: Added Ice Cream cuisine (@Flame_Spacecraft :medal_sports: Idea)

  • :bug: Summer Edition: Themed CI4/CI5 cutscene puppets (@OrvilleTheOrca :medal_sports: Bug)

v.146.3 (BETA only)

  • :bug: Summer Edition: Added missing comb to “Armored” chicken pilot (@Sammarald :medal_sports: Bug)

  • :bug: Summer Edition: Fixed missing frames for falling seashell (snowflake) (@Piotrek1113 :medal_sports: Idea)

  • :bug: Summer Edition: Themed CI2 360o chicken (@PlasmaX :medal_sports: Bug)

  • :bug: Summer Edition: Themed UFO chick (@OrvilleTheOrca :medal_sports: Bug)

  • :bug: Summer Edition: Themed Gatling/lasergun chick (@OrvilleTheOrca :medal_sports: Bug)

  • :bulb: Summer Edition: Themed CI2 chicken boss (@Shrink_Ray @PlasmaX :medal_sports: Idea)

  • :bulb: Summer Edition: Themed CI2 sarge boss (@PlasmaX :medal_sports: Idea)

  • :bulb: Reworked Summer cuisine.

  • :bulb: Summer Edition: Themed comets and Henlley’s Comet boss (@Shrink_Ray :medal_sports: Idea)

  • :bug: Summer Edition: Themed CI2 ending cutscene (@OrvilleTheOrca :medal_sports: Bug)

  • :bug: CI2 Mother-Hen boss: Fixed bad replication (caused by incorrectly looping nav commands) of minion enemies (@kAPET :medal_sports: Bug)

  • :bulb: Summer Edition: Smaller snowflake/seashell.

  • :bug: Summer Edition: Themed “Special Forces” boss knife attack sound (@PlasmaX :medal_sports: Bug)

  • :bulb: Summer Edition: Themed main menu galaxy colors (@HexagonVN :medal_sports: Idea)

  • :bug: Summer Edition: Themed Football/coconut disappear sound (@VerMishelb :medal_sports: Bug)

  • :bug: Summer Edition: Themed CI3 balloon chicken.

  • :bug: Summer Edition: Themed CI3 chequered chicken (@dangtiendung1812 :medal_sports: Bug)

  • :bulb: Summer Edition: Re-themed Treasure chests as Oysters (@Knightcap @kAPET :medal_sports: Idea)

  • :bug: CI4 spiral fader now covers entire screen (@VerMishelb :medal_sports: Bug)

  • :bug: Summer Edition: Themed CI5 intro cutscene (feathers->surfboards) (@2sN :medal_sports: Bug)

v.146.4 (BETA only)

  • :bulb: Summer Edition: Themed Galaxy color is now blue.

  • :bug: Summer Edition: Fixed disjointed head of Balloon chicken (@Piotrek1113 :medal_sports: Bug)

  • :bulb: Summer Edition: Changed Treasure Chest destruction sound (@PlasmaX :medal_sports: Idea)

  • :bug: Summer Edition: Droid food bubbles can now contain ice creams (@JustDoIt :medal_sports: Bug)

  • :bulb: Summer Edition: Made Comet tails more translucent.

  • :bug: Summer Edition: Moved snorkel to right side (to match regular bandana chick) (@Knightcap :medal_sports: Bug)

  • :bug: Summer Edition: Environment now affects comets and Henlley’s Comet boss color (@Knightcap :medal_sports: Bug)

  • :bug: Summer Edition: Applied sound/color theming to CI3 Comets too (@Knightcap :medal_sports: Bug)

  • :bug: Summer Edition: Removed explosion from Beach ball in CI3 Meteor cutscene (@Knightcap :medal_sports: Bug)

  • :bulb: Summer Edition: Themed CI5 Corn/popcorn (@RBCube :medal_sports: Idea)

  • :bulb: Summer Edition: Themed Mysterious Ship boss (@AstralSpaceship :medal_sports: Idea)

  • :bug: Summer Edition: CI3 intro: Boss puppet life preserver now matches in-game boss (@RBCube :medal_sports: Bug)

  • :bug: CI5: Summer/Easter/Thanksgiving Edition: Themed frozen chick (@Knightcap :medal_sports: Bug)

  • :bulb: Summer Edition: Themed Feather Brain boss (@DGU :medal_sports: Idea)

  • :bug: CI5 “fan stop” cutscene: Synchronized fan animation to stop together with sound effect (@PlasmaX :medal_sports: Bug)

  • :bulb: Summer Edition: Themed Burgermeister ketchup as sunscreen (@who?)

  • :gear: Separated CI5 popcorn (corn cobs) from CIU popcorn (Corn Shotgun).

  • :bulb: Summer Edition: Themed Mysterious Ship boss is now more egg-shaped (@Knightcap :medal_sports: Idea)

  • :bug: Summer Edition: Flipped orientation of Corn/Popsicle (@OrvilleTheOrca :medal_sports: Idea)

  • :bug: Feather Brain boss: Limited movement of pupils to avoid crossing into other eyeball (@Taubsi :medal_sports: Idea)

  • :bug: Popcorn: Fixed texture error (@Knightcap :medal_sports: Idea)

310 Likes