This topic will be regularly updated with (i) known bugs in the current version you’re playing and (ii) fixes, additions, etc. already implemented in the upcoming version (which is not yet available).
CURRENT KNOWN BUGS
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If you have a technical problem, please refer to: 🛠 Troubleshooting
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Galaxy map: Wormholes will be clipped incorrectly if you zoom in too close.
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Galaxy map: Planets will remain invisible if their orbit brings them into view while camera is not moving. Workaround: move camera to refresh view.
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Galaxy view can be rarely stuck (especially if you click buttons while simultaneously pressing the 1-6 keyboard shortcut keys)
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If you are docked to a planet with docking restrictions (hot, electric, etc), then you can sell the equipment that allowed you to dock without consequences.
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Trip estimates do not automatically update. Workaround: Re-calculate the trip if you buy fuel / change engine / etc.
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“Sell food” button does not automatically enable itself as you gain more food. Workaround: Click away and re-select it.
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If you filter the galaxy screen per shop, then shops can be exposed at the constellation level even if they haven’t been explored at the star system level yet.
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Sound effects will continue to play at the “amplified” frequency after a Damage Amplifier expires. Workaround: Release and re-press fire button.
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Windows mouse cursor will be made visible if you unplug and re-plug your mouse during the game. Workaround: Restart game.
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Sometimes the ESC or P key won’t work to bring up the in-game pause menu. Workaround: Press the “Windows logo” key to make the game lose focus. Upon return, the ESC/P keys should work again.
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Travelling very fast might make your spacecraft become invisible (see Changing map filter mid-travel makes the ship invisible?)
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Some UI elements might not immediately change color when you apply a new theme (e.g. stats shown when selecting a planet in the galaxy) (see Early Access version 69 - #253 by Sammarald). Workaround: deselect and re-select.
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Galaxy: The [-] and [+] keys to zoom in/out don’t work while viewing a planet (see Early Access version 69 - #262 by VerMishelb). Workaround: exit viewing screen first, or use mouse wheel.
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Graphics options: Changing “low/high” detail mid-mission will not fully apply changes until mission is restarted (or player disconnects and reconnects).
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Various cosmetic graphics/sound effects might continue for a short time after their originating enemy has been killed.
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Multiplayer: Chat log language is always inherited from the host. There is no support for each participant viewing the chat log in their own language.
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There are many graphical glitches that result from pausing the game exactly on the frame which an enemy/projectile/effect/object is spawned. Most common manifestations are enemies appearing at the center of the screen and/or with textures missing. This is a result of incomplete initialization. Similarly, when joining paused multiplayer games, a lot of things will look wrong.
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“Squawk Block” missions: Slobs may sometimes disappear while still partially on-screen (Early Access version 112 - #410 by PlasmaX)
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Multiplayer: In very rare occasions, enemy health bars will temporarily be of the wrong size when joining a multiplayer game (Early Access version 113 - #305 by QuackQuack)
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Multiplayer: When joining in-progress games, “Waves Insight” won’t work until the next wave.
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Multiplayer: When joining in-progress games, boss music will still play even if boss has already been defeated.
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Pausing the mission immediately after completing a wave will show the previous wave’s title at the bottom of the pause screen, but the wave counter at the bottom-right will have advanced to the next wave (Early Access version 118 - #242 by QuackQuack)
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While travelling through a wormhole, spiral fader will cover screen even if in the meantime map has been covered by another tab (e.g., Galactic Store) (cosmetic, harmless)
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During an ongoing trip, changes to “smooth galaxy zoom” option will not be correctly applied (CIU version 136 - #228 by OfficalK12)
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Multiplayer: Custom cuisines will not affect food already present at the time of joining (2 bugs (different))
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Retro missions: On some waves it’s possible for certain enemies to disappear while they are still visible on screen (CIU version 137 - #266 by OrvilleTheOrca).
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It’s possible to activate a Dimensional Phaseout on the exact frame you get killed. In this case, the the Dimensional Phaseout will be used up but will have no effect (CIU version 139 - #239 by KnockoffFeline)
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If you click on the “Inbox” button immediately after logging in, it’s possible to see an empty Inbox, even though messages exist. Workaround: Click on one of the message category buttons at the bottom-left and the messages will appear (@SA-GoldenBoss128)
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“Profile” tab: “Missions won” does not take Droid Raid missions into consideration.
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When you join multiplayer games (or start a recording) the cuisine of any food already on the screen has already been decided by the host. Only new food items will be determined by your own cuisines (
Early Access version 121 - #220 by InterAction_studios )
UPCOMING FIXES & NEW FEATURES
New features – Tweaks – Bug fixes – Internal changes
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Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
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League screen / Incoming dares: Prevented wave names from wrapping around to a new line (@VerMishelb Bug)
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CI3: Updated font to v.3 (@VerMishelb)
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Android:
targetSdkVersion
is now 34. -
Android: Now using Google Play Billing Library v7.0.0.
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Windows: Compiled with VS 17.11.2.
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Simplified
attemptUpgrade()
control flow. -
Font cache: Fixed texture bleeding with low-hanging glyphs.
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Episodes: “Language” and “Seasonal Content” can now be changed mid-mission (@kokokokos Bug)
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Episodes: Keys are now properly added to player profile (@kokokokos Bug)
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Episodes: Fixed credits (@Sammarald Bug)
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Episodes: Fixed unlockable weapons to correspond to actual weapons in each Episode (@Sammarald Bug)
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Episodes: The unlockable background now only costs 1 key (@Sammarald Bug)
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Episodes: Small font fallback (for Cyrillic, Greek) now uses CIU font (@VerMishelb Idea)
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Episodes:
MenuPicker
title now takes advantage of all space available (@VerMishelb Bug) -
Episodes: Improved position of key display (@VerMishelb Idea)
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Episodes: Reduced size of in-mission pause menu (@VerMishelb Idea)
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Episodes: Music is now resumed after exiting arcade (@PlasmaX Bug)
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Episodes: Removed shadow from certain text (i.e., disabled or locked) to make it easier to read (@VerMishelb Idea)
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Episodes: Changed “Extra missile!” bonus to “Extra special!” (@PlasmaX Idea)
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Episodes: Added “Booster” unlockable (@PlasmaX Idea)
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Episodes: Added “partial” missions (won, but not all waves flown)
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Episodes: Added trophies.
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“Mission-length” medals are now awarded (@PlasmaX Idea)
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Episodes: “More chickens” screen: Confirmation is now required for download buttons (@PlasmaX Idea)
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Unlocked UI items now show an asterisk instead of an open padlock (@PlasmaX Idea)
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Episodes: Hyperspace sound no longer played when starting on a particular chapter (@SonicCrazyExe Bug)
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Episodes: Renamed unlockable to “Extra satellite slot A/B” (@Sammarald Idea)
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Episodes: Removed CHL badges from customization options (@ScarletCuboids Bug)
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Episodes: Removed “Mission Codename” (@ScarletCuboids Idea)
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Episodes: Progress made during tutorial no longer counts for career (@ordinary_ryxt Idea)
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Episodes: Fixed icons becoming too small in short rounded (i.e., circular) buttons (@ordinary_ryxt Bug)
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Episodes: Changed description of Superiority spacecraft to “Weapon power never drops below level 5, but weapon power is limited to a maximum of 10.” (@Lunatico Idea)
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Episodes: Removed references to CIU from Satellite tutorial message (@Lunatico Bug)
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Episodes: Fixed copyright/legal info (removed “Universe”, also year) (@KnockoffFeline Bug)
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Episodes: Smaller social icons (@KnockoffFeline Idea)
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Hard-coded language source file is now stored as 32-bit Unicode hex literals instead of
HEREDOC
syntax (becauseHEREDOC
doesn’t correctly handle the\x0d
character) (@Knightcap Bug) -
Episodes: Added “No gifts” unlockable (@Knightcap Idea)
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Episodes: Tutorial progress no longer resets main mission progress (@Knightcap Bug)
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Episodes: Changes to “New mission” parameters are now saved immediately (@PlasmaX Bug)
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CI2: Changed “minor win” sound (was the same as “extra life” sound) (@OrvilleTheOrca Idea)
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Episodes: Renamed “Disconnect” to “Take a break” (@ScarletCuboids Idea)
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Episodes: Removed mission info from in-mission pause menu (@ScarletCuboids Idea)
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Episodes: Can now cancel mission on the first flown wave, even if starting chapter is not 1 (@PlasmaX Bug)
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Episodes: Changed “More chickens” icon (@DGU Idea)
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Episodes: Tutorial can now only drop weapons appropriate for each episode (@Sammarald Bug)
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Episodes: Satellite-related unlockables are now disabled on episodes without native satellites (unless purchased) (@Sammarald Idea)
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Episodes: Medal trophy descriptions now mention skill level (@Sammarald Idea)
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Episodes: Renamed “naked” costume to “no costume”
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CI2 paratroopers are now properly themed depending on season/unlockables (@PlasmaX Bug)
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Episodes: Skill level now affects projectile speed (@PlasmaX Bug)
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Episodes: Skill level now affects enemy damage factor, difficulty boost, and point multiplier
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Episodes: Scoring multipliers (due to skill and/or unlockables) now only apply to points gained from enemies (and not drops or bonuses) (@PlasmaX Bug)
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Episodes: Removed “Medal of Extreme Unpreparedness” medal (@Sammarald Bug)
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Episodes: Removed “automatic” weapon unlockable (@Sammarald Idea)
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Episodes: Removed CIU-specific hints (@KnockoffFeline Bug)
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Episodes: In-mission pause menu shadow is now also hidden when “camera” icon is pressed (@KnockoffFeline Bug)
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Episodes: Removed cost from purchased unlockables (@ordinary_ryxt Idea)
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Episodes: “No gifts” and “No atoms” unlockables now remove all gifts/atoms (@KnockoffFeline Idea)
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Episodes: “Burger cuisine” is now purchasable (@Knightcap Idea)
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Episodes: “Weapons rush” and “Satellites rush” now appear in all episodes (locked or purchasable, as appropriate) (@KnockoffFeline Idea)
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Episodes: Process name is now always “Chicken Invaders Episode” (@Knightcap Bug)
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CI2: Added Chrismtas chiptune music (@Sammarald Idea)
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Episodes: Added “Mission Outcome” screen (@Sammarald Idea)
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Refactored gift/atom dropping code.
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Properly named previous log file (“crash” prefix was misleading) (@kokokokos Idea)
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Episodes: Fixed tips (bug introduced in v.3) (@Sammarald Bug)
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Episodes: Removed CIU references from tutorial message about keys (@Sammarald Bug)
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Episodes: Removed CIU references from tutorial message about Henpire/UHF (@Sammarald Bug)
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Episodes: Removed “special weapon cycle” controls from joystick/mouse/touchscreen (@Sammarald Bug)
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Episodes: Fixed chiptune music for “Accident” cutscene (@Sammarald Bug)
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Episodes: Fixed “Mission Outcome” and “High score” screens appearing before ending cutscene (@Sammarald Bug)
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Episodes: “Seasonal Content”: Fixed “Automatic” and “None” requiring purchasing (@OfficalK12 @KnockoffFeline Bug)
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Episodes: Fixed unlockable still checking key balance even after being unlocked (@ordinary_ryxt Bug)
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CI2: Fixed chiptune music not affecting “intro” cutscene after music stops and restarts (@OrvilleTheOrca Bug)
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Episodes: Fixed Moron appearing when “Weapons Rush” is on (@OrvilleTheOrca Bug)
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Episodes: Added poke-able menu chicken (@kokokokos Idea)
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Halloween: Bat feathers are now green.
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Episodes: Tutorial now uses episode-appropriate enemies (@Sammarald @ScarletCuboids Idea)
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Episodes: High Score Table: Scoring modifiers are now shown (@ScarletCuboids Idea)
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Episodes: Added mission environments (+darkness) as unlockables (@ScarletCuboids Idea)
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Episodes: Reworked Mission Outcome screen.
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Episodes: Renamed “multiplayer color” to “shield color” (@ScarletCuboids Idea)
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Episodes: Tutorial messenger now fits episode (@ScarletCuboids Idea)
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Episodes: Tutorial now uses Pizza Delivery vehicle (@ScarletCuboids Idea)
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Episodes: Tweaked keys-per-medal values (@Sammarald Idea)
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Episodes: Medals earned now scale with skill (up to 3x)
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Episodes: Satellites now appear one-per-chapter (even for CI5) (@Sammarald Bug