yep you can see that
I found a bug that should be fixed. I’ve just finished a mission by my Muller and used 4 Damage Amplifiers. This is the Mission Config after the mission. As you can see, my 5 remaining Damplis were divided into 3 slots in the Mission Config.
Then I swap to H&C for farming keys, but the Mission Config showed only one Dampli.
So, the problem is, why the Damplis were not automounted to the max number(it should be 3 instead of 1, cause I still had 5)
Hope IA will take a look at this bug and fix it in the next version.
rng moment
deal with it
I can’t justify that. From data collected over the previous 6 months, the average “keys per hour” for invasion is 330 and for hybrid 292. So there is only a 11% difference.
No. The point of knockout matches is not to earn keys during the mission, but to earn them as a prize for advancing to the next round.
Changed in v.106 Idea
That’s normal. Equipment is perished from left to right, and sometimes you end up with partially-filled stacks. Unmount and re-mount to merge them together.
This is because the H&C has less slots, so only the first Damage Amplifier slot still remains.
Fixed in v.106 Bug
It’s much easier to just remove it from all difficulties.
(reposting in case you didn’t see.)
IA hasn’t answered me yet regarding the possible bug that I found. But we have to wait until IA’s response, some things take them longer to deal with than others.
iA sometimes doesn’t notice some posts too.
It would surprise me that IA didn’t notice our posts. We @'d them, therefore they should have already noticed.
Even if you did mention, he may not notice, he usually doesn’t notice my cheat DMs too.
Actually, this bug may not be difficult to fix, he’d probably change the Y value slightly.
Still a bug though.
I’ve changed it, thanks.
This is specific to this particular exhaust and not the VF class per se (the H&C301 also has it), because the particles are pushed away from the spacecraft (which is also exacerbated by the fact that the Space Burger is also moving away). I can’t really fix this without breaking other viewing angles.
@InterAction_studios Can you instead of moving the debug FPS, move the press p to pause below if a debug is enabled?
Already said no.
How did i know?