This topic will be regularly updated with (i) known bugs in the current version you’re playing and (ii) fixes, additions, etc. already implemented in the upcoming version (which is not yet available).
CURRENT KNOWN BUGS
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If you have a technical problem, please refer to: 🛠 Troubleshooting
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Galaxy map: Wormholes will be clipped incorrectly if you zoom in too close.
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Galaxy map: Planets will remain invisible if their orbit brings them into view while camera is not moving. Workaround: move camera to refresh view.
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Galaxy view can be rarely stuck (especially if you click buttons while simultaneously pressing the 1-6 keyboard shortcut keys)
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If you are docked to a planet with docking restrictions (hot, electric, etc), then you can sell the equipment that allowed you to dock without consequences.
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Trip estimates do not automatically update. Workaround: Re-calculate the trip if you buy fuel / change engine / etc.
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“Sell food” button does not automatically enable itself as you gain more food. Workaround: Click away and re-select it.
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If you filter the galaxy screen per shop, then shops can be exposed at the constellation level even if they haven’t been explored at the star system level yet.
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Sound effects will continue to play at the “amplified” frequency after a Damage Amplifier expires. Workaround: Release and re-press fire button.
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Windows mouse cursor will be made visible if you unplug and re-plug your mouse during the game. Workaround: Restart game.
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Sometimes the ESC or P key won’t work to bring up the in-game pause menu. Workaround: Press the “Windows logo” key to make the game lose focus. Upon return, the ESC/P keys should work again.
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Travelling very fast might make your spacecraft become invisible (see Changing map filter mid-travel makes the ship invisible?)
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Some UI elements might not immediately change color when you apply a new theme (e.g. stats shown when selecting a planet in the galaxy) (see Early Access version 69 - #253 by Sammarald). Workaround: deselect and re-select.
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Galaxy: The [-] and [+] keys to zoom in/out don’t work while viewing a planet (see Early Access version 69 - #262 by VerMishelb). Workaround: exit viewing screen first, or use mouse wheel.
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Graphics options: Changing “low/high” detail mid-mission will not fully apply changes until mission is restarted (or player disconnects and reconnects).
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Various cosmetic graphics/sound effects might continue for a short time after their originating enemy has been killed.
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Multiplayer: Chat log language is always inherited from the host. There is no support for each participant viewing the chat log in their own language.
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There are many graphical glitches that result from pausing the game exactly on the frame which an enemy/projectile/effect/object is spawned. Most common manifestations are enemies appearing at the center of the screen and/or with textures missing. This is a result of incomplete initialization. Similarly, when joining paused multiplayer games, a lot of things will look wrong.
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“Squawk Block” missions: Slobs may sometimes disappear while still partially on-screen (Early Access version 112 - #410 by PlasmaX)
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Multiplayer: In very rare occasions, enemy health bars will temporarily be of the wrong size when joining a multiplayer game (Early Access version 113 - #305 by QuackQuack)
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Multiplayer: When joining in-progress games, “Waves Insight” won’t work until the next wave.
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Multiplayer: When joining in-progress games, boss music will still play even if boss has already been defeated.
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Pausing the mission immediately after completing a wave will show the previous wave’s title at the bottom of the pause screen, but the wave counter at the bottom-right will have advanced to the next wave (Early Access version 118 - #242 by QuackQuack)
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While travelling through a wormhole, spiral fader will cover screen even if in the meantime map has been covered by another tab (e.g., Galactic Store) (cosmetic, harmless)
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During an ongoing trip, changes to “smooth galaxy zoom” option will not be correctly applied (CIU version 136 - #228 by OfficalK12)
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Multiplayer: Custom cuisines will not affect food already present at the time of joining (2 bugs (different))
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Retro missions: On some waves it’s possible for certain enemies to disappear while they are still visible on screen (CIU version 137 - #266 by OrvilleTheOrca).
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It’s possible to activate a Dimensional Phaseout on the exact frame you get killed. In this case, the the Dimensional Phaseout will be used up but will have no effect (CIU version 139 - #239 by KnockoffFeline)
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If you click on the “Inbox” button immediately after logging in, it’s possible to see an empty Inbox, even though messages exist. Workaround: Click on one of the message category buttons at the bottom-left and the messages will appear (@SA-GoldenBoss128)
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“Profile” tab: “Missions won” does not take Droid Raid missions into consideration.
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When you join multiplayer games (or start a recording) the cuisine of any food already on the screen has already been decided by the host. Only new food items will be determined by your own cuisines (
Early Access version 121 - #220 by InterAction_studios )
UPCOMING FIXES & NEW FEATURES
New features – Tweaks – Bug fixes – Internal changes
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Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
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League screen / Incoming dares: Prevented wave names from wrapping around to a new line (@VerMishelb Bug)
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CI3: Updated font to v.3 (@VerMishelb)
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Android:
targetSdkVersion
is now 34. -
Android: Now using Google Play Billing Library v7.0.0.
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Windows: Compiled with VS 17.11.2.
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Simplified
attemptUpgrade()
control flow. -
Font cache: Fixed texture bleeding with low-hanging glyphs.
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Episodes: “Language” and “Seasonal Content” can now be changed mid-mission (@kokokokos Bug)
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Episodes: Keys are now properly added to player profile (@kokokokos Bug)
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Episodes: Fixed credits (@Sammarald Bug)
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Episodes: Fixed unlockable weapons to correspond to actual weapons in each Episode (@Sammarald Bug)
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Episodes: The unlockable background now only costs 1 key (@Sammarald Bug)
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Episodes: Small font fallback (for Cyrillic, Greek) now uses CIU font (@VerMishelb Idea)
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Episodes:
MenuPicker
title now takes advantage of all space available (@VerMishelb Bug) -
Episodes: Improved position of key display (@VerMishelb Idea)
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Episodes: Reduced size of in-mission pause menu (@VerMishelb Idea)
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Episodes: Music is now resumed after exiting arcade (@PlasmaX Bug)
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Episodes: Removed shadow from certain text (i.e., disabled or locked) to make it easier to read (@VerMishelb Idea)
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Episodes: Changed “Extra missile!” bonus to “Extra special!” (@PlasmaX Idea)
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Episodes: Added “Booster” unlockable (@PlasmaX Idea)
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Episodes: Added “partial” missions (won, but not all waves flown)
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Episodes: Added trophies.
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“Mission-length” medals are now awarded (@PlasmaX Idea)
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Episodes: “More chickens” screen: Confirmation is now required for download buttons (@PlasmaX @VannVyy Idea)
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Unlocked UI items now show an asterisk instead of an open padlock (@PlasmaX Idea)
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Episodes: Hyperspace sound no longer played when starting on a particular chapter (@SonicCrazyExe Bug)
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Episodes: Renamed unlockable to “Extra satellite slot A/B” (@Sammarald Idea)
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Episodes: Removed CHL badges from customization options (@ScarletCuboids Bug)
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Episodes: Removed “Mission Codename” (@ScarletCuboids Idea)
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Episodes: Progress made during tutorial no longer counts for career (@ordinary_ryxt Idea)
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Episodes: Fixed icons becoming too small in short rounded (i.e., circular) buttons (@ordinary_ryxt Bug)
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Episodes: Changed description of Superiority spacecraft to “Weapon power never drops below level 5, but weapon power is limited to a maximum of 10.” (@Lunatico Idea)
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Episodes: Removed references to CIU from Satellite tutorial message (@Lunatico Bug)
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Episodes: Fixed copyright/legal info (removed “Universe”, also year) (@KnockoffFeline Bug)
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Episodes: Smaller social icons (@KnockoffFeline Idea)
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Hard-coded language source file is now stored as 32-bit Unicode hex literals instead of
HEREDOC
syntax (becauseHEREDOC
doesn’t correctly handle the\x0d
character) (@Knightcap Bug) -
Episodes: Added “No gifts” unlockable (@Knightcap Idea)
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Episodes: Tutorial progress no longer resets main mission progress (@Knightcap Bug)
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Episodes: Changes to “New mission” parameters are now saved immediately (@PlasmaX Bug)
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CI2: Changed “minor win” sound (was the same as “extra life” sound) (@OrvilleTheOrca Idea)
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Episodes: Renamed “Disconnect” to “Take a break” (@ScarletCuboids Idea)
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Episodes: Removed mission info from in-mission pause menu (@ScarletCuboids Idea)
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Episodes: Can now cancel mission on the first flown wave, even if starting chapter is not 1 (@PlasmaX Bug)
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Episodes: Changed “More chickens” icon (@DGU Idea)
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Episodes: Tutorial can now only drop weapons appropriate for each episode (@Sammarald Bug)
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Episodes: Satellite-related unlockables are now disabled on episodes without native satellites (unless purchased) (@Sammarald Idea)
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Episodes: Medal trophy descriptions now mention skill level (@Sammarald Idea)
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Episodes: Renamed “naked” costume to “no costume”
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CI2 paratroopers are now properly themed depending on season/unlockables (@PlasmaX Bug)
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Episodes: Skill level now affects projectile speed (@PlasmaX Bug)
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Episodes: Skill level now affects enemy damage factor, difficulty boost, and point multiplier
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Episodes: Scoring multipliers (due to skill and/or unlockables) now only apply to points gained from enemies (and not drops or bonuses) (@PlasmaX Bug)
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Episodes: Removed “Medal of Extreme Unpreparedness” medal (@Sammarald Bug)
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Episodes: Removed “automatic” weapon unlockable (@Sammarald Idea)
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Episodes: Removed CIU-specific hints (@KnockoffFeline Bug)
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Episodes: In-mission pause menu shadow is now also hidden when “camera” icon is pressed (@KnockoffFeline Bug)
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Episodes: Removed cost from purchased unlockables (@ordinary_ryxt Idea)
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Episodes: “No gifts” and “No atoms” unlockables now remove all gifts/atoms (@KnockoffFeline Idea)
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Episodes: “Burger cuisine” is now purchasable (@Knightcap Idea)
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Episodes: “Weapons rush” and “Satellites rush” now appear in all episodes (locked or purchasable, as appropriate) (@KnockoffFeline Idea)
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Episodes: Process name is now always “Chicken Invaders Episode” (@Knightcap Bug)
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CI2: Added Chrismtas chiptune music (@Sammarald Idea)
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Episodes: Added “Mission Outcome” screen (@Sammarald Idea)
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Refactored gift/atom dropping code.
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Properly named previous log file (“crash” prefix was misleading) (@kokokokos Idea)
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Episodes: Fixed tips (bug introduced in v.3) (@Sammarald Bug)
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Episodes: Removed CIU references from tutorial message about keys (@Sammarald Bug)
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Episodes: Removed CIU references from tutorial message about Henpire/UHF (@Sammarald Bug)
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Episodes: Removed “special weapon cycle” controls from joystick/mouse/touchscreen (@Sammarald Bug)
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Episodes: Fixed chiptune music for “Accident” cutscene (@Sammarald Bug)
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Episodes: Fixed “Mission Outcome” and “High score” screens appearing before ending cutscene (@Sammarald Bug)
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Episodes: “Seasonal Content”: Fixed “Automatic” and “None” requiring purchasing (@OfficalK12 @KnockoffFeline Bug)
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Episodes: Fixed unlockable still checking key balance even after being unlocked (@ordinary_ryxt Bug)
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CI2: Fixed chiptune music not affecting “intro” cutscene after music stops and restarts (@OrvilleTheOrca Bug)
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Episodes: Fixed Moron appearing when “Weapons Rush” is on (@OrvilleTheOrca Bug)
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Episodes: Added poke-able menu chicken (@kokokokos Idea)
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Halloween: Bat feathers are now green.
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Episodes: Tutorial now uses episode-appropriate enemies (@Sammarald @ScarletCuboids Idea)
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Episodes: High Score Table: Scoring modifiers are now shown (@ScarletCuboids Idea)
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Episodes: Added mission environments (+darkness) as unlockables (@ScarletCuboids Idea)
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Episodes: Reworked Mission Outcome screen. (@Madder Idea)
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Episodes: Renamed “multiplayer color” to “shield color” (@ScarletCuboids @Lunatico Idea)
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Episodes: Tutorial messenger now fits episode (@ScarletCuboids Idea)
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Episodes: Tutorial now uses Pizza Delivery vehicle (@ScarletCuboids Idea)
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Episodes: Tweaked keys-per-medal values (@Sammarald Idea)
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Episodes: Medals earned now scale with skill (up to 3x)
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Episodes: Satellites now appear one-per-chapter (even for CI5) (@Sammarald Bug
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Episodes: Added “Tip: Collect food items to earn missiles.” (@Sammarald Idea)
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Episodes: Tutorial now uses episode-specific boss (@Sammarald Idea)
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Episodes: Fixed icon for “no gifts” unlockable (@Sammarald Bug)
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Episodes: Tutorial: Fixed health rules to follow episodes and not CIU. (@PlasmaX Bug)
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Episodes: Fixed rounding in “Scoring +X%” (@PlasmaX Bug)
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Episodes: Outcome screen: Medal-to-keys rate is now included in description (@Sammarald Idea)
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CI2: “Original music” unlockable now costs 50 keys (@ScarletCuboids Idea)
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Episodes tutorial: Changed “recruit” to “hero” (@ScarletCuboids Idea)
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Episodes: Music credits are now per-episode (@ScarletCuboids Bug)
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Episodes: Fixed profile data not being completely deleted when a profile slot is reused.
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Episodes: Default paintjob now depends on episode (@Sammarald Idea)
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Replaced “Dragnet” with higher quality sfx (@ScarletCuboids Idea)
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Episodes: Removed bomb from tutorial.
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Episodes: Tutorial: Replaced “Interdimensional Portals” wave with “Bad Sector” (@Knightcap Idea)
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Episodes: Tweaked scoring unlockables (@Knightcap Idea)
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Stats screen: Changed “Absolute” to “Sum”
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Episodes: Renamed “Automatic” unlockables to “Default” (@Knightcap Idea)
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Episodes: Swapped “Vest” and “Bib” costume icons (@JustDoIt Bug)
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Episodes: Added filters to “New Mission” screen (@VerMishelb Idea)
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Episodes: Customization: Added scratch textures
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Episodes: Pizza spacecraft: Added 2 wing textures, 2 fuselage textures
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CI3: Made basic theme color brighter (@ordinary_ryxt Idea)
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Percentage bars now support 3-color gradients (@Sammarald Idea)
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CI3: “Red Herring” cuisine is now available even during locked game (@Sammarald Idea)
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Episodes: Fixed “Frozen Environment” score boost (@PlasmaX Bug)
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Changes to “High-contrast text” are now applied immediately to mission HUD (@PlasmaX Bug)
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Improved automatic bubble sizing (@PlasmaX Idea)
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Episodes: Removed “In-game chat” from touchscreen “Button placement” screen (@RainbowBoyVN Bug)
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CI3: Changed default spacecraft exhaust (@Knightcap Idea)
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Made fan translation text more readable (@VerMishelb Idea)
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CI3: Fixed crash due to missing textures in Christmas and Easter editions (@DeadlyKevin Bug)
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Episodes: Replaced “Wave X of Y” with just “Wave X” (@Piotrek1113 Idea)
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CI3: Tweaked default spacecraft paintjob (@Lunatico Idea)
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CI2: Tweaked default spacecraft paintjob (@ScarletCuboids Idea)
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Episodes "HUD Enemy Health Indicator” and “HUD Pecking Order Revealer” now require unlocking (@Knightcap Idea)
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Episodes: Spacecraft key boost is now applied in Outcome screen (rather than actually affecting key drop rate)
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Original “Dragnet” sfx now plays when “Original music” unlockable is enabled (@ScarletCuboids Idea)
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CI3: Fixed midrange color of heat gauge not dimming when overheated.
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Fixed UVE starting up in touchscreen mode (@ScarletCuboids @Lunatico Bug)
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Fixed custom
onClick_sound
sound being lost if a full-blown confirmation dialog is set to be shown. -
Re-rendered M-400 paintjobs (old paintjobs did not respect panelling)
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Added scratches to all spacecraft.
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Heavy Bomber: Added missing “fully painted” pylon texture (why was this missing?)
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TGAs saved in WAD are now tightly cropped.
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Scout: Added “fully painted” wing texture.
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Episodes: Medals are now per-skill (@Knightcap @kokokokos Idea)
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Faded certain scratch textures around the cockpit (@ScarletCuboids Bug)
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Better resetting of “most recent ranking” (@ScarletCuboids Bug)
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Episodes: Mission outcomes are now stored/viewable for high score entries (@Knightcap Idea)
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Episodes: Moved tips from end of mission to end of chapter (during warp) (@Knightcap @RainbowBoyVN Bug)
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CI3: Logo now glows (@CuretheToony Bug)
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Fixed “balloon deflate” sound not playing for Balloon Chickens with only one balloon (@ordinary_ryxt Bug)
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CI3: Fixed crash with Balloon Chickens while “No costumes” unlockable is on (@ordinary_ryxt Bug)
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Episodes: Added fader reveal when starting tutorial or continuing a mission (@ordinary_ryxt Bug)
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Added head hitboxes for all chicken-based boss enemies (@Sailor_Star Idea)
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Episodes: Fixed incomplete implementation of darkness environment (@Lunatico Bug)
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Episodes: Added option to reset high scores (@gabytzu Idea)
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Episodes: Fixed incorrect torso decorations (e.g. gold coin) while “No costumes” unlockable is on.
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Episodes: Fixed exact moment transition between logo subtitles (@KnockoffFeline Bug)
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Episodes: Fixed sun corona color (hot+massive environments) (@ScarletCuboids Bug)
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CI2 Christmas chiptune theme now uses 3-minute version from
CI2classic
(@CuretheToony Idea) -
Episodes tutorial: Reduced “Surfing the Wave” from 4 to 3 sets (@Knightcap Idea)
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Episodes: Changed color of menu chicken.
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CI4: Reduced size of logo corona (@PlasmaX Idea)
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Millenium Hatchling exhaust now thins more as spacecraft banks (@PlasmaX Idea)
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Episodes: Fixed crash when displaying out-of-bounds tip (@PlasmaX Bug)
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Episodes: Tips now fade out before chapter ends (even if pro-gamer is on) (@PlasmaX Bug)
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Fixed spawn shield translucency (@PlasmaX Bug)
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CI4: Moved location of Solar System arrow to make it clearer to see (@VerMishelb Idea)
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CI4: Increased distance between mission messengers to avoid text overlap (@VerMishelb Bug)
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Episodes: Completing tutorial mission no longer counts as having reached chapter 2 (@KnockoffFeline Bug)
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Episodes: Medals screen: Balloon tips are no longer displayed in the zoomed-out view (@Sammarald Idea)
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Episodes: Removed CIU references from “Special weapons can save the day” tip (@Sammarald Bug
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CI4 Retro chapter: wave X/Y and time are now shown as questionmarks (@Lunatico @2sN Idea)
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Font metrics auto-detection now uses C with cedilla (Ç) for (hopefully) more accurate metrics (@VerMishelb Bug)
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HUD: Prevented score/booster overlap (@ans1382 Bug)
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CI4 Wave 10 boss: Music now restarts perfectly in sync with first Superchick attack.
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CI4: Player & Hen Solo now use different spacecraft (@ans1382 @VerMishelb Idea)
v.9
-
Corrected “Millennium” misspelling.
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CI4: Made UI base color brighter (@VerMishelb Idea)
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Fixed CI4 music credits (@CuretheToony Bug)
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CI4: Fixed sound/visuals of Hen Solo weapon (@VerMishelb @Sammarald Idea)
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Episodes: Reduced size of Arabic large font (@ans1382 Idea)
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CI4: Fixed HUD corruption starting at end of previous chapter (@JustDoIt Bug)
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CI4: Leaving HUD corruption now also fixes skew.
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Episodes: Added “CI4 Retro background” unlockable (@2sN Idea)
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CI4: Damage Amplifier no longer affects Hen Solo projectiles (@Sailor_Star @KnockoffFeline Bug)
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Episodes: Fixed HUD special weapons not being affected by “high-contrast text” when toggled mid-mission (@Sailor_Star Bug)
v.9.2
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CI4: Fixed typo in “The closest portal big enough for something that size is only few star systems down that way.” (@PlasmaX)
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CI5: Fixed crash on wave 30 (water scenery missing) (@PlasmaX Bug)
v.10
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Episodes: Reduced size of Arabic large font (for real) (@ans1382 Bug)
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Episodes: Fixed crash during tip display (@KnockoffFeline Bug)
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CI4: Renamed wave to “Chicken Ambush” (@2sN Idea)
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CI3: Made default paintjob more similar to original game (@Madder Idea)
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CI5: Planetary missions no longer start zoomed out if starting chapter > 1 (@PlasmaX Bug)
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Episodes: Reduced Medal screen balloon tips to avoid overlap (@ans1382 Bug)
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Episodes: Removed wing streaks from Millenium Hatchling (@KnockoffFeline Bug)
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Episodes: High Score screen: “info” button now makes sound (@VerMishelb Bug)
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User settings are now saved whenever leaving the Options menu (@Sailor_Star Bug)
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CI4: Fixed HUD corruption being removed in-between waves (@2sN Bug)
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Applied “Faded certain scratch textures around the cockpit” fix to ALL textures (@VerMishelb Bug)
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CI4/CI5: Increased UI opacity from 50% to 80% (@Lunatico @Sammarald @ans1382 Idea)
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Hitting scenery now stops beams from chaining/splitting (@Sailor_Star Idea)
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Episodes: Fixed spacecraft being horizontally-constrained during tutorial (@OrvilleTheOrca Bug)
-
CI5: Made default paintjob more similar to original game (@OrvilleTheOrca Idea)
-
CI5: Fixed storm being rendered over darkness (@OrvilleTheOrca Bug)
-
M-400: Fixed wrong ordering and recreated missing fuselage texture (@RainbowBoyVN Bug)
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Episodes: Fixed origin adjustment of naked chickens (@JustDoIt Bug)
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Episodes: Medals no longer get reset between missions (@Arnav Bug)
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Episodes: Red Herring cuisine can only be unlocked with keys in Episode 3 (@Sammarald Idea)
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CI5: Increased medium font size (@Sammarald Idea)
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Episodes: Added “legacy” spacecraft.
v.11
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CI4: Fixed difficulty progression for Supernova waves.
-
Changed previous log file naming.
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Episodes: Pause menu “Take a break” is now hidden while “Cancel mission” or “Skip” are applicable.
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CI1: Smaller large font.
-
Episodes: Added “endless mode” unlockable (@taxter789 Idea)
-
Episodes: Added “No heat” scoring unlockable (@DePeeper Idea)
-
Episodes: Added “No booster” scoring unlockable.
-
Added “Ask for confirmation” in gameplay options (@Sailor_Star Idea)
-
Episodes: Fixed crash when entering “Paint Spacecraft” screen (bug introduced in v.10) (@Dawid8 Bug)
-
CI1: Fixed menu chicken shirt color (@PlasmaX Bug)
-
CI1: Boss now uses old CI2 boss sound (@PlasmaX Idea)
-
Episodes: Fixed wrong final score/keys displayed in Mission Outcome screen when invoked via High Score screen (@PlasmaX Bug)
-
CI1: Fixed tutorial boss (@Sammarald Bug)
-
CI1: Re-rendered intro puppet chickens (@CuretheToony Idea)
-
CI1: Earth is now 3D (@CuretheToony Idea)
-
CI1: Fixed missing
ci2_bonewah
sound (@CuretheToony Bug) -
CI1: Removed non-applicable tips (@OfficalK12 @KnockoffFeline Bug)
-
CI3: Added “Secret weapon” unlockable (@Knightcap Idea)
-
Episodes: Tweaked keys-per-medal rewards (@Sammarald Idea)
-
CI1: Fixed Absolver never spawning (@Sammarald Bug)
-
CI1: Re-rendered boss to look more similar to CI2 (@Sammarald Idea)
v.12
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Episodes: Endless mode now awards per-mission medals upon looping.
-
Episodes: Endless mode now boosts enemy projectile speed +50% for each loop.
-
CI1: Boss now drops satellite if “Satellites from the future” is on (@OrvilleTheOrca Bug)
-
CI1: Themed boss for Xmas/Summer (@OrvilleTheOrca Bug)
-
CI1: Changed default exhaust (@nguyenvanvu27032005g Idea)
-
Episodes: “Satellites rush” now also spawns 4 satellites on the first wave (@Sammarald Idea)
v.13
- CI3: Disabled weapon auto-switching during Prologue for loops >1 (@Arnav Idea)
- Episodes: Fixed first cutscene being shown twice upon looping game.
- CI5: Environmental overlays (blizzard/water caustics) are no longer affected by zoom (@Lunatico Bug)
- CI2: Fixed reflection on cockpit of CI2 legacy spacecraft (@2sN Bug)
- Episodes: Mission Outcome screen: Column headings no longer scroll.
- Episodes: Mission Outcome screen: Stopped total waves from being displayed in endless mode (@VannVyy Bug)
- CI4/CI5: Fixed “player color” (@DeadlyKevin Bug)
- Episodes: Profile data is now saved after painting.
- Episodes: Profile data is now saved after mission outcome.
- Reworked scratch textures.
- CIU: Game configuration is now saved in
.opt
rather than.hst
file. - Paint screen: Paintjobs can now be copied between compatible spacecraft (@Madder @kokokokos Idea)
- UI buttons now wobble upon selection.