Known bugs & new features

This topic will be regularly updated with (i) known bugs in the current version you’re playing and (ii) fixes, additions, etc. already implemented in the upcoming version (which is not yet available).

CURRENT KNOWN BUGS

  • If you have a technical problem, please refer to: 🛠 Troubleshooting

  • Galaxy map: Wormholes will be clipped incorrectly if you zoom in too close.

  • Galaxy map: Planets will remain invisible if their orbit brings them into view while camera is not moving. Workaround: move camera to refresh view.

  • Galaxy view can be rarely stuck (especially if you click buttons while simultaneously pressing the 1-6 keyboard shortcut keys)

  • If you are docked to a planet with docking restrictions (hot, electric, etc), then you can sell the equipment that allowed you to dock without consequences.

  • Trip estimates do not automatically update. Workaround: Re-calculate the trip if you buy fuel / change engine / etc.

  • “Sell food” button does not automatically enable itself as you gain more food. Workaround: Click away and re-select it.

  • If you filter the galaxy screen per shop, then shops can be exposed at the constellation level even if they haven’t been explored at the star system level yet.

  • Sound effects will continue to play at the “amplified” frequency after a Damage Amplifier expires. Workaround: Release and re-press fire button.

  • Windows mouse cursor will be made visible if you unplug and re-plug your mouse during the game. Workaround: Restart game.

  • Sometimes the ESC or P key won’t work to bring up the in-game pause menu. Workaround: Press the “Windows logo” key to make the game lose focus. Upon return, the ESC/P keys should work again.

  • Travelling very fast might make your spacecraft become invisible (see Changing map filter mid-travel makes the ship invisible? )

  • Some UI elements might not immediately change color when you apply a new theme (e.g. stats shown when selecting a planet in the galaxy) (see Early Access version 69 - #253 by Sammarald ). Workaround: deselect and re-select.

  • Galaxy: The [-] and [+] keys to zoom in/out don’t work while viewing a planet (see Early Access version 69 - #262 by VerMishelb ). Workaround: exit viewing screen first, or use mouse wheel.

  • Graphics options: Changing “low/high” detail mid-mission will not fully apply changes until mission is restarted (or player disconnects and reconnects).

  • Various cosmetic graphics/sound effects might continue for a short time after their originating enemy has been killed.

  • Multiplayer: Chat log language is always inherited from the host. There is no support for each participant viewing the chat log in their own language.

  • There are many graphical glitches that result from pausing the game exactly on the frame which an enemy/projectile/effect/object is spawned. Most common manifestations are enemies appearing at the center of the screen and/or with textures missing. This is a result of incomplete initialization. Similarly, when joining paused multiplayer games, a lot of things will look wrong.

  • Multiplayer: In very rare occasions, enemy health bars will temporarily be of the wrong size when joining a multiplayer game ( Early Access version 113 - #305 by QuackQuack )

  • Multiplayer: When joining in-progress games, “Waves Insight” won’t work until the next wave.

  • Multiplayer: When joining in-progress games, boss music will still play even if boss has already been defeated.

  • Pausing the mission immediately after completing a wave will show the previous wave’s title at the bottom of the pause screen, but the wave counter at the bottom-right will have advanced to the next wave ( Early Access version 118 - #242 by QuackQuack )

  • While travelling through a wormhole, spiral fader will cover screen even if in the meantime map has been covered by another tab (e.g., Galactic Store) (cosmetic, harmless)

  • During an ongoing trip, changes to “smooth galaxy zoom” option will not be correctly applied ( CIU version 136 - #228 by OfficalK12 )

  • Multiplayer: Custom cuisines will not affect food already present at the time of joining ( 2 bugs (different) )

  • Retro missions: On some waves it’s possible for certain enemies to disappear while they are still visible on screen ( CIU version 137 - #266 by OrvilleTheOrca ).

  • It’s possible to activate a Dimensional Phaseout on the exact frame you get killed. In this case, the Dimensional Phaseout will be used up but will have no effect ( CIU version 139 - #239 by KnockoffFeline )

  • If you click on the “Inbox” button immediately after logging in, it’s possible to see an empty Inbox, even though messages exist. Workaround: Click on one of the message category buttons at the bottom-left and the messages will appear (@TheGoldenBoss128)

  • “Profile” tab: “Missions won” does not take Droid Raid missions into consideration.

  • When you join multiplayer games (or start a recording) the cuisine of any food already on the screen has already been decided by the host. Only new food items will be determined by your own cuisines (
    Early Access version 121 - #220 by InterAction_studios )

UPCOMING FIXES & NEW FEATURES

:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes


Universe

  • :gear: Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never
    deleted.

  • :gear: Reworked how “Ignore all joypads” is handled.

  • :gear: Refactored DX12 changes into UveGraphics

  • :light_bulb: “Gameplay” and “Customize Keyboard” screens: Moved UI further down to avoid clipping glow.

  • :gear: JoypadTextEntry can now be correctly navigated using joypad.

  • :gear: Keyboard/joypad menu navigation: Up/down/left/right now autorepeat.

  • :gear: Keyboard/joypad menu navigation: Mouse pointer is now hidden. Current selection is indicated by pulsing glow instead. Newly hovering over UI elements causes them to wobble.

  • :gear: Translations: CONTROLSHINT changed.

  • :gear: Translations: “Joypad” references changed to “gamepad”

  • :bulb: Episode 1: Added movement/firing tutorial text to first wave (to match all other episodes)

  • :bulb: Moved “high-contrast text” from Graphics to Gameplay → Accessibility

  • :gear: Keyboard/joypad menu navigation: Initialized bSpaceshipFollowsCursor appropriately to prevent spaceship from flying to top of screen when starting mission.

  • :bug: HSB editing: Corrected overlap between text and sliders when using certain fonts. Controls to increase/decrease are now shown whenever editing.

  • :gear: Keyboard/joypad menu navigation: Hotspots now have dimensions (avoids cases where wide UI elements would be counter-intuitively skipped over)

  • :bulb: Keyboard/joypad navigation: Spacecraft is now placed halfway down the screen when mission starts (previously was center of screen)

  • :gear: Added TTF with Xbox input icons. Replaced key descriptions with icon equivalents.

Episodes v.25

  • :gear: Android: Compiled with 16KB page size (ELF alignment) [change correctly applied from v.155/v.23]

  • :gear: Android: Uses BASS v.2.4.17.44 [change correctly applied from v.155/v.23]

  • :light_bulb: Mission HUD: Infinite lives/specials/power unlockables now show infinity symbol (@Towa :medal_sports: Idea)

  • :gear: Improved display of high-priority messages (all messages in queue are now shown/previewed at once)

  • :bulb: CI4 “Shoot the Core” wave: Added damage/impact sound to boss.

  • :bulb: CI3 Striptease boss (“Sweater Chicken”): Boss progressively becomes more blue in Christmas Edition or frozen environments (but not hot environments)

  • :bulb: CI3 Striptease boss (“Sweater Chicken”): Boss progressively becomes more red in hot environments (regardless of Edition)

  • :gear: Reworked how “Ignore all joypads” is handled.

  • :gear: Refactored DX12 changes into UveGraphics

  • :light_bulb: “Gameplay” and “Customize Keyboard” screens: Moved UI further down to avoid clipping glow.

  • :gear: JoypadTextEntry can now be correctly navigated using joypad.

  • :gear: Keyboard/joypad menu navigation: Up/down/left/right now autorepeat.

  • :gear: Keyboard/joypad menu navigation: Mouse pointer is now hidden. Current selection is indicated by pulsing glow instead. Newly hovering over UI elements causes them to wobble.

  • :gear: Translations: CONTROLSHINT changed.

  • :gear: Translations: “Joypad” references changed to “gamepad”

  • :bulb: Episode 1: Added movement/firing tutorial text to first wave (to match all other episodes)

  • :bulb: Moved “high-contrast text” from Graphics to Gameplay → Accessibility

  • :gear: Keyboard/joypad menu navigation: Initialized bSpaceshipFollowsCursor appropriately to prevent spaceship from flying to top of screen when starting mission.

  • :bug: HSB editing: Corrected overlap between text and sliders when using certain fonts. Controls to increase/decrease are now shown whenever editing.

  • :gear: Keyboard/joypad menu navigation: Hotspots now have dimensions (avoids cases where wide UI elements would be counter-intuitively skipped over)

  • :bulb: Keyboard/joypad navigation: Spacecraft is now placed halfway down the screen when mission starts (previously was center of screen)

  • :gear: Added TTF with Xbox input icons. Replaced key descriptions with icon equivalents.

  • :gear: Tutorial mission is now automatically started (if appropriate) after “Play” is selected on main menu (was previously started even before main menu).

  • :gear: Tutorial mission is now per-profile (previously was per-installation), i.e. creating a new profile will re-launch tutorial.

EpisodeServer v.24.3

  • :gear: Fixed server crash when exporting a purchase from episodes to CIU in cases where first attempt XML was not yet acknowledged, but subsequent attempts were.
332 Likes
What we will see in the next update?
Weapon rebalance proposition
What will we have on version 6
Little error I have found
An interesting idea
Darkness missions!
Mysterious Boss danger zone warning
Post your spacecraft!
Early Access version 15
Daily top-10 bug or what?
What will we have on version 6
Early Access version 39
New medals
:rocket: Multiplayer
CIU contribution medals (implemented ideas ONLY)
Early Access version 41
Invulnerability Shield Bug
Chicken Invaders Memes V2
Early Access version 26
CIU weapon balance program - Part 10: Lightning Fryer
28 version
Wrong number of missions [It's a bug ?]
[Bug] Missions completed category bugged in solar systems/constellations
Early Access version 35
Tanks! Wave
Early Access version 82.2
Something weird in "Early Access version 43.2" topic
Comet chase song and
Bug again :V
:bar_chart: Weapon data spreadsheet
Feedback #3 (Also a suggestion)
:earth_americas: How to translate the game
Early Access version 101.2
Arrange the hardpoints in the "Fleet"
Selling Food Bug
Time limit for inactivity in the game
Early Access version 43.2
Early Access version 28
Ironman Discussion Topic
Allow the item to be added automatically!
Satellite bug?
Are you satisfied with the reworks done so far?
Typo Error?
Bug with lists
Screen Effects, and Their Pain
Wormhole visual glitch
Second bunch of my ideas
Early Access version 114
Early Access version 65
Early Access version 44
Early Access version 69
Back 1: Bug-reporting spammers (Dissing)
Early Access version 55.3
Early Access version 58.2
Wrongly placed sign for packing order
Incorrect description for "DAILY MISSION - 8/19/22"
CIU version 141
Some site questions
Early Access version 88
Early Access version 51
Early Access version 103
Ghost trail bug
Early Access version 59.3
Early Access version 57
Early Access version 62
Early Access version 53
CIU version 133
Early Access version 81
Early Access version 70
Preserve account feature
Wrong chat language while playing with host
Early Access version 63.2
Early Access version 75
Early Access version 52
Early Access version 115
Early Access version 67
CIU version 155 BETA
Strange Error “This account no longer exists.”
Early Access version 109
Early Access version 36
Early Access version 87
Early Access version 85.3
Players in Zombie state can still retain their colors
Early Access version 113
Early Access version 99
Bugs and questions based on multiplayer
Early Access version 55.2
Glitch...how do I report it
About key drop pointless enemies on competitive missions and key in chest
Early Access version 38
Early Access version 56
Early Access version 46
[BUG] System messages are sent in language of the multiplayer game host
Early Access version 64
Early Access version 54
Early Access version 49
Early Access version 108
Early Access version 102
CIU version 139 BETA
Early Access version 61.2
:iphone: Android (experimental preview)
Early Access version 97
CIU version 138
Alien Mothership and Egg cannon music and progress bar glitch
Early Access version 40.2
Early Access version 47
Early Access version 107
Will IA delete any account became inactive no matter what he did in the game?-(BESIDE USING CHL)
Early Access version 50
Early Access version 74.2
Early Access version 75
Early Access version 75
Early Access version 75
Early Access version 75
Early Access version 76
Early Access version 76
Early Access version 76
Early Access version 78
:earth_americas: How to translate the game
Early Access version 79
Early Access version 79
Early Access version 80.2
Early Access version 86
Early Access version 86
Early Access version 84
Early Access version 84
Early Access version 85.3
Early Access version 85.3
Early Access version 88
Early Access version 91.3
Early Access version 93
Translate Bug Report
Bug Report:
Bug again :V
Early Access version 120
Early Access version 97
Early Access version 106.2
Early Access version 120
Early Access version 95
CIU version 138 BETA
Early Access version 101.2
CIU version 134
Something went wrong :V
Early Access version 118
Early Access version 101.2
Early Access version 102
Early Access version 105
Early Access version 104
Early Access version 105
Early Access version 110
Early Access version 105
Early Access version 105
Early Access version 111
Early Access version 106.2
Early Access version 107
Early Access version 107
Early Access version 105
Early Access version 111
Early Access version 106.2
Early Access version 108
Early Access version 116
Early Access version 112
Early Access version 112
Early Access version 112
Early Access version 112
Early Access version 111
Early Access version 108
Early Access version 116
Early Access version 109
Early Access version 109
Early Access version 115
Early Access version 111
Is this bug?
Early Access version 111
Early Access version 109
Early Access version 115
[Solved] Bug - League challenge wave details text missing (v106.2)
[Solved] Bug - League challenge wave details text missing (v106.2)
Early Access version 109
Early Access version 109
Early Access version 115
Early Access version 109
Early Access version 112
Early Access version 116
CIU version 132
Early Access version 116
Early Access version 116
What is this in multiplayer?
Early Access version 113
CIU version 156
Early Access version 115
Early Access version 113
Early Access version 113
Early Access version 113
Early Access version 113
Early Access version 115
Early Access version 115
Early Access version 116
[Bug] Wrong highlight in configuration tab
Early Access version 114
Early Access version 117.2
Early Access version 117.2
Early Access version 117.2
Early Access version 117.2
:iphone: Android (experimental preview)
Server reboot?
Early Access version 118
Early Access version 118
Early Access version 118
Early Access version 121
Early Access version 121
Early Access version 118
Early Access version 124
Early Access version 118
Early Access version 121
Early Access version 121
:iphone: Android (experimental preview)
:iphone: Android (experimental preview)
Early Access version 119
Early Access version 124
:iphone: Android (experimental preview)
I think this is glitche
Early Access version 124
Early Access version 119
Early Access version 124
:iphone: Android (experimental preview)
Early Access version 119
Early Access version 119
:iphone: Android (experimental preview)
Early Access version 125
Early Access version 125
Early Access version 120
Early Access version 120
Early Access version 120
Early Access version 122
Early Access version 120
CIU version 133
Positron Stream And Plasma Rifle Bug
CIU version 134
CIU version 129
CIU version 137 BETA
CIU version 146 BETA
CIU version 137
Reward not sufficient? NOT-Bug
CIU version 136 BETA
CIU version 148 BETA
CIU version 136 BETA
CIU version 135
CIU version 136
CIU version 139
CIU version 135
CIU version 136 BETA
CIU version 135
CIU version 156
CIU version 137
CIU version 136
CIU version 136
CIU version 137
CIU version 136
CIU version 148 BETA
CIU version 137
CIU version 156
CIU version 137
CIU version 138 BETA
CIU version 156
Steam: Episode 5 v.24 BETA
CIU version 138 BETA
CIU version 138 BETA
CIU version 138 BETA
CIU version 138 BETA
CIU version 141
CIU version 140 BETA
CIU version 138 BETA
CIU version 138 BETA
CIU version 142 BETA
CIU version 140 BETA
CIU version 140 BETA
CIU version 142 BETA
CIU version 142 BETA
CIU version 137
CIU version 140 BETA
CIU version 138 BETA
CIU version 142 BETA
CIU version 140 BETA
CIU version 138 BETA
CIU version 138 BETA
CIU version 138 BETA
CIU version 138 BETA
CIU version 142 BETA
CIU version 142 BETA
CIU version 140 BETA
CIU version 139
CIU version 140 BETA
CIU version 139
CIU version 140
CIU version 140
CIU version 140
CIU version 152
:partying_face: Galactic Party 2023 - 5th Anniversary + Multiplayer Party (16 December 2023)
CIU version 141 BETA
CIU version 138
CIU version 138
CIU version 138
CIU version 141 BETA
CIU version 141 BETA
CIU version 143 BETA
CIU version 143 BETA
CIU version 152
CIU version 127
CIU version 127
CIU version 139 BETA
Galactic Party 2022
CIU version 139 BETA
:partying_face: Galactic Party 2023 - 5th Anniversary + Multiplayer Party (16 December 2023)
Android: Episodes 2-3-4-5 open testing
CIU version 139 BETA
CIU version 139 BETA
CIU version 139 BETA
CIU version 155
CIU version 146 BETA
CIU version 143 BETA
CIU version 143 BETA
CIU version 143 BETA
CIU version 152
CIU version 146
CIU version 155
Invisible Travelling
CIU version 148
CIU version 154
CIU version 154
CIU version 155
CIU version 149
CIU version 150 BETA
CIU version 150 BETA
Invisible chickens?
CIU version 155
CIU version 157
CIU version 154
CIU version 154
CIU version 144
CIU version 157
CIU version 153
CIU version 154 BETA
CIU version 153
CIU version 154
Steam: Episodes 2-3-4-5 BETA
:earth_americas: How to translate the game
CIU version 144
CIU version 144
CIU version 155
CIU version 157
CIU version 144
CIU version 144
CIU version 151
CIU version 151
CIU version 151
CIU version 152 BETA
CIU version 154
CIU version 152 BETA
Episode 2 BETA
Episode 2 BETA
Wrong back button placement in CIU Beta V152.1
Episode 2 BETA
Episode 2 BETA
CIU version 145 BETA
CIU version 155
Episode 2 BETA
Episode 2 BETA
Episode 2 BETA
CIU version 154
CIU version 155 BETA
CIU version 155 BETA
Episode 3 BETA
Episode 2 BETA
CIU version 155
CIU version 155
CIU version 155
Episode 2 BETA
CIU version 147
Episode 3 BETA
Episode 4 BETA
Episode 4 BETA
Episode 3 BETA
CIU version 146 BETA
CIU version 146 BETA
CIU version 146 BETA
CIU version 146 BETA
CIU version 155
CIU version 155
Question about account deletion
Episode 1 BETA
CIU version 146 BETA
Episode 2 BETA
CIU version 155
CIU version 155
CIU version 157 BETA
CIU version 156
CIU version 157
Episodes v.24 changelog
CIU version 157
CIU version 157
🍗 Galactic Party 2025
🍗 Galactic Party 2025
CIU version 158
CIU version 158
Early Access version 69
Early Access version 69
Early Access version 60
Early Access version 54
Early Access version 52
Early Access version 52
Episode 2 BETA
Early Access version 69
Early Access version 52
Second bunch of my ideas
Early Access version 99
Early Access version 60
Early Access version 36
Early Access version 36
Chicken Invaders Memes V2
Early Access version 38
Early Access version 38
Early Access version 41
Early Access version 41
Early Access version 41
Early Access version 43.2
Early Access version 53
Early Access version 53
Early Access version 53
Early Access version 46
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Early Access version 49
Early Access version 49
Early Access version 69
Early Access version 49
Early Access version 53
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Early Access version 54
Early Access version 114
Early Access version 53
Early Access version 51
Early Access version 51
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Early Access version 53
Early Access version 64
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Early Access version 67
Early Access version 68.2
Early Access version 64
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Early Access version 67
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Early Access version 66
Early Access version 66
Early Access version 67
Ironman Discussion Topic
Early Access version 66
Early Access version 64
Early Access version 64
Early Access version 64
Early Access version 64
Early Access version 62
Early Access version 54
Early Access version 55.2
Early Access version 69
Early Access version 69
Early Access version 55.3
Early Access version 55.3
Early Access version 62
Chicken Invaders Memes V2
Early Access version 56
Early Access version 67
Early Access version 56
Early Access version 57
Early Access version 62
Early Access version 58.2
CIU version 146 BETA
Early Access version 65
Early Access version 65
Early Access version 65
Early Access version 85.3
Early Access version 58.2
CIU version 146 BETA
Early Access version 58.2
Early Access version 63.2
Early Access version 66
CIU version 146 BETA
Early Access version 66
Early Access version 63.2
Early Access version 59.3
Early Access version 68.2
Early Access version 68.2
Early Access version 68.2
Early Access version 60
Episode 4 BETA
Early Access version 66
Early Access version 68.2
Early Access version 60
Early Access version 60
Early Access version 81
Early Access version 69
Early Access version 70
CIU version 136
Early Access version 70
Early Access version 81
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Early Access version 72
Episode 2 BETA
Early Access version 72
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Early Access version 74.2
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Early Access version 74.2
Early Access version 74.2