Known bugs & new features

This topic will be regularly updated with (i) known bugs in the current version you’re playing and (ii) fixes, additions, etc. already implemented in the upcoming version (which is not yet available).

CURRENT KNOWN BUGS

  • If you have a technical problem, please refer to: 🛠 Troubleshooting
  • Wormholes will be clipped incorrectly if you zoom in too close.
  • Mission music will keep playing if you’re disconnected while Alt-Tabbed away.
  • Sometimes mouse warps to the center of the screen when you close the in-game pause menu (unconfirmed).
  • Planets will remain invisible if their orbit brings them into view while camera is not moving. Workaround: move camera to refresh view.
  • Looped sounds stop playing after Alt-Tabbing away.
  • Galaxy view can be rarely stuck (especially if you click buttons while simultaneously pressing the 1-5 keyboard shortcut keys)
  • If you are docked to a planet with docking restrictions (hot, electric, etc), then you can sell the equipment that allowed you to dock without consequences.
  • Trip estimates do not automatically update. Workaround: Re-calculate the trip if you buy fuel / change engine / etc.
  • If you filter the galaxy screen per shop, then shops can be exposed at the constellation level even if they haven’t been explored at the star system level yet.
  • Sound effects will continue to play at the “amplified” frequency after a Damage Amplifier expires. Workaround: Release and re-press fire button.
  • Windows mouse cursor will be made visible if you unplug and re-plug your mouse during the game. Workaround: Restart game.

UPCOMING FIXES & NEW FEATURES

:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users that haven’t logged in in the past 4 weeks and have less than an hour of playtime.
  • :bug: “Feather Brain” boss: Fixed weakness against fire/metal (@EmeraldPlay :medal_sports: Bug)
  • :bulb: Changed store phrasing of “Maneuvering Jets” (@BoggY :medal_sports: Idea)
  • :bug: Fixed missing tooltips for hot/electric/massive/singularity/frozen bodies (@thisisamericanuser :medal_sports: Bug)
  • :bug: Fixed incorrect “diameter” text alignment (@TheChickenBoss128 :medal_sports: Bug)
  • :bug: Proper fix from v.54. Fixed keys not being dropped even though key glow is visible (@BlueGamingVN :medal_sports: Bug)
  • :bug: Proper fix from v.54. ICBMs can now destroy feathers (@Tempest_ORM :medal_sports: Bug)
  • :bulb: Competitive missions: Pointless enemies no longer drop keys.
  • :bug: Fixed menu integers/sliders responding (beep) when clicked in the area between the arrows and the central field (@thisistrueuser :medal_sports: Bug)
  • :bulb: Removed alternate “Wake up!” title from CI1 Anniversary mission (@BlueGamingVN :medal_sports: Idea)
  • :bulb: Feather Brain: raised pitch of death sound (@Fractorial :medal_sports: Idea)
  • :bug: “Over the Rainbow” wave: reversed order of colors (@thisistrueuser :medal_sports: Bug)
  • :bulb: Added medal glints.
  • :bulb: “Corridor Shooter” wave: Prevented Cowards from spawning (@ChickenBlaster :medal_sports: Idea)
  • :bug: Retro missions: Fixed wave ordering (@ChickenBlaster :medal_sports: Bug)
  • :gear: RuntimeClassManager: Building of class tree now uses hashes (reduces startup time)
  • :gear: NavGotoLeaveScreen: fixed infinite recursion when serializing (benign unless user connects mid-wave)
149 Likes
What we will see in the next update?
Weapon rebalance proposition
Little error I have found
What will we have on version 6
An interesting idea
Darkness missions!
What will we have on version 6
Mysterious Boss danger zone warning
Post your spacecraft!
Daily top-10 bug or what?
Invulnerability Shield Bug
CIU contribution medals (implemented ideas ONLY)
CIU weapon balance program - Part 10: Lightning Fryer
Early Access version 15
Wrong number of missions [It's a bug ?]
Chicken Invaders Memes V2
Reward not sufficient? NOT-Bug
Feedback #3 (Also a suggestion)
[Bug] Missions completed category bugged in solar systems/constellations
28 version
New medals
Typo Error?
Early Access version 41
Screen Effects, and Their Pain
Early Access version 26
Early Access version 39
Comet chase song and
Early Access version 44
About key drop pointless enemies on competitive missions and key in chest
Early Access version 49
Are you satisfied with the reworks done so far?
Something weird in "Early Access version 43.2" topic
Early Access version 40.2
Some site questions
Arrange the hardpoints in the "Fleet"
Early Access version 35
Wormhole visual glitch
Early Access version 53
Early Access version 47
Early Access version 46
Early Access version 46
Early Access version 46
Early Access version 51
Early Access version 54
Early Access version 53
Early Access version 43.2
Early Access version 43.2
Early Access version 53
Early Access version 41
Early Access version 53
Early Access version 53
Allow the item to be added automatically!
Early Access version 41
Early Access version 41
Early Access version 52
Early Access version 54
Second bunch of my ideas
Early Access version 38
Early Access version 38
Early Access version 38
Early Access version 52
Chicken Invaders Memes V2
Early Access version 36
Early Access version 36
Early Access version 36
:left_speech_bubble: Chatting place
Time limit for inactivity in the game
Early Access version 52
:left_speech_bubble: Chatting place
Early Access version 54
Early Access version 28
Early Access version 52
:left_speech_bubble: Chatting place
Second bunch of my ideas
:left_speech_bubble: Chatting place
:left_speech_bubble: Chatting place
Early Access version 53
Early Access version 53
Early Access version 53
Early Access version 51
Early Access version 51
Tanks! Wave
Early Access version 50
Early Access version 50
Early Access version 49
Early Access version 49
Early Access version 49