This topic will be regularly updated with (i) known bugs in the current version you’re playing and (ii) fixes, additions, etc. already implemented in the upcoming version (which is not yet available).
CURRENT KNOWN BUGS
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If you have a technical problem, please refer to: 🛠 Troubleshooting
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Wormholes will be clipped incorrectly if you zoom in too close.
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Planets will remain invisible if their orbit brings them into view while camera is not moving. Workaround: move camera to refresh view.
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Galaxy view can be rarely stuck (especially if you click buttons while simultaneously pressing the 1-6 keyboard shortcut keys)
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If you are docked to a planet with docking restrictions (hot, electric, etc), then you can sell the equipment that allowed you to dock without consequences.
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Trip estimates do not automatically update. Workaround: Re-calculate the trip if you buy fuel / change engine / etc.
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“Sell food” button does not automatically enable itself as you gain more food. Workaround: Click away and re-select it.
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If you filter the galaxy screen per shop, then shops can be exposed at the constellation level even if they haven’t been explored at the star system level yet.
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Sound effects will continue to play at the “amplified” frequency after a Damage Amplifier expires. Workaround: Release and re-press fire button.
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Windows mouse cursor will be made visible if you unplug and re-plug your mouse during the game. Workaround: Restart game.
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Sometimes the ESC or P key won’t work to bring up the in-game pause menu. Workaround: Press the “Windows logo” key to make the game lose focus. Upon return, the ESC/P keys should work again.
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Travelling very fast might make your spacecraft become invisible (see Changing map filter mid-travel makes the ship invisible?)
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Some UI elements might not immediately change color when you apply a new theme (e.g. stats shown when selecting a planet in the galaxy) (see Early Access version 69 - #253 by EmeraldBirb). Workaround: deselect and re-select.
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Galaxy: The [-] and [+] keys to zoom in/out don’t work while viewing a planet (see Early Access version 69 - #262 by VerMishelb). Workaround: exit viewing screen first, or use mouse wheel.
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Graphics options: Changing “low/high” detail mid-mission will not fully apply changes until mission is restarted (or player disconnects and reconnects).
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Various cosmetic graphics/sound effects might continue for a short time after their originating enemy has been killed.
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Multiplayer: Chat log language is always inherited from the host. There is no support for each participant viewing the chat log in their own language.
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There are many graphical glitches that result from pausing the game exactly on the frame which an enemy/projectile/effect/object is spawned. Most common manifestations are enemies appearing at the center of the screen and/or with textures missing. This is a result of incomplete initialization.
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“Squawk Block” missions: Slobs may sometimes disappear while still partially on-screen (Early Access version 112 - #410 by PlasmaX)
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Multiplayer: In very rare occasions, enemy health bars will temporarily be of the wrong size when joining a multiplayer game (Early Access version 113 - #305 by QuackQuack)
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Multiplayer: When joining in-progress games, “Waves Insight” won’t work until the next wave.
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Multiplayer: When joining in-progress games, boss music will still play even if boss has already been defeated.
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Pausing the mission immediately after completing a wave will show the previous wave’s title at the bottom of the pause screen, but the wave counter at the bottom-right will have advanced to the next wave (Early Access version 118 - #242 by QuackQuack)
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While travelling through a wormhole, spiral fader will cover screen even if in the meantime map has been covered by another tab (e.g., Galactic Store) (cosmetic, harmless)
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During an ongoing trip, changes to “smooth galaxy zoom” option will not be correctly applied (CIU version 136 - #228 by OfficalK12)
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Multiplayer: Custom cuisines will not affect food already present at the time of joining (2 bugs (different))
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Retro missions: On some waves it’s possible for certain enemies to disappear while they are still visible on screen (CIU version 137 - #266 by OrvilleTheOrca).
UPCOMING FIXES & NEW FEATURES
New features –
Tweaks –
Bug fixes –
Internal changes
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Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
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CI5: Storm planetary chapter: Added target areas (hitboxes) to boss fight (@RainbowBoyVN
Bug)
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Added flare (from CI5) to Thunder (lightning) enemy. (@OrvilleTheOrca
Bug)
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CI5 cave level: Fixed enemies disappearing prematurely in wave 57 (@Aquarius_OVA
Bug)
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CI5 “From Cover to Cover” wave: Made bottom barriers indestructible (@Knightcap
Bug)
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CI5: Prevented ENTER from skipping cutscenes (@DeadlyKevin
Bug)
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Fixed sound playing twice when GUI button requires confirmation dialog (@Aquarius_OVA
Bug)
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CI5 planetary chapters: Fixed wrong music playing when connecting during a boss fight (@RainbowBoyVN
Bug)
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Thanksgiving Superchick boss: Appearance “chicken boss cry” sound is now deeper (to match other seasonals) (@DGU
Idea)
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Galaxy: Prevented score from spilling outside UI box (@ans1382
Bug)
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Feather Fields missions: Added wave title variations (CI4-style).
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Galactic Cup screen: Fixed western digits always appearing in cup list (@ans1382 )
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Inbox: Fixed western digits always appearing in “Most Active Squadrons” message (@ans1382 )
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Fixed western digits always appearing in dates (@ans1382 )
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CI5 storm planetary level: Ice rocks are now fully opaque (@Error_Bonnie
Idea)
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CI5: Mission is now non-repeatable (@RainbowBoyVN
Bug)
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CI5 planetary levels: Satellites now bounce off terrain (@RainbowBoyVN
Idea)
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CI5 “Amazing Maize” wave: Enabled Clean Sweep bonus (@RainbowBoyVN
Idea)
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CI5 cutscenes: Fixed chickens incorrectly targetting spacecraft position (was effectively V3ZERO)
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Special weapons are now throttled (max. 4 uses within 3 seconds) (@RBCubeGaming
Idea)
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CI5 “Hend Game” wave: Reduced Henterprise health by 20%.
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CI5 Jellyfish boss: Moved further back during random bolt attack (@RainbowBoyVN
Idea)
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“Egg”, “Sphere”, and “Apple Core” barriers can now spawn keys (@thai2910 @Paimon
Idea)
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Thanksgiving “Show 'em who’s boss” wave: Now uses turkey sounds (was previously incorrectly chicken) (@DGU
Bug)
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Galaxy screen: Made nag banner always “on top” and clickable (previously it would be placed underneath all other clickable elements) (@Khuong
Bug)
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Thanksgiving: Removed turkey sounds from regular chickens (@2sN
Idea)
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CI5: Fixed incorrect alien saucer health.
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ESC no longer makes keyboard the most-recently-used input device.
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Accumulator: Applied gamma-correction to interpolated color of HUD arrows (@Pans
Idea)
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Multiplayer: Remote cursors for players on touchscreen now move properly (@DeadlyKevin @DamHaiYen
Idea)
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Profile screen: Added “Ultimate Omelette” episode (experimental).
v.139.2 (BETA only)
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CI4: Droid food bubbles are now are forced to burger cuisine (@iIfireIi
Bug)
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Compare screen: Excessive quest pips no longer spill outside screen (@2sN
Idea)
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Gatling/Lasergun chick: Applied seasonal theming (@2sN
Idea)
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Online status is now set correctly for private (password-protected) multiplayer games (@OrvilleTheOrca @DamHaiYen
Bug)
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Halloween: Cowards now preserve their bat sounds (@OrvilleTheOrca
Idea)
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Bossa Nova: Removed Clean Sweep bonus (@NTD_Games
Idea)
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Alien Container: Applied full seasonal theming (sounds & debris) (@EmeraldBirb
Idea)
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Magnetic Manipulator boss: Pointless asteroids no longer drop coins (@SA-GoldenBoss128
Idea)
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Galactic Cup screen: Fixed western digits appearing in Groups (@ans1382)
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Galactic Store: Added music track names to descriptions of music items (@iIfireIi @ScarletCuboids
Idea)
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CI4: Fixed next wave’s music incorrectly playing at end of current wave (@RainbowBoyVN
Bug)
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CI4: Applied CI4 health ramps to all bosses (@EmeraldBirb
Bug)
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CI4 Superchick boss: Delayed shake/sound to match CI4 timing (@RainbowBoyVN @Red_Fox_01 @DamHaiYen
Bug)
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CI4: Wave random seed is now properly set (@RainbowBoyVN @4-FX
Bug)
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CI4 “The Replacements” wave: Fixed number of enemy sets (@RainbowBoyVN
Bug)
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CI4: Re-rendered saucer chicken undamaged frame (lighting was dark) (@RainbowBoyVN @2sN
RainbowBoyVN Idea)
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CI4 “Planetary Egg City” boss: Fixed mirroring (@RainbowBoyVN
Bug)
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CI4: Added missing quips (@RainbowBoyVN
Bug)
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CI4: “Gyroscope Malfunction”, “Invader Crossing”: removed difficulty-based variability (@RainbowBoyVN
Bug)
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CI4: Removed wing streaks from Millenium Hatchling (@RainbowBoyVN
Bug)
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CI4: Fixed Millenium Hatchling detached exhaust (one-frame lag) (@RainbowBoyVN @iIfireIi
Bug)
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Changed Millenium Hatchling exhaust type (@iIfireIi
Idea)
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All sounds/music are now stopped when cutscene plays (previous fix from v.138 “Game sounds are now suspended during cutscenes” did not work correctly) (@iIfireIi @EmeraldBirb
Bug)
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“Chicken Aerial Show” (wave 2): Fixed color of chicken shirts (@EmeraldBirb
Bug)
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Applied weapon allowed order from CIU version 139 BETA - #17 by OneWingLunarian (@OneWingLunarian
Idea)
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CI4: Second chapter satellite is now forced to be Barbequer (@DamHaiYen
Bug)
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CI4: Fixed “Egg Cannon Confrontation” (wave 30) music (@Red_Fox_01
Bug)
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CI4: Fixed exhaust size during “Supernova End” cutscene (@CattyCheese
Bug)
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CI4 saucer chick/chicken: Applied full seasonal theming (@2sN
Idea)
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“Pro gamer” mode no longer affects explosions in cutscenes (@CattyCheese
Bug)
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CI4: Added missing quips to Feather Fields (@4-FX
Bug)
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CI4 “Alien Mothership” boss now uses CI4 boss music track (@iIfireIi
Idea)
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CI4 chickens now use red comb (hair) (@iIfireIi @EmeraldBirb
Idea)
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CI4: “Alien Mothership” boss now drops satellite (@EmeraldBirb
Bug)
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CI4/CI5: Fixed cutscene sun corona sizes (@CattyCheese @RainbowBoyVN
Bug)
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CI4: “Rolling Ball o’ Chicks” wave: Fixed number of enemy sets (@EmeraldBirb
Bug)
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CI4: “Enemy Hurricane” (wave 104) : Fixed mirroring (@EmeraldBirb
Bug)
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CI4: "Chickens ‘n’ Chicks (wave 106) : Fixed number of enemy sets (@EmeraldBirb
Bug)
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CI4 Droid chapter: Added missing quip (@EmeraldBirb
Bug)
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CI4/CI5: Fixed tilting/banking limits in several CI4 and CI5 waves (@EmeraldBirb
Bug)
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CI4: “Caught by Surprise” (wave 15), “Sweeping Swoop” (wave 53) and “Caught Unawares!” (wave 85) : Fixed color gradient of chicken shirts (@EmeraldBirb
Bug)
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Easter seasonal: Regular chickens now wear bunny ears (@OrvilleTheOrca
Idea)
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Armored chicken is now correctly seasonally themed.
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Saucer chick/chicken are now correctly seasonally themed.
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CI4/CI5: Added seasonally themed regular chickens (@EmeraldBirb
Idea)
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Thanksgiving seasonal: Egg white for the Mother-Hen Ship is now orange-tinted (@EmeraldBirb
Bug)
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Thanksgiving seasonal: Corrected rendering error in turkey’s pupils (@EmeraldBirb
Bug)
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CI4 “Bubble Bath” wave: Fixed central enemy to be Chickenaut (@Bandicoot
Bug)
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CI4: Delayed timing of last cutscene to account for aspect ratio change from 5:3 → 16:9 (@iIfireIi
Idea)
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Added “jammed” beep (special weapon throttling) (@DamHaiYen
Idea)
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CI4 “Fenced In” (wave 48): Removed random mirroring (@OrvilleTheOrca
Bug)
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“Barriers to success” wave: Doubled chicken speed to match CI4 (@Knightcap
Bug)
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CI4/CI5: Fixed cutscene messenger to use yellow as an emphasis color (was white) (@HuyTheKiller
Bug)
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Renamed “Enemy Hurricane” wave to “Egg Hurricane” (@OneWingLunarian
Idea)
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“Chicken Fortification” variation: Applied unused name “Chicken Barricade” (@OneWingLunarian
Idea)
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CI4: Fixed “NOW!!!” text color during “Supernova Explosion” cutscene (@Knightcap
Bug)
v.139.3 (BETA only)
Fixed startup crash when selecting Christmas Edition (caused by missing file) (@Pidgey
Bug)
v.139.4 (BETA only)
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Reverted “Enemy Hurricane” wave name (v.139.2 changed) (@HuyTheKiller
Idea)
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CI4: Fixed “Egg Cannon Confrontation” (wave 30) music (v.139.2 incorrectly ‘fixed’ wave 40 instead) (@HuyTheKiller
Bug)
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CI5: Fixed Jellyfish boss not dropping atoms/gifts when killed outside screen (@Knightcap
Bug)
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CI4: Fixed “Chicken Multiplicity” wave ending after first Superchick boss is killed (instead of splitting into two) (@DGU
Bug)
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CI4/CI5: Fixed remaining cases of “Pro gamer” mode affecting explosions in cutscenes (v.139.2 fix) (@CattyCheese
Bug)
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“Big Chicken” boss: Added Easter theming (@DGU
Idea)
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CI4: “Egg Cyclone”/“Enemy Hurricane” wave: Fixed mirroring (@EmeraldBirb
Bug)
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CI5: Fixed cutscene sun corona sizes. Caused by incorrect application of v.139.2 “Fixed cutscene sun corona sizes” fix to CI5 cutscenes rather than just CI4 cutscenes (@EmeraldBirb
Big)
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CI5 planetary chapters: Chicken torsos are now affected by seasons (@EmeraldBirb
Bug)
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Thanksgiving: “Chicken Multiplicity” now uses Turkeys instead of “Big Chickens” (@Knightcap @DGU
Idea)
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Halloween: Fixed bat sounds of Balloon Chicken (@Knightcap
Bug)
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Easter: Fixed armored chicken damaged frames (@Knightcap
Bug)
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Christmas: Added Santa boots to Balloon and Saucer chicken (@Knightcap @OrvilleTheOrca
Bug)
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CI4 “intro 2” cutscene: Camera now eases in (was linear) (@HuyTheKiller
Idea)
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Galactic Store: Fixed “CI3/4/5 Victory Music” descriptions (@Sihok-Adssres
Bug)
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Easter: “Bunny ears” headbands on chickens are now pink (@Pidgey
Idea)
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Christmas: Added Reindeer headband to Alchemist chicken (@OrvilleTheOrca
Idea)
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Easter: Added “Bunny ears” also to “Elmo” chicken (@OrvilleTheOrca
Idea)
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Easter: Added rabbit cry sound (@MinhLongBacon
Idea)
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Easter: Fixed wrong centering for Rabbit (Superchick) boss.
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Reduced collision radius for collectibles by 25% (bug introduced in v.138.3) (@ans1382
Bug)