This topic will be regularly updated with (i) known bugs in the current version you’re playing and (ii) fixes, additions, etc. already implemented in the upcoming version (which is not yet available).
CURRENT KNOWN BUGS
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If you have a technical problem, please refer to: 🛠 Troubleshooting
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Wormholes will be clipped incorrectly if you zoom in too close.
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Planets will remain invisible if their orbit brings them into view while camera is not moving. Workaround: move camera to refresh view.
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Galaxy view can be rarely stuck (especially if you click buttons while simultaneously pressing the 1-6 keyboard shortcut keys)
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If you are docked to a planet with docking restrictions (hot, electric, etc), then you can sell the equipment that allowed you to dock without consequences.
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Trip estimates do not automatically update. Workaround: Re-calculate the trip if you buy fuel / change engine / etc.
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“Sell food” button does not automatically enable itself as you gain more food. Workaround: Click away and re-select it.
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If you filter the galaxy screen per shop, then shops can be exposed at the constellation level even if they haven’t been explored at the star system level yet.
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Sound effects will continue to play at the “amplified” frequency after a Damage Amplifier expires. Workaround: Release and re-press fire button.
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Windows mouse cursor will be made visible if you unplug and re-plug your mouse during the game. Workaround: Restart game.
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Sometimes the ESC or P key won’t work to bring up the in-game pause menu. Workaround: Press the “Windows logo” key to make the game lose focus. Upon return, the ESC/P keys should work again.
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Travelling very fast might make your spacecraft become invisible (see Changing map filter mid-travel makes the ship invisible?)
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Some UI elements might not immediately change color when you apply a new theme (e.g. stats shown when selecting a planet in the galaxy) (see Early Access version 69 - #253 by EmeraldBirb). Workaround: deselect and re-select.
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Galaxy: The [-] and [+] keys to zoom in/out don’t work while viewing a planet (see Early Access version 69 - #262 by VerMishelb). Workaround: exit viewing screen first, or use mouse wheel.
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Graphics options: Changing “low/high” detail mid-mission will not fully apply changes until mission is restarted (or player disconnects and reconnects).
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Various cosmetic graphics/sound effects might continue for a short time after their originating enemy has been killed.
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Multiplayer: Chat log language is always inherited from the host. There is no support for each participant viewing the chat log in their own language.
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There are many graphical glitches that result from pausing the game exactly on the frame which an enemy/projectile/effect/object is spawned. Most common manifestations are enemies appearing at the center of the screen and/or with textures missing. This is a result of incomplete initialization.
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“Squawk Block” missions: Slobs may sometimes disappear while still partially on-screen (Early Access version 112 - #410 by PlasmaX)
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Multiplayer: In very rare occasions, enemy health bars will temporarily be of the wrong size when joining a multiplayer game (Early Access version 113 - #305 by QuackQuack)
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Multiplayer: When joining in-progress games, “Waves Insight” won’t work until the next wave.
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Multiplayer: When joining in-progress games, boss music will still play even if boss has already been defeated.
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Pausing the mission immediately after completing a wave will show the previous wave’s title at the bottom of the pause screen, but the wave counter at the bottom-right will have advanced to the next wave (Early Access version 118 - #242 by QuackQuack)
UPCOMING FIXES & NEW FEATURES
New features –
Tweaks –
Bug fixes –
Internal changes
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Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
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Mission Outcome screen: Aligned tutorial dashed boxes with text (@VN.Rain_An
Bug)
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Mission Config screen: Prevented UI changes to config after “Fly mission” button is pressed (potentially fixes problems with invalid configs) (@Rick_astley
Bug)
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Translations: Hint balloon tip now appears over glossary tip (@VerMishelb)
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Strengthened anti-cheat measures.
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(server-side v.135.2) Relaxed key-balance verification to allow for cases where server key awards (e.g. exploration/quest/mission rewards) have not reached client yet.
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Buying callsigns and squadron names now prevents further UI interactions until transaction is complete (previously, quitting the screen while transaction was in progress could lead to client/server inconsistencies).
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Android:
select()
SOCKERR_EINTR
errors (“Interrupted system call”) are now non-fatal. (properly applied from v.134) -
Better instrumentation to catch iOS timing instabilities.
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Calling
add()
directly on enemy groups is now an error. -
Fixed long-standing (but benign) bug in vector interpolation type
NONE
.