Known bugs & new features

This topic will be regularly updated with (i) known bugs in the current version you’re playing and (ii) fixes, additions, etc. already implemented in the upcoming version (which is not yet available).

CURRENT KNOWN BUGS

  • If you have a technical problem, please refer to: 🛠 Troubleshooting

  • Galaxy map: Wormholes will be clipped incorrectly if you zoom in too close.

  • Galaxy map: Planets will remain invisible if their orbit brings them into view while camera is not moving. Workaround: move camera to refresh view.

  • Galaxy view can be rarely stuck (especially if you click buttons while simultaneously pressing the 1-6 keyboard shortcut keys)

  • If you are docked to a planet with docking restrictions (hot, electric, etc), then you can sell the equipment that allowed you to dock without consequences.

  • Trip estimates do not automatically update. Workaround: Re-calculate the trip if you buy fuel / change engine / etc.

  • “Sell food” button does not automatically enable itself as you gain more food. Workaround: Click away and re-select it.

  • If you filter the galaxy screen per shop, then shops can be exposed at the constellation level even if they haven’t been explored at the star system level yet.

  • Sound effects will continue to play at the “amplified” frequency after a Damage Amplifier expires. Workaround: Release and re-press fire button.

  • Windows mouse cursor will be made visible if you unplug and re-plug your mouse during the game. Workaround: Restart game.

  • Sometimes the ESC or P key won’t work to bring up the in-game pause menu. Workaround: Press the “Windows logo” key to make the game lose focus. Upon return, the ESC/P keys should work again.

  • Travelling very fast might make your spacecraft become invisible (see Changing map filter mid-travel makes the ship invisible?)

  • Some UI elements might not immediately change color when you apply a new theme (e.g. stats shown when selecting a planet in the galaxy) (see Early Access version 69 - #253 by Sammarald). Workaround: deselect and re-select.

  • Galaxy: The [-] and [+] keys to zoom in/out don’t work while viewing a planet (see Early Access version 69 - #262 by VerMishelb). Workaround: exit viewing screen first, or use mouse wheel.

  • Graphics options: Changing “low/high” detail mid-mission will not fully apply changes until mission is restarted (or player disconnects and reconnects).

  • Various cosmetic graphics/sound effects might continue for a short time after their originating enemy has been killed.

  • Multiplayer: Chat log language is always inherited from the host. There is no support for each participant viewing the chat log in their own language.

  • There are many graphical glitches that result from pausing the game exactly on the frame which an enemy/projectile/effect/object is spawned. Most common manifestations are enemies appearing at the center of the screen and/or with textures missing. This is a result of incomplete initialization. Similarly, when joining paused multiplayer games, a lot of things will look wrong.

  • “Squawk Block” missions: Slobs may sometimes disappear while still partially on-screen (Early Access version 112 - #410 by PlasmaX)

  • Multiplayer: In very rare occasions, enemy health bars will temporarily be of the wrong size when joining a multiplayer game (Early Access version 113 - #305 by QuackQuack)

  • Multiplayer: When joining in-progress games, “Waves Insight” won’t work until the next wave.

  • Multiplayer: When joining in-progress games, boss music will still play even if boss has already been defeated.

  • Pausing the mission immediately after completing a wave will show the previous wave’s title at the bottom of the pause screen, but the wave counter at the bottom-right will have advanced to the next wave (Early Access version 118 - #242 by QuackQuack)

  • While travelling through a wormhole, spiral fader will cover screen even if in the meantime map has been covered by another tab (e.g., Galactic Store) (cosmetic, harmless)

  • During an ongoing trip, changes to “smooth galaxy zoom” option will not be correctly applied (CIU version 136 - #228 by OfficalK12)

  • Multiplayer: Custom cuisines will not affect food already present at the time of joining (2 bugs (different))

  • Retro missions: On some waves it’s possible for certain enemies to disappear while they are still visible on screen (CIU version 137 - #266 by OrvilleTheOrca).

  • It’s possible to activate a Dimensional Phaseout on the exact frame you get killed. In this case, the the Dimensional Phaseout will be used up but will have no effect (CIU version 139 - #239 by KnockoffFeline)

  • If you click on the “Inbox” button immediately after logging in, it’s possible to see an empty Inbox, even though messages exist. Workaround: Click on one of the message category buttons at the bottom-left and the messages will appear (@SA-GoldenBoss128)

  • “Profile” tab: “Missions won” does not take Droid Raid missions into consideration.

  • When you join multiplayer games (or start a recording) the cuisine of any food already on the screen has already been decided by the host. Only new food items will be determined by your own cuisines (
    Early Access version 121 - #220 by InterAction_studios )

UPCOMING FIXES & NEW FEATURES

:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.

  • :bug: League screen / Incoming dares: Prevented wave names from wrapping around to a new line (@VerMishelb :medal_sports: Bug)

  • :gear: CI3: Updated font to v.3 (@VerMishelb)

  • :gear: Android: targetSdkVersion is now 34.

  • :gear: Android: Now using Google Play Billing Library v7.0.0.

  • :gear: Windows: Compiled with VS 17.11.2.

  • :gear: Simplified attemptUpgrade() control flow.

  • :gear: Font cache: Fixed texture bleeding with low-hanging glyphs.

  • :bug: Episodes: “Language” and “Seasonal Content” can now be changed mid-mission (@kokokokos :medal_sports: Bug)

  • :bug: Episodes: Keys are now properly added to player profile (@kokokokos :medal_sports: Bug)

  • :bug: Episodes: Fixed credits (@Sammarald :medal_sports: Bug)

  • :bug: Episodes: Fixed unlockable weapons to correspond to actual weapons in each Episode (@Sammarald :medal_sports: Bug)

  • :bug: Episodes: The unlockable background now only costs 1 key (@Sammarald :medal_sports: Bug)

  • :bulb: Episodes: Small font fallback (for Cyrillic, Greek) now uses CIU font (@VerMishelb :medal_sports: Idea)

  • :bug: Episodes: MenuPicker title now takes advantage of all space available (@VerMishelb :medal_sports: Bug)

  • :bulb: Episodes: Improved position of key display (@VerMishelb :medal_sports: Idea)

  • :bulb: Episodes: Reduced size of in-mission pause menu (@VerMishelb :medal_sports: Idea)

  • :bug: Episodes: Music is now resumed after exiting arcade (@PlasmaX :medal_sports: Bug)

  • :bulb: Episodes: Removed shadow from certain text (i.e., disabled or locked) to make it easier to read (@VerMishelb :medal_sports: Idea)

  • :bulb: Episodes: Changed “Extra missile!” bonus to “Extra special!” (@PlasmaX :medal_sports: Idea)

  • :bulb: Episodes: Added “Booster” unlockable (@PlasmaX :medal_sports: Idea)

  • :bulb: Episodes: Added “partial” missions (won, but not all waves flown)

  • :bug: Episodes: Added trophies.

  • :bug: “Mission-length” medals are now awarded (@PlasmaX :medal_sports: Idea)

  • :bulb: Episodes: “More chickens” screen: Confirmation is now required for download buttons (@PlasmaX @VannVyy :medal_sports: Idea)

  • :bulb: Unlocked UI items now show an asterisk instead of an open padlock (@PlasmaX :medal_sports: Idea)

  • :bug: Episodes: Hyperspace sound no longer played when starting on a particular chapter (@SonicCrazyExe :medal_sports: Bug)

  • :bulb: Episodes: Renamed unlockable to “Extra satellite slot A/B” (@Sammarald :medal_sports: Idea)

  • :bug: Episodes: Removed CHL badges from customization options (@ScarletCuboids :medal_sports: Bug)

  • :bulb: Episodes: Removed “Mission Codename” (@ScarletCuboids :medal_sports: Idea)

  • :bulb: Episodes: Progress made during tutorial no longer counts for career (@ordinary_ryxt :medal_sports: Idea)

  • :bug: Episodes: Fixed icons becoming too small in short rounded (i.e., circular) buttons (@ordinary_ryxt :medal_sports: Bug)

  • :bulb: Episodes: Changed description of Superiority spacecraft to “Weapon power never drops below level 5, but weapon power is limited to a maximum of 10.” (@Lunatico :medal_sports: Idea)

  • :bug: Episodes: Removed references to CIU from Satellite tutorial message (@Lunatico :medal_sports: Bug)

  • :bug: Episodes: Fixed copyright/legal info (removed “Universe”, also year) (@KnockoffFeline :medal_sports: Bug)

  • :bulb: Episodes: Smaller social icons (@KnockoffFeline :medal_sports: Idea)

  • :gear: Hard-coded language source file is now stored as 32-bit Unicode hex literals instead of HEREDOC syntax (because HEREDOC doesn’t correctly handle the \x0d character) (@Knightcap :medal_sports: Bug)

  • :bulb:Episodes: Added “No gifts” unlockable (@Knightcap :medal_sports: Idea)

  • :bug: Episodes: Tutorial progress no longer resets main mission progress (@Knightcap :medal_sports: Bug)

  • :bug: Episodes: Changes to “New mission” parameters are now saved immediately (@PlasmaX :medal_sports: Bug)

  • :bulb: CI2: Changed “minor win” sound (was the same as “extra life” sound) (@OrvilleTheOrca :medal_sports: Idea)

  • :bulb: Episodes: Renamed “Disconnect” to “Take a break” (@ScarletCuboids :medal_sports: Idea)

  • :bulb: Episodes: Removed mission info from in-mission pause menu (@ScarletCuboids :medal_sports: Idea)

  • :bug: Episodes: Can now cancel mission on the first flown wave, even if starting chapter is not 1 (@PlasmaX :medal_sports: Bug)

  • :bulb: Episodes: Changed “More chickens” icon (@DGU :medal_sports: Idea)

  • :bug: Episodes: Tutorial can now only drop weapons appropriate for each episode (@Sammarald :medal_sports: Bug)

  • :bulb: Episodes: Satellite-related unlockables are now disabled on episodes without native satellites (unless purchased) (@Sammarald :medal_sports: Idea)

  • :bulb: Episodes: Medal trophy descriptions now mention skill level (@Sammarald :medal_sports: Idea)

  • :bulb: Episodes: Renamed “naked” costume to “no costume”

  • :bug: CI2 paratroopers are now properly themed depending on season/unlockables (@PlasmaX :medal_sports: Bug)

  • :bug: Episodes: Skill level now affects projectile speed (@PlasmaX :medal_sports: Bug)

  • :bug: Episodes: Skill level now affects enemy damage factor, difficulty boost, and point multiplier

  • :bug: Episodes: Scoring multipliers (due to skill and/or unlockables) now only apply to points gained from enemies (and not drops or bonuses) (@PlasmaX :medal_sports: Bug)

  • :bug: Episodes: Removed “Medal of Extreme Unpreparedness” medal (@Sammarald :medal_sports: Bug)

  • :bulb: Episodes: Removed “automatic” weapon unlockable (@Sammarald :medal_sports: Idea)

  • :bug: Episodes: Removed CIU-specific hints (@KnockoffFeline :medal_sports: Bug)

  • :bug: Episodes: In-mission pause menu shadow is now also hidden when “camera” icon is pressed (@KnockoffFeline :medal_sports: Bug)

  • :bulb: Episodes: Removed cost from purchased unlockables (@ordinary_ryxt :medal_sports: Idea)

  • :bulb: Episodes: “No gifts” and “No atoms” unlockables now remove all gifts/atoms (@KnockoffFeline :medal_sports: Idea)

  • :bulb: Episodes: “Burger cuisine” is now purchasable (@Knightcap :medal_sports: Idea)

  • :bulb: Episodes: “Weapons rush” and “Satellites rush” now appear in all episodes (locked or purchasable, as appropriate) (@KnockoffFeline :medal_sports: Idea)

  • :bug: Episodes: Process name is now always “Chicken Invaders Episode” (@Knightcap :medal_sports: Bug)

  • :bulb: CI2: Added Chrismtas chiptune music (@Sammarald :medal_sports: Idea)

  • :bulb: Episodes: Added “Mission Outcome” screen (@Sammarald :medal_sports: Idea)

  • :bulb: Refactored gift/atom dropping code.

  • :gear: Properly named previous log file (“crash” prefix was misleading) (@kokokokos :medal_sports: Idea)

  • :bug: Episodes: Fixed tips (bug introduced in v.3) (@Sammarald :medal_sports: Bug)

  • :bug: Episodes: Removed CIU references from tutorial message about keys (@Sammarald :medal_sports: Bug)

  • :bug: Episodes: Removed CIU references from tutorial message about Henpire/UHF (@Sammarald :medal_sports: Bug)

  • :bug: Episodes: Removed “special weapon cycle” controls from joystick/mouse/touchscreen (@Sammarald :medal_sports: Bug)

  • :bug: Episodes: Fixed chiptune music for “Accident” cutscene (@Sammarald :medal_sports: Bug)

  • :bug: Episodes: Fixed “Mission Outcome” and “High score” screens appearing before ending cutscene (@Sammarald :medal_sports: Bug)

  • :bug: Episodes: “Seasonal Content”: Fixed “Automatic” and “None” requiring purchasing (@OfficalK12 @KnockoffFeline :medal_sports: Bug)

  • :bug: Episodes: Fixed unlockable still checking key balance even after being unlocked (@ordinary_ryxt :medal_sports: Bug)

  • :bug: CI2: Fixed chiptune music not affecting “intro” cutscene after music stops and restarts (@OrvilleTheOrca :medal_sports: Bug)

  • :bug: Episodes: Fixed Moron appearing when “Weapons Rush” is on (@OrvilleTheOrca :medal_sports: Bug)

  • :bulb: Episodes: Added poke-able menu chicken (@kokokokos :medal_sports: Idea)

  • :bug: Halloween: Bat feathers are now green.

  • :bulb: Episodes: Tutorial now uses episode-appropriate enemies (@Sammarald @ScarletCuboids :medal_sports: Idea)

  • :bulb: Episodes: High Score Table: Scoring modifiers are now shown (@ScarletCuboids :medal_sports: Idea)

  • :bulb: Episodes: Added mission environments (+darkness) as unlockables (@ScarletCuboids :medal_sports: Idea)

  • :bulb: Episodes: Reworked Mission Outcome screen. (@Madder :medal_sports: Idea)

  • :bulb: Episodes: Renamed “multiplayer color” to “shield color” (@ScarletCuboids @Lunatico :medal_sports: Idea)

  • :bulb: Episodes: Tutorial messenger now fits episode (@ScarletCuboids :medal_sports: Idea)

  • :bulb: Episodes: Tutorial now uses Pizza Delivery vehicle (@ScarletCuboids :medal_sports: Idea)

  • :bulb: Episodes: Tweaked keys-per-medal values (@Sammarald :medal_sports: Idea)

  • :bulb: Episodes: Medals earned now scale with skill (up to 3x)

  • :bug: Episodes: Satellites now appear one-per-chapter (even for CI5) (@Sammarald :medal_sports: Bug

  • :bulb: Episodes: Added “Tip: Collect food items to earn missiles.” (@Sammarald :medal_sports: Idea)

  • :bulb: Episodes: Tutorial now uses episode-specific boss (@Sammarald :medal_sports: Idea)

  • :bug: Episodes: Fixed icon for “no gifts” unlockable (@Sammarald :medal_sports: Bug)

  • :bug: Episodes: Tutorial: Fixed health rules to follow episodes and not CIU. (@PlasmaX :medal_sports: Bug)

  • :bug: Episodes: Fixed rounding in “Scoring +X%” (@PlasmaX :medal_sports: Bug)

  • :bulb: Episodes: Outcome screen: Medal-to-keys rate is now included in description (@Sammarald :medal_sports: Idea)

  • :bulb: CI2: “Original music” unlockable now costs 50 keys (@ScarletCuboids :medal_sports: Idea)

  • :bulb: Episodes tutorial: Changed “recruit” to “hero” (@ScarletCuboids :medal_sports: Idea)

  • :bug: Episodes: Music credits are now per-episode (@ScarletCuboids :medal_sports: Bug)

  • :gear: Episodes: Fixed profile data not being completely deleted when a profile slot is reused.

  • :bulb: Episodes: Default paintjob now depends on episode (@Sammarald :medal_sports: Idea)

  • :bulb: Replaced “Dragnet” with higher quality sfx (@ScarletCuboids :medal_sports: Idea)

  • :bulb: Episodes: Removed bomb from tutorial.

  • :bulb: Episodes: Tutorial: Replaced “Interdimensional Portals” wave with “Bad Sector” (@Knightcap :medal_sports: Idea)

  • :bulb: Episodes: Tweaked scoring unlockables (@Knightcap :medal_sports: Idea)

  • :bulb: Stats screen: Changed “Absolute” to “Sum”

  • :bulb: Episodes: Renamed “Automatic” unlockables to “Default” (@Knightcap :medal_sports: Idea)

  • :bug: Episodes: Swapped “Vest” and “Bib” costume icons (@JustDoIt :medal_sports: Bug)

  • :bulb: Episodes: Added filters to “New Mission” screen (@VerMishelb :medal_sports: Idea)

  • :new: Episodes: Customization: Added scratch textures

  • :bulb: Episodes: Pizza spacecraft: Added 2 wing textures, 2 fuselage textures

  • :bulb: CI3: Made basic theme color brighter (@ordinary_ryxt :medal_sports: Idea)

  • :bulb: Percentage bars now support 3-color gradients (@Sammarald :medal_sports: Idea)

  • :bulb: CI3: “Red Herring” cuisine is now available even during locked game (@Sammarald :medal_sports: Idea)

  • :bug: Episodes: Fixed “Frozen Environment” score boost (@PlasmaX :medal_sports: Bug)

  • :bug: Changes to “High-contrast text” are now applied immediately to mission HUD (@PlasmaX :medal_sports: Bug)

  • :bulb: Improved automatic bubble sizing (@PlasmaX :medal_sports: Idea)

  • :bug: Episodes: Removed “In-game chat” from touchscreen “Button placement” screen (@RainbowBoyVN :medal_sports: Bug)

  • :bulb: CI3: Changed default spacecraft exhaust (@Knightcap :medal_sports: Idea)

  • :bulb: Made fan translation text more readable (@VerMishelb :medal_sports: Idea)

  • :bug: CI3: Fixed crash due to missing textures in Christmas and Easter editions (@DeadlyKevin :medal_sports: Bug)

  • :bulb: Episodes: Replaced “Wave X of Y” with just “Wave X” (@Piotrek1113 :medal_sports: Idea)

  • :bulb: CI3: Tweaked default spacecraft paintjob (@Lunatico :medal_sports: Idea)

  • :bulb: CI2: Tweaked default spacecraft paintjob (@ScarletCuboids :medal_sports: Idea)

  • :bulb: Episodes "HUD Enemy Health Indicator” and “HUD Pecking Order Revealer” now require unlocking (@Knightcap :medal_sports: Idea)

  • :bulb: Episodes: Spacecraft key boost is now applied in Outcome screen (rather than actually affecting key drop rate)

  • :bulb: Original “Dragnet” sfx now plays when “Original music” unlockable is enabled (@ScarletCuboids :medal_sports: Idea)

  • :bug: CI3: Fixed midrange color of heat gauge not dimming when overheated.

  • :bug: Fixed UVE starting up in touchscreen mode (@ScarletCuboids @Lunatico :medal_sports: Bug)

  • :gear: Fixed custom onClick_sound sound being lost if a full-blown confirmation dialog is set to be shown.

  • :gear: Re-rendered M-400 paintjobs (old paintjobs did not respect panelling)

  • :bulb: Added scratches to all spacecraft.

  • :bulb: Heavy Bomber: Added missing “fully painted” pylon texture (why was this missing?)

  • :gear: TGAs saved in WAD are now tightly cropped.

  • :bulb: Scout: Added “fully painted” wing texture.

  • :bulb: Episodes: Medals are now per-skill (@Knightcap @kokokokos :medal_sports: Idea)

  • :bug: Faded certain scratch textures around the cockpit (@ScarletCuboids :medal_sports: Bug)

  • :bug: Better resetting of “most recent ranking” (@ScarletCuboids :medal_sports: Bug)

  • :bulb: Episodes: Mission outcomes are now stored/viewable for high score entries (@Knightcap :medal_sports: Idea)

  • :bug: Episodes: Moved tips from end of mission to end of chapter (during warp) (@Knightcap @RainbowBoyVN :medal_sports: Bug)

  • :bug: CI3: Logo now glows (@CuretheToony :medal_sports: Bug)

  • :bug: Fixed “balloon deflate” sound not playing for Balloon Chickens with only one balloon (@ordinary_ryxt :medal_sports: Bug)

  • :bug: CI3: Fixed crash with Balloon Chickens while “No costumes” unlockable is on (@ordinary_ryxt :medal_sports: Bug)

  • :bug: Episodes: Added fader reveal when starting tutorial or continuing a mission (@ordinary_ryxt :medal_sports: Bug)

  • :bulb: Added head hitboxes for all chicken-based boss enemies (@Sailor_Star :medal_sports: Idea)

  • :bug: Episodes: Fixed incomplete implementation of darkness environment (@Lunatico :medal_sports: Bug)

  • :bulb: Episodes: Added option to reset high scores (@gabytzu :medal_sports: Idea)

  • :bug: Episodes: Fixed incorrect torso decorations (e.g. gold coin) while “No costumes” unlockable is on.

  • :bug: Episodes: Fixed exact moment transition between logo subtitles (@KnockoffFeline :medal_sports: Bug)

  • :bug: Episodes: Fixed sun corona color (hot+massive environments) (@ScarletCuboids :medal_sports: Bug)

  • :bulb: CI2 Christmas chiptune theme now uses 3-minute version from CI2classic (@CuretheToony :medal_sports: Idea)

  • :bulb: Episodes tutorial: Reduced “Surfing the Wave” from 4 to 3 sets (@Knightcap :medal_sports: Idea)

  • :bulb: Episodes: Changed color of menu chicken.

  • :bulb: CI4: Reduced size of logo corona (@PlasmaX :medal_sports: Idea)

  • :bulb: Millenium Hatchling exhaust now thins more as spacecraft banks (@PlasmaX :medal_sports: Idea)

  • :bug: Episodes: Fixed crash when displaying out-of-bounds tip (@PlasmaX :medal_sports: Bug)

  • :bug: Episodes: Tips now fade out before chapter ends (even if pro-gamer is on) (@PlasmaX :medal_sports: Bug)

  • :bug: Fixed spawn shield translucency (@PlasmaX :medal_sports: Bug)

  • :bulb: CI4: Moved location of Solar System arrow to make it clearer to see (@VerMishelb :medal_sports: Idea)

  • :bug: CI4: Increased distance between mission messengers to avoid text overlap (@VerMishelb :medal_sports: Bug)

  • :bug: Episodes: Completing tutorial mission no longer counts as having reached chapter 2 (@KnockoffFeline :medal_sports: Bug)

  • :bulb: Episodes: Medals screen: Balloon tips are no longer displayed in the zoomed-out view (@Sammarald :medal_sports: Idea)

  • :bug: Episodes: Removed CIU references from “Special weapons can save the day” tip (@Sammarald :medal_sports: Bug

  • :bulb: CI4 Retro chapter: wave X/Y and time are now shown as questionmarks (@Lunatico @2sN :medal_sports: Idea)

  • :gear: Font metrics auto-detection now uses C with cedilla (Ç) for (hopefully) more accurate metrics (@VerMishelb :medal_sports: Bug)

  • :bug: HUD: Prevented score/booster overlap (@ans1382 :medal_sports: Bug)

  • :bug: CI4 Wave 10 boss: Music now restarts perfectly in sync with first Superchick attack.

  • :bulb: CI4: Player & Hen Solo now use different spacecraft (@ans1382 @VerMishelb :medal_sports: Idea)

v.9

  • :bug: Corrected “Millennium” misspelling.

  • :bulb: CI4: Made UI base color brighter (@VerMishelb :medal_sports: Idea)

  • :bug: Fixed CI4 music credits (@CuretheToony :medal_sports: Bug)

  • :bug: CI4: Fixed sound/visuals of Hen Solo weapon (@VerMishelb @Sammarald :medal_sports: Idea)

  • :bulb: Episodes: Reduced size of Arabic large font (@ans1382 :medal_sports: Idea)

  • :bulb: CI4: Fixed HUD corruption starting at end of previous chapter (@JustDoIt :medal_sports: Bug)

  • :bug: CI4: Leaving HUD corruption now also fixes skew.

  • :bulb: Episodes: Added “CI4 Retro background” unlockable (@2sN :medal_sports: Idea)

  • :bug: CI4: Damage Amplifier no longer affects Hen Solo projectiles (@Sailor_Star @KnockoffFeline :medal_sports: Bug)

  • :bug: Episodes: Fixed HUD special weapons not being affected by “high-contrast text” when toggled mid-mission (@Sailor_Star :medal_sports: Bug)

v.9.2

  • :bug: CI4: Fixed typo in “The closest portal big enough for something that size is only few star systems down that way.” (@PlasmaX)

  • :bug: CI5: Fixed crash on wave 30 (water scenery missing) (@PlasmaX :medal_sports: Bug)

v.10

  • :bug: Episodes: Reduced size of Arabic large font (for real) (@ans1382 :medal_sports: Bug)

  • :bug: Episodes: Fixed crash during tip display (@KnockoffFeline :medal_sports: Bug)

  • :bulb: CI4: Renamed wave to “Chicken Ambush” (@2sN :medal_sports: Idea)

  • :bulb: CI3: Made default paintjob more similar to original game (@Madder :medal_sports: Idea)

  • :bug: CI5: Planetary missions no longer start zoomed out if starting chapter > 1 (@PlasmaX :medal_sports: Bug)

  • :bug: Episodes: Reduced Medal screen balloon tips to avoid overlap (@ans1382 :medal_sports: Bug)

  • :bug: Episodes: Removed wing streaks from Millenium Hatchling (@KnockoffFeline :medal_sports: Bug)

  • :bug: Episodes: High Score screen: “info” button now makes sound (@VerMishelb :medal_sports: Bug)

  • :bug: User settings are now saved whenever leaving the Options menu (@Sailor_Star :medal_sports: Bug)

  • :bug: CI4: Fixed HUD corruption being removed in-between waves (@2sN :medal_sports: Bug)

  • :bug: Applied “Faded certain scratch textures around the cockpit” fix to ALL textures (@VerMishelb :medal_sports: Bug)

  • :bulb: CI4/CI5: Increased UI opacity from 50% to 80% (@Lunatico @Sammarald @ans1382 :medal_sports: Idea)

  • :bulb: Hitting scenery now stops beams from chaining/splitting (@Sailor_Star :medal_sports: Idea)

  • :bug: Episodes: Fixed spacecraft being horizontally-constrained during tutorial (@OrvilleTheOrca :medal_sports: Bug)

  • :bulb: CI5: Made default paintjob more similar to original game (@OrvilleTheOrca :medal_sports: Idea)

  • :bug: CI5: Fixed storm being rendered over darkness (@OrvilleTheOrca :medal_sports: Bug)

  • :bug: M-400: Fixed wrong ordering and recreated missing fuselage texture (@RainbowBoyVN :medal_sports: Bug)

  • :bug: Episodes: Fixed origin adjustment of naked chickens (@JustDoIt :medal_sports: Bug)

  • :bug: Episodes: Medals no longer get reset between missions (@Arnav :medal_sports: Bug)

  • :bulb: Episodes: Red Herring cuisine can only be unlocked with keys in Episode 3 (@Sammarald :medal_sports: Idea)

  • :bulb: CI5: Increased medium font size (@Sammarald :medal_sports: Idea)

  • :new: Episodes: Added “legacy” spacecraft.

v.11

  • :bug: CI4: Fixed difficulty progression for Supernova waves.

  • :gear: Changed previous log file naming.

  • :bulb: Episodes: Pause menu “Take a break” is now hidden while “Cancel mission” or “Skip” are applicable.

  • :bulb: CI1: Smaller large font.

  • :new: Episodes: Added “endless mode” unlockable (@taxter789 :medal_sports: Idea)

  • :new: Episodes: Added “No heat” scoring unlockable (@DePeeper :medal_sports: Idea)

  • :new: Episodes: Added “No booster” scoring unlockable.

  • :bulb: Added “Ask for confirmation” in gameplay options (@Sailor_Star :medal_sports: Idea)

  • :bug: Episodes: Fixed crash when entering “Paint Spacecraft” screen (bug introduced in v.10) (@Dawid8 :medal_sports: Bug)

  • :bug: CI1: Fixed menu chicken shirt color (@PlasmaX :medal_sports: Bug)

  • :bulb: CI1: Boss now uses old CI2 boss sound (@PlasmaX :medal_sports: Idea)

  • :bug: Episodes: Fixed wrong final score/keys displayed in Mission Outcome screen when invoked via High Score screen (@PlasmaX :medal_sports: Bug)

  • :bug: CI1: Fixed tutorial boss (@Sammarald :medal_sports: Bug)

  • :bulb: CI1: Re-rendered intro puppet chickens (@CuretheToony :medal_sports: Idea)

  • :bulb: CI1: Earth is now 3D (@CuretheToony :medal_sports: Idea)

  • :bug: CI1: Fixed missing ci2_bonewah sound (@CuretheToony :medal_sports: Bug)

  • :bug: CI1: Removed non-applicable tips (@OfficalK12 @KnockoffFeline :medal_sports: Bug)

  • :bulb: CI3: Added “Secret weapon” unlockable (@Knightcap :medal_sports: Idea)

  • :bulb: Episodes: Tweaked keys-per-medal rewards (@Sammarald :medal_sports: Idea)

  • :bulb: CI1: Fixed Absolver never spawning (@Sammarald :medal_sports: Bug)

  • :bulb: CI1: Re-rendered boss to look more similar to CI2 (@Sammarald :medal_sports: Idea)

v.12

  • :bulb: Episodes: Endless mode now awards per-mission medals upon looping.

  • :bulb: Episodes: Endless mode now boosts enemy projectile speed +50% for each loop.

  • :bug: CI1: Boss now drops satellite if “Satellites from the future” is on (@OrvilleTheOrca :medal_sports: Bug)

  • :bug: CI1: Themed boss for Xmas/Summer (@OrvilleTheOrca :medal_sports: Bug)

  • :bug: CI1: Changed default exhaust (@nguyenvanvu27032005g :medal_sports: Idea)

  • :bulb: Episodes: “Satellites rush” now also spawns 4 satellites on the first wave (@Sammarald :medal_sports: Idea)

v.13

  • :bulb: CI3: Disabled weapon auto-switching during Prologue for loops >1 (@Arnav :medal_sports: Idea)
  • :bug: Episodes: Fixed first cutscene being shown twice upon looping game.
  • :bug: CI5: Environmental overlays (blizzard/water caustics) are no longer affected by zoom (@Lunatico :medal_sports: Bug)
  • :bug: CI2: Fixed reflection on cockpit of CI2 legacy spacecraft (@2sN :medal_sports: Bug)
  • :bulb: Episodes: Mission Outcome screen: Column headings no longer scroll.
  • :bug: Episodes: Mission Outcome screen: Stopped total waves from being displayed in endless mode (@VannVyy :medal_sports: Bug)
  • :bug: CI4/CI5: Fixed “player color” (@DeadlyKevin :medal_sports: Bug)
  • :gear: Episodes: Profile data is now saved after painting.
  • :gear: Episodes: Profile data is now saved after mission outcome.
  • :bulb: Reworked scratch textures.

  • :gear: CIU: Game configuration is now saved in .opt rather than .hst file.
  • :new: Paint screen: Paintjobs can now be copied between compatible spacecraft (@Madder @kokokokos :medal_sports: Idea)
  • :bulb: UI buttons now wobble upon selection.
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