This topic will be regularly updated with (i) known bugs in the current version you’re playing and (ii) fixes, additions, etc. already implemented in the upcoming version (which is not yet available).
UPCOMING FIXES & NEW FEATURES
New features –
Tweaks –
Bug fixes –
Internal changes
Universe
Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
v.161.1.0
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Main menu keyboard navigation: “Play” button is now selected by default (was previously quit button) -
“Controls” screen: Fixed “Reset to default” not immediately applying configuration (i.e., reset of joystick deadzone, joystick “ignore all”, and captured mouse sensitivity would not take effect).
Collection
v.35
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This change from v.32 now actually works: Multiplayer (only): Mission no longer auto-pauses when focus is lost. -
DXGI_PRESENT_ALLOW_TEARINGis now only applied if DXGI actually has tearing support (would previously cause a crash). -
Improved contrast of purple help UI.
v.35.3
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Increased multiplayer limit to 99 (Steam only). -
Multiplayer callsigns are now set automatically from Steam persona name. -
Fixed friends-only multiplayer games not appearing in browser.
v.35.4
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Joining multiplayer: Joystick controls now work correctly for leaving game (“Keep pressing to leave game”) -
Main menu keyboard navigation: “Play” button is now selected by default (was previously quit button)
v.35.5
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Xbox (console): removed quit button from main menu. -
Xbox (console only): Uses libjpeg-turbo-3.2.0(waslibjpeg 9e) -
“Vsync” option is now user-configurable in all modes (windowed/borderless/fullscreen)
v.35.5.1
Fixed certain translated phrases with mismatched $or|symbols (especiallyde)
v.35.5.2
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Xbox (console): Added “back” button on mouse options screen. -
Xbox (console): Fixed mouse movement limitation in non-FHD resolutions. -
Xbox (console): Now using GameInput rather than Win32 events to get mouse position. -
Xbox (console): Resolution (in “Graphics” menu) is now unlocked and user-accessible. Default UVE resolution is set according to console type/model.