Well, I still can’t get them to appear even though I have them enabled in the options, and I’m able to see every other quip like the boss quips or the Chapter 11 quips
Most of the planetary boss are fine, but the only one i want to complain is “Terror from the Deep” (with SSH).
Yeah, this boss has to be the hardest Planetary boss i ever face. Due to fast firerate bullets and how tough the useless jellyfish are, the entire bossfight just depend on RNG (dodging bullet are easy, but these jellyfish will squeeze you to death).
My solution: nerf the useless jellyfish’s health (probally around 20% or so).
In v138.4 I moved a couple of boulders in front to make them more visible against the water caustics, and correspondingly moved some boulders behind seaweed to signify it’s not collidable.
ok
Ah, I see now. They only have a 25% probability to appear in CIU. Fixed in v.138.5 Bug
Probably to prevent cancelling the mission (not surrendering) after playing tons of waves then going back to wave 1 which may potentially cause more severe issues. It’s a beta-exclusive feature so there’s no need in fixing it.
This is just my guess, iA always has the final say.
Something went wrong!
I expected when finishing wave 41, going to wave 42, i press 1 then it will move back to wave 41
Reality: it turns back to the wave 40 when its finished?
Moving to wave a1 (where a is a digit greater than 0) means finishing the previous chapter. (This must have been hard-coded in a way that these things are deemed as one action)
There’s no chapter before chapter 1 so that could also explain why you cannot go back to wave 1.
I thought it will came back,
I just made a test recently, i finished the wave 42, next is wave 43, try to press 1 again, it still came back like Wave 40 completed
After playing through CI5 with SSH, it feels like combining the health multiplier with the added health through the difficulty bonus might be too much. SSH itself has a 3x health multiplier, but enemies with health ramp ups end up being 4 times stronger on average. Early chapters are affected disproportionately with first chapter chickens getting 10 to 17 times stronger, taking 8 hypergun shots each.