Can you make all planets in the same star system(s) the HeroCam™ is rendering remain visible?
Can you make these automatically updated and calculated every frame in the client side?
Not sure how this game works, but can’t you just add a simple Boolean that checks if the amp is on or not, and with that, change the frequency?
Can you also add a simple line that spams making your own spacecraft visible all time?
Uh, some stuff here look pretty easy to be fixed, compared to other bugs.
Can you just, change where UVE initializes stuff? Or allow stuff to initialize even when the game is paused.
Do they get despawned for being outside the screen?
Isn’t the next wave already known by the game? Why can’t it just update if the counter updated correctly?
Can you change how music is played? So it doesn’t care about the host, but the client side that has the game. So if the boss isn’t there, don’t play its music. (Or by like, syncing the boss state with the host)
Idk if what I said is even useful, but Imo some of these bugs look too simple compared to other bugs which were fixed. And it’d be weird to still have these bugs from a long time ago and the game will exit early access in a few days.