You mean you got charity in wave 1? Can’t replicate. Did anyone else notice this?
The screen in CIU is bigger, so it’s expected to have more free space overall. I think it’s ok if you want to escape to the sides (you’re safer there, but you can’t cause as much damage either)
A lot of special effects have changed/updated. I don’t think it’s necessary to preserve them.
Expected. The sound is part of the “tumbling” stage, which is skipped over.
You mean add the message animation to the Galactic Store? I’m planning that. (Is CI5 and CIU animation the same? I can’t recall)
Already aware of this.
Fixed in v.140.3 Bug
So I think I’ll fix the first issue by reverting the second one (i.e. CI3U will indeed have more comets than CI3)
This cutscene is very problematic because I have to re-create the boss as a small enemy, which is a lot of work. I’m aware of this, we’ll see.
Fixed in v.140.3 Bug
Hmm… I don’t know what I can do to avoid that. If the chickens fly in lower, then you won’t be able to see them (which is an important element on this wave)
Fixed in v.140.3 Bug
I’ve applied a linear health scale starting at 40K and increasing by 20K each chapter.
Fixed in v.140.3 Bug
Added, thanks
CI2U will be a complete re-implementation. I expect this will be remade as a customization of M404.
i recall it yeah it’s means but 1 as a default in ci5 message animation of galactic store or mission config.
meanwhile i beginning of waves defeat boss. But then firepower reset based 0 in first wave but this charity drop early on can tell charity drops in wave 2 (Chicken Acrobatics).
wave 1: Show em who boss
wave 2: classic invasion
every wave 2 CI3/CI4/CI5 bugs charity drop early in ci3u literacy at the same.
At CI3U Christmas Seasonal wave X6 “Asteroids” except wave 16, Asteroid was is dedicated CI3-style. But wrong smoke (was Snowball’s smoke), it must revert to Snowball.
Here is my video about the starting cutscene and wave 0/1.
I saw some problem from my video:
1- I can see the big chicken that Yolk called to attack the player are looking to the player. Well, it’s not a problem because mostly enemies look to the player while they attack us. However, if you let that big chicken in the cutscene look to player, so why that big chicken don’t have the “angry” face, just like the big chickens in-mission.
2- The “CI3 boss music” should be played when the “Show’em who’s boss” text appear, not the “Prologue” text (this have been reported by someone before but i don’t know exactly who reported this first)
3- “Charity” in wave 1. Yes, i can get it in wave 1. My video is also used as a proof for “2sN” guy who reported this before.
4- You still can play CI3U during 121 waves by starting with Lightning 10powers from wave 0 to wave 1 and upon, like my video above. Check it.
And here i have some thing to say about CI3U after the 2nd time playing (not for wave 0 and 1 anymore)
1-
The Balloon Chickens still be fallen while they still keep its balloons, just like the CIU variant.
2- This is a suggestion for “Meteor storm” stage: Since we are playing in CI3U, not CI3 original game. That means the SSH skill is very different. Beside, the difficult of “Meteor Storm” stage in CI3U mission is actually higher, and you are using SSH Skill from CIU too. So i think those asteroids’s speed in Meteor Storm should be depended on Skill, it could be matched with the really difficult of the mission (the current speed of those asteroids in “Meteor Storm” stage from CI3U-v.140.2 will match with Veteran Skill from CIU)
[CI3U] “Entering egg-drone minefield” Wave: I think it’s a good idea to increase the enemy’s movement speed and increase the number of enemies that appear depending on the difficulty.
Edited: The enemy’s movement speed is very slow even though I set the SSH difficulty