haha muller go ez mode
it…already…did that
I think he was giving an example.
Make Space Crab 2.0 on 100%-140% to have a chance to throw 2 sun projectiles in one of its hands
Cease your actions from killing Bomber mains or I will send UCHO #69 to your house
Why you want to hard code them? That function only works in special missions
Because there’s only one enemy in that wave. If it’s hard to do then fine.
Wouldn’t be hard to code, but it would be a pain for those who want to peck the wave
All of these red ticks are misplaced because I couldn’t see any of the stores in the star system I visited first.
If you zooms out, the tick mark thing locates the center of the constellation (you not finished explore that, why ;-; )
Tip: zoom in
Also, about shops: can we have number indicating of store we have discovered in a constellation?
Highlight color is only for lists, not for regular (paragraph) text.
I’m not sure how to handle this yet.
No, removing content would be counterproductive.
Sadly not. The enemy on that wave is not hardcoded, it’s decided by the randomizer. And all Laser guns created by the randomizer only fire once.
As @ScarletCuboids said, if you zoom in, then the tickmark will disappear from the constellation and appear at the star system. If it disappears altogether, then it’s probably this bug:
Ok, I’ve renamed it to “Invasion Anniversary”. Note that the music still mentions 120th (because that’s what it was composed for)
Fixed in v.65 Bug
So in here it should be rename to invasion anniversary
It’s only change log, why would you?
@InterAction_studios Why dont you make the retro background darker red/green in mission when we are on hot planet or sun for example, since its part of the other maps which are purchasable.
Speaking of retro background, we should now be able to change the background for retro missions:
I chose CI5 background for retro mission, but nothing changed:
Bruh, it’ll be fixed nxt version:
Oops! Didn’t notice about Retro missions. I thought it only applies on 120th Anniversity. Sorry