The 4 UCOs follow an easy->difficulty progression (so 4 is the hardest). I think the rest aren’t hard enough to be equivalent to Magnetic Manipulator. Recall that Meteor missions have a minimum tier requirement (10) so they’re not supposed to be available to newcomers.
Yes.
Improvements to the anti-cheat protections are purposefully vague.
Yes.
At 34:28? I don’t hear anything wrong (also, unsure what you mean by “Ready-shot” and “Lazer gun”)
The central area is not sufficiently large to cause problems. Just wait a few seconds and balloons will drop out the other end.
You mean that the Laser Gun charge-up sound did not stop when the Laser Gun was destroyed?
Acknowledged, but won’t fix (the sound doesn’t play for sufficiently long to warrant the effort).
Why do normal barriers have a chance to have key, unlike egg barriers aren’t? I always see this on Heavy Metal and Shoot The Core waves.
e.g. In harder difficulty on Heavy Metal wave, only Chick Guns have chance to have keys, but in easier difficulty, barriers can also have keys.
Sort-of added to v.67 Idea . You can now select between “dare” and “friendly match”. Other rules remain the same (that is, contacts receive no special treatment). I’ll do a more fully-fledged implementation “later”.