Generally, no. But if I’m trying to debug a particular issue, the beta might have some special behaviour related to that.
Yes. That’s an antenna that’s sticking downwards, but the perspective only makes the beacon at its end visible
Generally, no. But if I’m trying to debug a particular issue, the beta might have some special behaviour related to that.
Yes. That’s an antenna that’s sticking downwards, but the perspective only makes the beacon at its end visible
I just notice that Auto-aim weapons have a sound bug with Damage Amps
When you shoot and use Damage Amps, the sound willl not change until you stop firing your weapons or hit the target, same when Damage Amps is out of duration, the Damage Amps sound will play until stop firing or hit the target
Note: Focus on the Lightning sound
It’s because of this
I just noticed the military chicken never has coin icon in its body but it still can drop coins after got killed…
Is that a bug?
IA said its intended that the pilot chicken don’t have a coin icon for some reason
when i uncheck “smooth galaxy zoom”
traveling to other star system,i click overview the camera going still smooth
Yes. That’s an unfortunate technical limitation.
Acknowledged. Not easily fixable, so added to known bugs.
Umm, what’s that limitation? If it works for chickens why can’t it work for anything else?
So far, Stardrone and me has given a changed of How Weapon Virtuosity works:
Probably Pot Luck right now is the fair play and balanced Competitive mission
but i need a poll, so:
Do you agree that Weapon Virtuosity should be banned from Competitive Missions?
0 voters
Each chicken has a maximum of two decorative overlays. One is always used for clothing, and the second one is used for the coin, except in the case of Military chicken where it’s already used for the harness. If you look at the textures then this will become clearer.
In competitive missions the gift drops should be exactly the same. Are they not?
You mean the order in which enemies are killed? Granted, but they’re still the same drops, though.
But why? Why did you set this limitation?
No, there’s a video proof for that:
In this Weekly challenge wave 3. Normally you only get 1 gift (beam), but there’s a small change you get more another random gift (Lighting, Riddler,…).
I don’t think the limitation was set by iA. It can happen
Fine, it’s now an unlimited number of decorations.
Fixed in v.137 Bug
This is expected. Enemies that dynamically spawn when their ‘parent’ is destroyed (such as saucer chicks, in this case) mess with the randomizer order.
Hmm, yes. Fixed in v.137 Bug
I don’t have VR
preparing for UCO5 when…
Not now yet