If you go to the Known bugs & new features page right now, under “upcoming fixes & new features”, next to the third point down, you will find theſe words: “Mysterious Boss now has danger zone warning.” Now, I would juﬅ like regiﬅer a complaint about this.
Firﬅ of all, there is ſomething in video game deſign that is very important, ſo much ſo that it even has a ſpace in the term “video game”. The former word, video, derives pretty much directly from the tranſitive Latin verb video (in its full form vĭdĕo, vĭdes, vidi, visum, vĭdēre), which means to ſee (alſo in an intranſitive ſenſe meaning to have the ſenſe of ſight) and to look at, but alſo to decide, intereﬅingly enough, and to notice. Now it may be apparent from the laﬅ few lines that not only muﬅ video games have ſome level of graphics, but the graphics are important and noticed by the player. Hence, æﬅhetics.
Now, I’m no artiﬅ (but then again I figure that in all probability neither are the majority of players), but it ſeems to me that a ſingle giant, immaculate, corrugated ﬅainleſs ﬅeel egg with the periödical ﬅriking green laſer burﬅing out from four equidiﬅant points is one heck of a lot prettiër then the ſame image vandaliſed with dotted warning lines.
Another important conſideration is the fact that this is not the firﬅ game in which this particular boſs appears. Thoſe who played Chicken Invaders 3: Revenge of the Yolk will remember with fondneſs that ſpinning metallic egg, and will remember how you always had to time it juﬅ right ſo as to maximiſe damage and minimiſe deaths to the laſers buﬅing forth at a frequency that juﬅ happened to coïncide with the tempo of the muſic. Never undereﬅimate the importance of noﬅalgia.
Now at this point I’m ſure that @Orandza, among others, is thinking that this is all very well and fine, but it’s not important enough to warrant making the level harder. I have two anſwers to that. The firﬅ is that it’s not making it harder, but rather maintaining its old difficulty. The ſecond thing is that it really wouldn’t help anyöne familiär with the boſs, as thoſe people will have learnt to let it ſhoot a few times to get the tempo, then go for it diving out of the way before the laſers fire. Therefore it’d be there for the ſake of newcomers. But here’s the thing: when you try out a new video game for the firﬅ time, do you really expect to win no problem? I know I don’t, and if I do win it means that the game is diſappointingly eaſy. This is one of thoſe things that people learn.
And a bonus point for @Orandza (this double mention may ſeem pointed, but that’s largely becauſe it is; I have a ſneaky ſuſpicion that you’re goïng to diſagree rather energetically): You know how you don’t like RNG? This is pure skill and timing.
I would like to propoſe a counter-propoſal: make the boſs only appear on mediüm to hard miſſions. Warning lines would juﬅ render the boſs eaſiër even than the CI4 Super-Chick.