Fixed in v.88 Bug
Awesome work, thanks
No, you need to set an e-mail first.
Hmm… not qualification. But I’ll change knockouts. Changed in v.88 Idea
Well, I see in the code that this was intentional, but ok. ‘Fixed’ in v.88.
Fixed in v.88 Bug
Awesome work, thanks
No, you need to set an e-mail first.
Hmm… not qualification. But I’ll change knockouts. Changed in v.88 Idea
Well, I see in the code that this was intentional, but ok. ‘Fixed’ in v.88.
Can this be looked into please?
I’ve seen this, but it’s not the right time to be adding cosmetic changes as I’m currently very busy with multiplayer (which is incomparably more important)
Ok, medal awarded.
Thanks iA, also check the rest of what’s in the post I linked above when you have time.
How much stages can be hybrid(I suggest 2)? And are their chances of appearing the same as Weekly Challenge?
It’s already in the miniboss tier. Gatling/Laserguns are not part of the randomizer, they are hard-coded. And having a Slob in there would not be appropriate.
So, play it twice then
So, this is why we will never see a Gatling Onslaught, sad
Currently, due to laziness “code reuse” reasons, I’m using exactly the same code as weekly.
May I take a look?
Knock yourself out:
// Decide which stages will be replaced in hybrid missions
const int hybridReplacement1 = rng.getI2(1, 4);
const int hybridReplacement2 = hybridReplacement1 + 1 + rng.getI2(1, 4);
const int hybridReplacement3 = hybridReplacement2 + 1 + rng.getI2(1, 4);
...
if (pd->perPlanetMissionType == HYBRID)
{
pd->perPlanetMissionType = INVASION; // Default setting
// Certain planets have a chance of being substituted with another type
if (p > 0 // Never replace first stage
&& p < pInfo->numPlanets - 1 // Never replace last stage
&& (p == hybridReplacement1 || p == hybridReplacement2 || p == hybridReplacement3))
{
RandomPick rp;
rp.addEventuality(INVASION, 1);
rp.addEventuality(COMETCHASE, 1);
rp.addEventuality(SUPERNOVA, 1);
rp.addEventuality(METEORSTORM, 1);
rp.addEventuality(FEATHER, 1);
rp.addEventuality(SUPPLYDROID, 0.5);
rp.addEventuality(BOSSRUSH, 0.125);
pd->perPlanetMissionType = rp.pick(&rng).index;
}
}
Didn’t believe you’d actually share it. Sounds fine though
Looks nice, sad for Boss Rush tho XD
Also iA, does Qualification & Knockout matches have multiple environments?
More Balloon Chicken for regular breed & military breed.
Knockout matches can, idk about qualifications
All Cup matches can
No key multiplier (Weekly Challenge), probably because it hasn’t been set for Hybrid. I’m gonna put an older video by oranz21 for comparison:
Can you have a look at this as well (key base multiplier in 120th Anniversary):
That’s probably because in the past you could play it with SSH
Changed to +100% in v.89 Idea