Early Access version 70

and i’ll take part in vietnamese despite none of the episodes having it

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same

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same

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same

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cooked rbit you don’t even speak vietnamese

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Could this also be applied to Meteor Storm?

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Reggy no

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Beep boop bop skeboop beep

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Beeping Noises

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This is not the Chatting Place :confused:

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can the number of keys that drops in key rush in boss waves be 2 or 3?

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The number of key that yields is depending on the difficulty

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2 is enough

But remember that iA is currently busy over big translation stuff

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Already suggested by @GoldenBoss128 and iA said no.

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iA, could you move the bullet deleting zone a bit further or do anything that prevents photon swarm from deleting itself when you hug a wall or something?

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Of course they will, that’s the whole point. It will be a collaborative effort.

They’re not. They fire more “parallel and to the front”, if that’s what you mean, which is intended. But the auto-locking cone remains the same.

This already happens.

I’d rather not, Photon already causes bandwidth problems in network games and this change will make things even worse. Besides, there are always going to be cases where the projectiles disappear, especially when using Expanders.

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IA can you make danger zone for Meteor Storm as in Comet Chase?

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Which covers the whole screen?

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I used 4 Bullet Spray Condensers and Plasma was just difficult to aim at enemies with, like if it got thinner. I think it got effected too, try it at Chicken Multiplicity or Exponentiality to notice it more. I didn’t try with other weapons like it but I think they’re like Plasma too.

Also can you make the Darnger Zone appear at the 1st wave only of Comet Chase? Like at CI3.

I agree but only for the ones that comes from the bottom.

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Could recruits have a separate number?
For example: XYZ#0001

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