Since Auto-uses, Perishables, and Special Weapons are considered Mountables, can they be considered Mountables? Just like this Amplifier is considered Stackable.
nice profile image.
Alrighty, i noticed while defeating this boss the lightning effects it wouldn’t disappear in there after this part begins where you already defeated the latest one but eventually it happens cannonade’s part, tho expert the explosion after it dissapears the lightning effects in there.
@InterAction_studios Can you add Christmas Edition re-skins Xmas Klaus chicken , Boss Chicken CI3 , Dr Breaker , Crazy Squawker , Master Squawker , Egg Cannon & Egg Cannon Diodie
Hi, after getting a 160hz monitor I am constantly getting brightness flickering on the main menu when the game is loading, I guess it’s caused by the fps spikes that trigger the LFC. Is there any solution apart from disabling freesync? I have an AMD RX 590 if it helps.
Edit: another thing, is it normal that the cursor gets stuck to to the letterbox for a second before moving when I move the mouse?
4 thing i need to complain:
there’s 1 problem: the way you are going
yeah the background didnt sync well (spacecraft on right side/ 0:24)
I already seen this since last year
The mysterious ship texture are just too big (it’s so big that it instanly appear on Double Team). Maybe make it smaller?
how about make it red?
More Christmas Edition re-skins: Bandana/Eyepatch/Berserk chick, saucer chick/chicken, Superchick (elf), Henperor (blinking lights animation), Planetary Egg City (blinking lights animation).
Dont forget about Egg cannon
Can you add Christmas Edition re-skins Xmas Klaus chicken , Boss Chicken CI3 , Dr Breaker , Crazy Squawker , Master Squawker , Egg Cannon & Egg Cannon Diodie
I have suggested this before (except Squawk Block boss):
I see there are many enemies still don’t have their chrismas skin. So here is some suggestion for them:
Sometime i noticed in supernova missions some fragment break into bigger piece(s). Is that normal?
Ok If IA accept idea , I think Medal Shared OK
Ridiculous idea from a friend
Callsign: wakkochamp
can you give me the medalo
Awarded
It should get bigger as the zoom is getting bigger
Changed in v.126 Idea
Also a bug
Not a bug. In multiplayer games, server and client simulations can get out of sync, and collisions cannot be reported instantly, so this can happen (even for the host). If gets worse the move uneven your ping is.
This guy is stopped in a star system, and his exhaust is big, which means he is moving, when he isn’t. Bug?
Probably, but it’s not likely I’ll ever be able to track it down.
When i was playing ciu and join a multiplayer game this Happenend…
This looks like just another “join a multiplayer game while it’s paused” or “pause game exactly on spawn frame” issue.
???
Maybe the server was overloaded and it failed to check in on time. It should reappear within the next minute.
Can you make the drag sensitivity is specific numbers
Those numbers would not mean anything to players. Besides, they’re non-linear.
is it possible to consolidate similar notifications regarding medals
It’s not.
why music can be stackable
Because you can have the same music in the “wave” and “boss” slots.
using the same track in a prefit config will increase the chances of it being played from what you have put down as a playlist
I initially thought so too, but I was wrong. The probability is the same regardless of how many times it’s listed.
can the retro tracks be made available all year
I’d rather not inflate the download size (another consideration is that I can’t track down the original authors individually to request permission). Maybe they could be put in a mod instead?
I have a feeling it’s stock music, so can we at least know it’s source?
All credits are listed in the “What’s this?” button in the main menu
Since Auto-uses, Perishables, and Special Weapons are considered Mountables, can they be considered Mountables?
I’m not sure what you’re asking exactly, however it’s unlikely I’ll be able to change the categorization of anything because it’s dictated by the class hierarchy in the implementation.
I am constantly getting brightness flickering on the main menu when the game is loading, I guess it’s caused by the fps spikes that trigger the LFC
It’s only a workarond, but you can set loadMode
to 0. Read this for more information: 🛠 Troubleshooting - #5 by InterAction_studios
yeah the background didnt sync well (spacecraft on right side/ 0:24)
Fixed in v.126 Bug However, note that in multiplayer games, some players might turn one way, while other players turn the other way, so there will be some discrepancy no matter which direction the starfield chooses.
The mysterious ship texture are just too big
Fixed in v.126 Bug
how about make it red?
Actually, this year I’m allowing code changes, so… Fixed in v.126 Bug
Dont forget about Egg cannon
Oof… that’s going to be… not easy. Will look into it.
@InterAction_studios How about if you’re getting the chance to checking this issue including the other one from previously topics to improve the part of this type mission i literally did months ago?
Alrighty, i noticed while defeating this boss the lightning effects it wouldn’t disappear in there after this part begins where you already defeated the latest one but eventually it happens cannonade’s part, tho expert the explosion after it dissapears the lightning effects in there.
[CIU_l11VgBmd5qconcept] So, i was thinking to improve in this part from this mission type but eventually imagine if we already got that laser droid enemie (which it’s gonna to appear in the highest difficulties only as an exclusive) together were the one at the bottom, maybe it wouldn’t be necessarily for this one?
Maybe they could be put in a mod instead?
Didn’t Island Wars 2 support a tracker music format (.xm specifically) for a while? I managed to find them all and it seems they would only add about 6 MB to the file size.
Because you can have the same music in the “wave” and “boss” slots.
Ah i get it now
However, note that in multiplayer games, some players might turn one way, while other players turn the other way, so there will be some discrepancy no matter which direction the starfield chooses.
Make it only affect by hoster. Simple.
Christmas Edition: Removed cape from Infinichick (Santa) boss (@RainbowBoyVN Bug)
Can you also share a medal to @Instinct8 for his og suggection?
i noticed while defeating this boss the lightning effects it wouldn’t disappear in there after this part begins where you already defeated the latest one but eventuall
Acknowledged, but had a quick look and it can’t be easily fixed.
if we already got that laser droid enemie (which it’s gonna to appear in the highest difficulties only as an exclusive) together were the one at the bottom, maybe it wouldn’t be necessarily for this one?
Not sure what you mean.
Dont forget about Egg cannon
I spent 3 hours to get the rendering to look right, but I lost the original camera settings and for the life of me I can’t figure out how I can get it to look that way again. So no Christmas lights for the Egg Cannon
Didn’t Island Wars 2 support a tracker music format (.xm specifically) for a while
Yes, Smileyville and Loco, too. But that was on another sound engine (fmod).
Make it only affect by hoster
That’s how it works. But some players will still it going the ‘wrong’ way.
Can you also share a medal to @Instinct8
Shared
It’s only a workarond, but you can set
loadMode
to 0. Read this for more information: 🛠 Troubleshooting - #5 by InterAction_studios
Thanks, it worked!
And what about the cursor getting stuck for a second on the letterbox when moving the mouse away from it (like there is a “magnet”)? Is it supposed to work like that or is it a bug?
what about the cursor getting stuck for a second on the letterbox when moving the mouse away from it (like there is a “magnet”)?
I haven’t noticed anything wrong. Not 100% sure what you mean, but if you have more than one monitor, then once the cursor leaves the window the fork stays frozen in its last valid position – that is normal.
As far as I see on bass lib website it supports all of the tracker formats used in 2002’s source material. Does it require major changes to the sound layer to support these? (From what I see BASS_MusicLoad and BASS_StreamCreateFile are almost identical in syntax, perhaps other functions are similar too)