hey look the game will very likely only have m404 playable and its hitbox is small enough to maneuver comfortably
quitting ci due to such changes, i call it skill issue
Relax dude.
Thanks…
Not worth it.
Changed in v.138.5 Idea
Rebooting BETA server.
I’ll also take the opportunity to apply these “advance preview” changes from v138.5 (these changes are server-side, so they will apply no matter which client version you’re running):
-
CI5: Skills no longer apply difficulty boost (@Sammarald Idea)
-
CI5: Key boost is now 100% (@HuyTheKiller Idea)
would you also do the same thing for wave 27 (Four-Lane merge)?
does this also make it so Absolver only starts spawning in chapter 9?
just wondering
iA usually makes changes according to the most voted option I think.
doesnt hurt to check
absolver’s suggested to be late game for a reason after all
Well, this turns out to be… not quite good.
Chicks in wave 1 get one-shot with fp0 hypergun in SSH with only health multiplier.
I’m thinking about re-applying difficulty health boost, but to a less extent:
- Seasoned: +4% difficulty
- Veteran: +8% difficulty
- Virtuoso: +12% difficulty
- SSH: +16% difficulty
Note: I’m changing the value on the go, while testing CI5U in SSH.
I have attempted to use weapon data on the beta server, and I got a weird unnamed white gift. When I collected Is Moron Railgun
This is a pretty serious occurrence, I believe, because this is the only run I can acquire.
Here’s another one I got from wave 120
Bro managed to make Moron spawn, bravo
I was hoping it wouldn’t get rid of the speed boost for bosses but it did. Is there a way to apply it without affecting health?
wait how did you take that screenshot without the water filter
I’m proposing a return for that, but to a less extent.
look promising
Wrong gift color of Moron Railgun. But where is Boron Railgun?