Oh, ye I havenāt considered that it could be a problem in my headphones instead lol
Iā¦ actually lots of people tested setting the damage to a negative number, and it heals bosses. And Hend Game is the boss that is most broken whilst dealing with healing damage, and whilst I was testing, I saw this:
Yeah, the satellites just froze there, they werenāt moving at all
A lot of enemies and bosses can be broken through healing but it doesnāt matter when thatās likely never going to be added to the unmodded version
(btw i made a video about that [spoiler][MODDED] Chicken Invaders Universe (Early Access) - Healing Enemies and the unintended consequences - YouTube)
Ah yes the Flex FluĀ® - Heals averything
It even works underwater
Iām sure that they used those to revive bosses when they oofs
This is not what Excel editing is meant for. Itās only for testing weapon scenarios by people who know what theyāre doing. In the hands of the ignorant less knowledgeable, itās a dangerous tool.
Actually iA, it was 4
There are 19 new waves in this update. Which makes me wonder exactly how long it would take to make an entire gameās worth of them.
I would consider it an epic update.
Added āAsteroids (no, really)ā wave (from CI2). yes yes yes
this time is gone to be an HUGE updateā¦I think is gone to change the face of the game one more time
ps Iām happy that IA start to introduce some stuff evan from the next wave
Yes, indeed. Itās so nice to see some ci2 waves coming to CIU.
I wonder it it will be included in asteroid belt waves too?
same fellings
since itās an asteroid wave, i assume it will be there i guess.
lol, yeah.
I hope, I wonder it it will include at high difficulties that last asteroid from CI2 that takes forever to destroy
We need the almighty āfirst contactā wave now
Seriously tough we kinda had NW content (Egshell fields and a breed based on a wave gimmick)
I think no. It doesnāt fit meteor storms chaotic feel (Even if the last one was)
It would be cool if there are multiple of them at high difficulties too
I noticed that when you click on your items stored in your mission slots, the left menu rolls right where the item is located, like when you click the Dimensional Phase-out and it takes you to your special weapons with the item selected.
But why that doesnāt work with the Damage Amplifier special weapon? Is that a bug or intended?