Nothing. It’s just an extra folder step to distinguish the IA version from other ones. I was a bit short-sighted initially thinking that it would not be necessary, but now I realize there will be a Steam version at the very least, and I’d like to keep them separate.
Agreed. He has abused the guest accounts functionality, but there’s no official policy against that. Yet.
iA, I just had this idea: how about giving players the chance to make a maximum of 3 or more setups for the mission config? e.g. “Space Race set-up”, or “Daily Hard set-up”
All these multiple-loadout ideas are good, but they’re problematic in terms of implementation. Specifically, how is equipment handled between them? Is it shared or not? If I have 9 missiles and I mount 3 of them on one loadout, does that only leave 6 for the other loadouts? And what happens after the mission, when your slots are replenished from whatever equipment you have remaining? Or can you automatically ‘steal them’ from other loadouts?
Come to think of it, the practical approach is if equipment is NOT shared between loadouts. So they are reserved, you can’t re-used them, and you can’t steal them at the end. This means you’d have to buy more equipment to support multiple loadouts, but that’s a fair price to pay for the flexibility.