Skill (Veteran or above) controls whether these zones are shown or not, not difficulty.
That seems… random. What’s the justification?
Medal shared.
That’s still a no.
I was thinking of it as a balancing trade-off. The person who goes first gets to choose the waves, but the person going second knows what the score target is. Dunno – poll it.
It still seems a bit of a random justification but I also mentioned this once at the bottom of my post here:
According to @Kylo-Hen in one of the post’s replies, it wouldn’t make sense for people new to CiU that U.C.O. 4 specifically shows up in Meteor Storm unless they have the context from the episodes, but maybe it would work better if all types of U.C.O. could show up instead? Which is why that’s seen in my post now.
The 4 UCOs follow an easy->difficulty progression (so 4 is the hardest). I think the rest aren’t hard enough to be equivalent to Magnetic Manipulator. Recall that Meteor missions have a minimum tier requirement (10) so they’re not supposed to be available to newcomers.
Yes.
Improvements to the anti-cheat protections are purposefully vague.
Yes.
At 34:28? I don’t hear anything wrong (also, unsure what you mean by “Ready-shot” and “Lazer gun”)
The central area is not sufficiently large to cause problems. Just wait a few seconds and balloons will drop out the other end.
You mean that the Laser Gun charge-up sound did not stop when the Laser Gun was destroyed?
Acknowledged, but won’t fix (the sound doesn’t play for sufficiently long to warrant the effort).