I still think it’s impractical to implement a feature in one way in single, but another way in multi.
It would be too much of a hassle for iA, while disabling it altogether as long as low graphics is used takes way less time.
Since red flares have been added to gun barriers when they shoot bullets in “Shoot the Core!” wave, could you also add red flares to gun barriers when they shoot bullets in “Panzer Strike” and “Chicken Highway” waves too?
Random thought, but what if the Accumulator bar had an alert sound when it’s fully, or nearly, drained? It’d be like how we hear a beep when we’re close to overheating. The sound can be the MGS Alert/Exclamation sound.
I noticed that “Mass Condenser” still countdown when you hit the “undamaged target” enemy (like indestructive barrier, UCO’s hands, Crab’s hands, etc…) directly by your spaceship.
Mass Condenser provides a potential benefit when you crash into anything. It’s your job to crash into the right thing. What if you crash into a chick, would you say that the Mass Condenser should not be expended because the chick would die anyway even without a Mass Condenser?