Early Access version 74.2

All planets have an equal chance of spawning. This means that systems with more planets will naturally ‘attract’ more players.

Yes, but it seems to be causing confusion, so I’ll remove it. Changed in v.75 :medal_sports: Idea

Acknowledged. Amplifiers have some weirdness going on, because they affect individual projectiles, but not shockwaves.

The amp sound is implemented via a hack, so it’s as good as it’s ever going to get.

That’s odd, since the game requests high performance both from Nvidia (Optimus) and ATI (PowerXpress) drivers.

I don’t know why this would not be respected (unless, of course, the user had previously manually selected iGPU)

The coordinates might be off slightly because planets rotate continuously (so their coordinates change). It should be somewhere nearby. Besides, galactic coordinates do not have enough precision to be able to pinpoint specific planets.

Hmm… odd. And you’ve never switched your own language to English, even as a test?

Because flares exist on a separate layer than all enemies.

This is indeed a bug, but it’s already been corrected for v.75:

No, it doesn’t.

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