Then it would function as a shield, which is not what I intended.
No, thatâs not supported.
The spawn rate is sometimes carefully calibrated to make the timing of the wave work, so Iâd rather not touch it.
No
No. The pointer of the Stacker wave is to weave between enemies.
They are. Youâre just taking too long to kill them.
Changed in v.112 Idea
Because it would overlap the safe zone. Also, these anomally zones are not player âchoicesâ⌠They are embedded in the waveâs layout, and you only step on them when the time is right.
Hmm⌠yes. Changed in v.112 Idea
They could, but this way the screen is more evenly filled.
Hmm, point taken, but the attack was removed for a reason (balloons have a lot of health, and players need to fly directly below them to cause a lot of damage before they drop out of the screen). So I think itâs ok that the donât pose an active threat.
No
No
I donât understand.
These are good ideas, but Iâve made a note for later because itâs not simple to implement.
There is an overarching design principle in the UI that buttons generally get disabled rather than hidden (because the user can tell why they were disabled)