“Spawner Spinner” wave: Enemies now bounce 4 times before leaving the screen (was 3) (@RainbowBoyVN
Idea)
Don’t I deserve a share of the medal for suggesting the enemy delay (number of bounces per enemy), @InterAction_studios ? ![]()
RainbowBoyVN:
For real, killing all of enemy in “Spawner Spinner” is very very hard tho because the portal might gonna kick your a.s. So I think make 2 Anomaly Zone on 2 side of the screen is gonna solve the problem (or in worst case: big nerf)
Definitely a big nerf that would solve the problem.
For real, though, it is indeed hard to kill all the enemies in time because of the structure of the wave. How about increasing the delay for each enemy before it exits the screen?