This topic will be regularly updated with (i) known bugs in the current version you’re playing and (ii) fixes, additions, etc. already implemented in the upcoming version (which is not yet available).
UPCOMING FIXES & NEW FEATURES
New features –
Tweaks –
Bug fixes –
Internal changes
Universe
-
Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted. -
Window size is now a multiple of 4 pixels when HQ2X mode is on (prevents font blurring) -
Cleaned up predicate which controls display of in-game pause menu. -
Translations: Changed “gamepad” to “controller” -
Translations: PROGAMERHINTandANONYMIZEHINT: Detached “(requires logout/login”) into their own separate phrase (REQUIRESLOGOUTLOGINandREQUIRESMISSIONRESTART) -
Can now ‘detect’ Win11 as an operating system. -
Translations: Changed MULTIPLAYERVISIBILITY“multiplayer mode” to “participants” -
UVE no longer “ticks slowly” during MODE_FROZEN. This was a Windows-specific thing that causes problems with code that expects graphics to be working during tick() (e.g.Loader,FontQuad2GlyphCache) -
Removed BASS_Update(100)(now relying on BASS’s thread to do updating). Should improve audio latency. -
Removed bTickWhilePaused -
UVE is no longer automatically raised tp MODE_OKduring start-up. It starts inMODE_FROZENand raises toMODE_OKduring the first frame. -
Charity no longer spawns for non-playing zombie players. -
Fixed some hero quips (mainly from Episodes) ignoring the “show hero quips” option (@PlasmaX
Bug) -
Keyboard navigation now prioritizes horizontal movement (avoids cases where cursor jumps vertically when moving left/right) -
Moved CreateRenderTargetView()outside frame loop to device initialization time. -
Introduced bugsCleaned up full screen handling (back-ported from DirectX 12). -
Scissored lists now autoscroll when keyboard navigating. -
Easter Edition: Fixed nostril placement on “Elmo” chicken (@Pinanas
Bug) -
Hot-plugging of joysticks is now supported (should facilitate Steam’s “Remote Play Together” feature) -
Translations: Import from Excel should now work correctly for phrases using characters in the top half of ISO-8859-1 codepage. -
Added bUseWARPdevice(software rasterizer) -
Fixed ScissoredListnot reaching the end under backlog of mouse-wheel events. -
Prevented excessive backlogs of mouse-wheel events. -
Removed fullscreen option. Unofficially, set bAllowFullScreenin.cfgfile to re-add it. Note: You will be disconnected from server if application loses focus in fullscreen mode. -
Disabled UI is now more visible under “High-contrast text” (@Callum
Idea) -
“Egg Cannon” + “…Cannonade” boss: Debris is now visible in mirrored variation (on the left) (@TendouAris
Bug)
Episodes v.25.1.6
-
“More chickens” screen: CI1 is no longer shown as “coming soon” (@OrvilleTheOrca
Bug) -
Keyboard/gamepad navigation: Mouse pointer is now forced to be visible when hovering over galaxy map planets/spacecraft and tutorial icon (bottom-right) -
Fixed pointer jumping to top-left when the game starts with a joystick connected (caused by improper zero-initialization of joystickState) -
os_mousePositionnow starts at center of window (was previously at 0,0) -
Window size is now a multiple of 4 pixels when HQ2X mode is on (prevents font blurring) -
Cleaned up predicate which controls display of in-game pause menu. -
Translations: Changed “gamepad” to “controller” -
Translations: PROGAMERHINTandANONYMIZEHINT: Detached “(requires logout/login”) into their own separate phrase (REQUIRESLOGOUTLOGINandREQUIRESMISSIONRESTART) -
“Destruction meter” for 2nd player in double games now shows correctly on the right side of the screen (was previously the left side) -
“Play” screen: Moved “tutorial” button to bottom. -
Can now ‘detect’ Win11 as an operating system. -
Removed BASS_Update(100)(now relying on BASS’s thread to do updating). Should improve audio latency. -
Removed bTickWhilePaused -
UVE is no longer automatically raised to MODE_OKduring start-up. It starts inMODE_FROZENand raises toMODE_OKduring the first frame. -
Charity no longer spawns for non-playing zombie players. -
Fixed some hero quips ignoring the “show hero quips” option. -
Added dedicated “Default” option for Starting Weapon unlockable -
Keyboard navigation now prioritizes horizontal movement (avoids cases where cursor jumps vertically when moving left/right) -
Moved CreateRenderTargetView()outside frame loop to device initialization time. -
Introduced bugsCleaned up full screen handling (back-ported from DirectX 12). -
COPYRIGHTDATEandLEGALBLURBis now translatable (@Pinanas
Idea) -
FixedHid graphical glitches and incomplete initialization when joining a paused multiplayer game. -
Added bUseWARPdevice(software rasterizer) -
“High-contrast text” now affects UI confirmations (green), disabled/warning (red), and help/tutorial (purple).
Collection
v.27
-
Default vehicle paintjobs are now appropriately initialized for each episode (@Pinanas
Bug) -
Fixed mouse cursor (fork) being visible during multiplayer games (@Lightception
Bug) -
Tutorial no longer returns to “Select Episode” screen, but rather to the relevant episode’s main menu (@Dawid8
Idea) -
Added NotoEmojifont (@ordinary_ryxt
Bug) -
Centered logo subtitles correctly (@VerMishelb
Bug) -
Client timeout increased to 12 seconds (from 7) -
Errors like ERRORCLIENTCOULDNOTCONNECTno longer exposed in the GUI (@OfficalK12
Bug) -
“Darken other players” no longer affects double games (@thaison1302
Bug) -
After stopping a mission, player is now returned to episode’s “solo” menu instead of episode select screen. -
Fixed mixed-up colors if a game is started in one seasonal mode, but resumed in a different one (@OfficalK12 @HeroWither16
Bug) -
“Burger cuisine” unlockable now costs 1 key (was 50) (@PlasmaX
Idea) -
Charity no longer spawns for non-playing zombie players (@PlasmaX
Idea) -
Translations: Changed EP_ENDMISSIONHINT_00(“missiles” → “special weapons”) -
Fixed some hero quips ignoring the “show hero quips” option. -
Fixed Hall of Fame also storing the score of the 1st guest in multiplayer games (@Dawid8
Bug) -
Keyboard Controls screen: Added “in-game chat” key (@dangtiendung1812 @Pinanas
Bug) -
Fixed ENTER key to end multiplayer chat also being handled by in-mission Pause menu (@Dawid8
Bug) -
Starting weapons for each Episode now don’t cost any keys -
Default backgrounds for each Episode now don’t cost any keys -
Customize Controller screen: Duplicate controls are now removed for each player separately (was previously for both players together) (@thaison1302
Bug) -
Main menu: Added “Give feedback” button. -
Tutorial is now only shown once for the entire Collection (for the episode that was chosen first) -
Added dedicated “Default” option for Starting Weapon unlockable (@Sammarald
Idea) -
XAudio2: Now using XAUDIO2_USE_DEFAULT_PROCESSOR(requires WIN10_19H1) instead of (XAUDIO2_DEFAULT_PROCESSOR)
v.27.1.4
-
Using GameInput v.3 -
Warning is now shown whenever software renderer is selected. -
Fixed starfield scrolling at twice the speed while browsing/hosting/joining (@MafiaPlay2
Bug) -
Hall of Fame screen: Changed icon denoting multiplayer (@PlasmaX
Idea) -
Fixed mouse cursor (fork) being visible also when joining multiplayer games (@PlasmaX
Bug)
v.28
-
Multiplayer scoreboard: Increased space allocated to firepower (@Callum
Bug) -
Removed text references to “logging out” (added MUSTFIRSTSTOPMISSIONFEATURE) (@TendouAris
Bug) -
Keyboard navigation now prioritizes horizontal movement (avoids cases where cursor jumps vertically when moving left/right) (@VerMishelb
Bug) -
Now applying horizontal/vertical sliver fix (from OpenGL) to protect against bleeding uninitialized garbage. -
Reworked GameInput joystick handling. Joysticks are now assigned to players automatically. Joystick used to start game is assigned to player 1, and (in double games) everything else to player 2. -
Fixed Darkness behaviour in double games (was only responding to player 1). -
Steam: Can now accept invites while game is running -
Steam: Added “Invite friends” button to in-game pause menu. -
Removed “fullscreen” option. -
Steam: GameInput v.3 is now chain-installed during first launch (using Steam’s installscriptfunctionality) -
Simplified medium font filter for “no episode” font (to improve contrast button and caption in Summer edition) (@VerMishelb
Idea)
v.29
-
Episode selection screen: Moved text away from each episode’s border (@VerMishelb
Bug) -
Changed default “precision movement” button to Right Trigger (was Y) (@VerMishelb
Idea) -
Sound screen: Removed “Audio quality” option (@Callum
Idea) -
Multiplayer scoreboard: Lives now displays an infinity symbol if the “infinite lives” unlockable is on (@MafiaPlay2
Bug) -
Removed “Player color” from color customization (it only affected charity and dock color)(@Callum
Idea) -
Improved fade-out for glow for Photon Swarm and Absolver weapon icons (@Callum
Bug) -
“Millennium Hatchling” vehicle is now listed last in unlockable vehicle list (@Callum
Idea) -
Fixed disabled “Back” button on Multiplayer “New mission” screen (@BLASTGAMMINGX
Bug) -
Re-added dedicated Korean font (@TendouAris
Bug) -
Removed “logged in” reference from “Language” button disabled hint (@TendouAris
Bug -
Multiplayer: Fixed guest being able to unpause host’s game (fix copied from CIU v.156) (Pinanas
Bug) -
Fixed both players incorrectly using Hen Solo’s Boron (@DeadlyKevin
Bug) -
Scissored lists now autoscroll when keyboard navigating (@Gutsied @VerMishelb
Idea) -
“New Mission” screen: Added separating space between groups of unlockables (@Callum
Idea) -
Fixed 1-frame black screen when returning from “Multiplayer” button (@Pinanas @windows_95_1
Bug) -
“Legacy” and “Hen Solo” spacecraft are now customizable (@Callum @Pinanas
Idea) -
Removed “Ask for confirmation” from Gameplay options. -
Steam: Added /passiveand/norestartflags to GameInput v.3installscript. -
“New mission” screen: Unlockables now show hint even if “Ask for confirmation” is turned off (@Callum
Bug) -
“New mission” screen: Removed CI4 “Wingman” option when multiplayer hosting (@Callum
Bug) -
Added “Copy existing paintjob” button(@KnightDarkness
Idea)
v.30
-
Easter Edition: Fixed nostril placement on “Elmo” chicken. -
Fixed Korean for “tiny” font (@TendouAris
Bug) -
Removed “base paint” option for Legacy & Hen Solo spacecraft (@Pinanas
Idea) -
Fixed color of CI1 spawn shield (from blue to cyan) (@Pinanas
Bug) -
CI5 legacy ship now has orange spawn shield (@Pinanas
Idea) -
Replaced uses of fontTinywithfontSmall(for accessibility) -
Removed network statistics from mission HUD. -
Removed “3 dots” loading bar when “sun” loading bar is present (@Callum
Idea) -
Reverted this change from v.29: Removed “Player color” from color customization (it only affected charity and dock color) (@Pinanas
Idea) -
“Randomize paintjob” now also affects “Wavy” setting (@Pinanas
Idea) -
“Paint spacecraft” screen: Tweaked spawn shield prices (@Pinanas
Idea) -
2nd player colors are swizzled only if both players are using the same spacecraft (@Pinanas
Idea) -
V-sync is now always OFF if hardware has tearing support, ON otherwise. -
“Advanced Options”: Removed “V-sync” UI widget (@KinteLiX
Idea) -
“Paint spacecraft” screen: Added “Spawn Shield” button (@Callum
Idea) -
Fixed debug keys interfering with chatting (@Callum
Idea) -
Changed “menu chicken” appearance from CI1 to CI3 (appearance was a bug because at that stage, no episode has been selected yet) (@Pinanas
Idea)
v.31
-
FixedHid graphical glitches and incomplete initialization when joining a paused multiplayer game. -
Reverted this change from v.30: V-sync is now always OFF if hardware has tearing support, ON otherwise. -
Reverted this change from v.30: “Advanced Options”: Removed “V-sync” UI widget (@TendouAris
Idea) -
CI5 spawn shield now has “Wavy” turned on (@MafiaPlay2
Bug) -
“Paint spacecraft” screen: Spawn shield no longer resets whenever making changes to paintjob (@MafiaPlay2
Bug) -
Music now changes upon selecting an episode (to that episode’s theme) (@kevind-a100 @Pinanas
Idea) -
Reapplied this fix from v.29: Removed “logged in” reference from “Language” button disabled hint (@TendouAris
Bug -
“Advanced color selection” screen: Re-added “hex code” text field (only for desktop) (@TendouAris
Idea) -
Reverted this change from v.30 “Paint spacecraft” screen: Added “Spawn Shield” button
v.32
-
Fixed HUD sounds not playing for 2nd player in double games (@MafiaPlay2
Bug) -
Reworked autoscrolling behaviour (when keyboard-navigating) for Scissored lists -
Tutorial mission now shows infinity symbol for lives and specials weapons (@KnightDarkness @Pinanas
Idea) -
Fixed keyboard navigation for MenuEditboxandMenuEditArea. -
Back-ported GameInput-style joystick handling from XBOX. (@yaminozero
Bug) -
Multiplayer: Ghost players are no longer awarded trophies (@thaison1302
Bug) -
Multiplayer (only): Mission no longer auto-pauses when focus is lost (@Pinanas
Idea)
v.33
-
“Language” screen: Current language is now disabled (@PlasmaX
Idea) -
Added padding to prices to avoid abutting CI1 button border (@PlasmaX
Idea) -
“New mission” screen: Fixed spacing between unlockables (was inconsistent between Episodes) (@PlasmaX
Bug) -
“Paint spacecraft” screen: Added “Corona” option (@PlasmaX @Pinanas
Idea) -
Multiple controllers with all-zero device IDs are now handled correctly as separate devices (@yaminozero
Bug) -
Fixed ScissoredListnot reaching the end under backlog of mouse-wheel events. -
Prevented excessive backlogs of mouse-wheel events.
v.34
-
Fixed “V-Sync” setting being ignored (always off) in borderless mode (worked in windowed) (@TendouAris
Bug) -
Re-added unofficial fullscreen support (set bAllowFullScreenin.cfgfile). Note: You will be disconnected from multiplayer if application loses focus in fullscreen mode. -
V-Sync is now always off in windowed mode. -
“Lives gained” is now taken into account when considering whether a player is a zombie (@yaminozero
Bug) -
Keyboard navigation: Fixed mouse pointer becoming momentarily visible while over separators in the “Paint Spacecraft” screen. -
“High-contrast text” now affects UI confirmations (green), disabled/warning (red), and help/tutorial (purple).