CIU version 157

Questions:

  • Has this been added yet? :up_arrow:

  • In Strobe Light customization screen: how does Phase option work? I stacked multiple Strobe Lights and tried it but didn’t really notice a difference.

  • Does private multiplayer rooms count towards GEN highlights?

  • Why does clean sweep bonus count at Bend/Kick it like Beckhen waves where player does not destroy all footballs? Isn’t clean sweep bonus supposed to be awarded when player destroy everything possible in a wave?

  • When I get a new message while viewing another message the game close it and I have to click on it again. This can be annoying when someone assigns missions every couple of seconds(by using view mission outcome feature). I wonder if you can make the game not close the message I am viewing when I get new messages?

  • I noticed a side effect happening after this change was made; slobs now doesn’t move in the same position like before:

    How does pulling slobs faster affect their movement?

  • Why pecking order sometimes get awarded as soon as all enemies are killed in its group and sometimes wait to the end of the wave?

Bug reports:

  • I logged-in at Nov 04 2025 but didn’t receive my daily stipend. However I also received it twice at Feb 21 2026.

  • When you change color theme the word “HeroCam™” that is above the callsign in galaxy map screen doesn’t change colors until you logout/login again.

  • Cluckwise-Anticluckwise & The Roundabout waves: I think these enemies should be prevented from appearing on said waves:

    1. Gray metal-suit chicken because it bounce a lot which makes it almost impossible to kill it with weapons like Riddler & Photon Swarm when enemies speed-up.
    2. Coward chicken because of the same reason above.
    3. Slob chicken because its slow movement make it sometimes move through the barriers(only in Cluckwise-Anticluckwise wave).
  • When you hit the gear barrier immediately after spinning it doesn’t make a sound while being hit. This was tested with Riddler weapon.

  • When hitting chickenaut fast with Plasma Rifle weapon sometimes it doesn’t make a sound when destroyed. This happens with high FP where you can one-shot it.

  • Chick heavy gun: I noticed that after it fires and I spin around it sometimes it immediately aims at me without doing the spinning animation. This was tested in Chicken Exponentiality boss.

  • Energy Fences wave: if an enemy has key glow and it goes down the glow disappears immediately.

  • I wonder if slobs should be banned from “Shower Head” wave? Because the change that was applied about pulling them quicker at the edges made them almost impossible to dodge at said wave.

Idea suggestions:

  • Could the sound change depending on other seasons where the boss is themed(Thanksgiving - Summer)?

  • Should “CIU” title be added at the beginning of “Darkness Music” & “Thundercluck Boss Music” names? These are the only 2 tracks left without a CI game name.

  • Droid Raid missions: can red herring cuisine have a rare chance to appear in bubbles? Would be a nice easter egg like how boss rushes rarely appear in hybrid missions.

  • Pecking Order HUD: can the sign that appears on enemies be numbered according to their amount? For example if there are 9 enemies the sign will say 9 on the first enemy then 8 on the next one and so on until it remains to 1. This however should not be applied to all pecking orders, only for the ones from 4 to 9 enemies long like in Chicken Interception wave.

Wave tweaks:

  • The Tree of Life wave: can bomb barrier speed increase depending on difficulty?

  • Laser Matrix, Chicken Interception & Chick Loop waves: can waves have mirrored variations?

  • It’s Your Birthday! wave: wave name doesn’t really fit since birthdays doesn’t happen everyday. How about “Birthday Presents” instead?

  • Vacuum Cleaner wave: can barrier movement when opening be faster?

  • Radial Assault wave: can you make the distance between anomalies bigger? It’s difficult to aim at a specific one when they’re close to each other. Also when enemies speed up it gets almost impossible to kill all of them even with max power due to anomalies taking time to change player direction. I wonder if anomalies could act faster on that wave?

  • Tower of Power & Pop Till They Drop waves: can next tower/enemy spawns as soon as previous one is destroyed?

  • Dive Bombers wave: can 2nd bomber starting direction be randomized instead of being the opposite of 1st one? Also can you reduce enemy difficulty handicap?

  • Thorny Tendrils wave: can balloon chicken be prevented from spawning? It can easily fall when being in bottom tendrils + could ruin pecking order bonus. Also wave needs multiple variations of tendril movement.

  • The Juggler wave: can spacecraft default direction be down?