CIU version 157

Questions:

  • Has this been added yet? :up_arrow:

  • In Strobe Light customization screen: how does Phase option work? I stacked multiple Strobe Lights and tried it but didn’t really notice a difference.

  • Does private multiplayer rooms count towards GEN highlights?

  • Why does clean sweep bonus count at Bend/Kick it like Beckhen waves where player does not destroy all footballs? Isn’t clean sweep bonus supposed to be awarded when player destroy everything possible in a wave?

  • When I get a new message while viewing another message the game close it and I have to click on it again. This can be annoying when someone assigns missions every couple of seconds(by using view mission outcome feature). I wonder if you can make the game not close the message I am viewing when I get new messages?

  • I noticed a side effect happening after this change was made; slobs now doesn’t move in the same position like before:

    How does pulling slobs faster affect their movement?

  • Why pecking order sometimes get awarded as soon as all enemies are killed in its group and sometimes wait to the end of the wave?

  • Why some waves like Tower of Power & Choo choo! takes some time to finish even though player already destroyed everything?

  • How many variants of emotes are made for The Printer wave? And what are the chances of each one appearing?

Bug reports:

  • I logged-in at Nov 04 2025 but didn’t receive my daily stipend. However I also received it twice at Feb 21 2026.

  • When you change color theme the word “HeroCam™” that is above the callsign in galaxy map screen doesn’t change colors until you logout/login again.

  • Cluckwise-Anticluckwise & The Roundabout waves: I think these enemies should be prevented from appearing on said waves:

    1. Gray metal-suit chicken because it bounce a lot which makes it almost impossible to kill it with weapons like Riddler & Photon Swarm when enemies speed-up.
    2. Coward chicken because of the same reason above.
    3. Slob chicken because its slow movement make it sometimes move through the barriers(only in Cluckwise-Anticluckwise wave).
  • When you hit the gear barrier immediately after spinning it doesn’t make a sound while being hit. This was tested with Riddler weapon.

  • When hitting chickenaut fast with Plasma Rifle weapon sometimes it doesn’t make a sound when destroyed. This happens with high FP where you can one-shot it.

  • Chick heavy gun: I noticed that after it fires and I spin around it sometimes it immediately aims at me without doing the spinning animation. This was tested in Chicken Exponentiality boss.

  • Energy Fences wave: if an enemy has key glow and it goes down the glow disappears immediately.

  • I wonder if slobs should be banned from “Shower Head” wave? Because the change that was applied about pulling them quicker at the edges made them almost impossible to dodge at said wave.

  • Tribute wave: when the fester that comes from left/right side has a key the glow can be seen from that side as soon as the wave starts. Can you move the fester further from the edges like how you did in Water Fountain wave?

  • When flying Squawk Block missions with frozen environment using non-VF spacecrafts the hud at top-left can be very hard to read due to the frozen effect. Could you make player huds not be affected by frozen environment?

Idea suggestions:

  • Could the sound change depending on other seasons where the boss is themed(Thanksgiving - Summer)?

  • Should “CIU” title be added at the beginning of “Darkness Music” & “Thundercluck Boss Music” names? These are the only 2 tracks left without a CI game name.

  • Droid Raid missions: can red herring cuisine have a rare chance to appear in bubbles? Would be a nice easter egg like how boss rushes rarely appear in hybrid missions.

  • Pecking Order HUD: can the sign that appears on enemies be numbered according to their amount? For example if there are 9 enemies the sign will say 9 on the first enemy then 8 on the next one and so on until it remains to 1. This however should not be applied to all pecking orders, only for the ones from 4 to 9 enemies long like in Chicken Interception wave.

  • When setting “User Interface” in a color theme to 4 then selecting an item in mission config the checkbox gets very bright that the item is almost invisible. Could you make the item instead be colored black like how it is at the menu in the left so it would be more visible?
    This is how it looks like before and after being selected: image image and this is how I want is to look like when being selected at config slots: image

  • In color theme customize settings: can you add accumulator heat style preview next to the overdrive one? It’ll be more helpful since they look different than each other:

  • Missions > Assignments: I always tend to clear missions at the bottom of the list because those are the ones that expires first. My suggestion is can you add a new “Sory by” feature that does the opposite of “Date added”? It will add the “older” missions that were assigned first at the top of the list and the “newer” ones assigned later at the bottom. This will be helpful in saving the time to scroll down to the bottom of the list everytime I open it.

  • Player config preset menu: can you allow rearranging config presets by drag & drop feature?

  • Chick Gatling Gun firing only one egg at Feather Clumps wave seems too easy compared to Chick Lasergun firing a long laser. Can Chick Gatling Gun fire eggs 3 times in a row instead?

  • Can :hamburger: icon at bottom-left hud change in seasonal contents according to their default cuisines? Like :candy: at halloween & :soft_ice_cream: at summer.

  • Player config preset menu: can there be a sign added on the last used preset as a reminder? This can be helpful if player has lots of presets for customized configs.

  • Can bosses that does laser attacks such as Superchick, Henperor & Crab 2.0 do the their next attack immediately if the laser attack is destroyed by weapons like Absolver, ICBM or Missile?

  • Can assigned missions’ expiration time be increased by one day for CHL players?

  • Feather Field missions: can you make the chance of each wave’s appearance(Floating Feathers - Henpire Ambush - Feather Clumps) be the same(33.3%)?

Wave tweaks:

  • The Tree of Life wave: can bomb barrier speed increase depending on difficulty? Also can the enemy that spawns from the giant egg in the middle be selected from the miniboss tier?

  • Laser Matrix, Chicken Interception & Chick Loop waves: can waves have mirrored variations?

  • It’s Your Birthday! wave: wave name doesn’t really fit since birthdays doesn’t happen everyday. How about “Birthday Presents” instead?

  • Vacuum Cleaner wave: can barrier movement when opening be faster?

  • Radial Assault wave: can you make the distance between anomalies bigger? It’s difficult to aim at a specific one when they’re close to each other. Also when enemies speed up it gets almost impossible to kill all of them even with max power due to anomalies taking time to change player direction. I wonder if anomalies could act faster on that wave?

  • Tower of Power & Pop Till They Drop waves: can next tower/enemy spawns as soon as previous one is destroyed?

  • Dive Bombers wave: can 2nd bomber starting direction be randomized instead of being the opposite of 1st one? Also can you reduce enemy difficulty handicap?

  • Thorny Tendrils wave: can balloon chicken be prevented from spawning? It can easily fall when being in bottom tendrils + could ruin pecking order bonus. Also wave needs multiple variations of tendril movement.

  • The Juggler wave: can spacecraft default direction be down?

  • Love at First Sight wave: can enemy + barrier speed increase depending on difficulty?

  • Eye of Sauron wave: can anomalies’ direction be diagonal instead?
    Like this:
    :down_right_arrow: :down_left_arrow:
    :up_right_arrow: :up_left_arrow:
    Instead of this:
    :down_arrow: :down_arrow:
    :up_arrow: :up_arrow:

  • Ribbit! wave: can you remove initial firing delay from festers?

  • Under Pressure wave: can you prevent gray metal suit chicken from appearing? It takes longer to get damaged with some weapons when being at the edges which makes the wave last longer hence player won’t be able to collect some collectables.