Can you also remove initial firing delay from The Hen House, The Fortress, Bullet Rain & Panzer Strike waves?
Can the same be done for Chequerboard Strut/Promenade & Spoonfuls waves? In other words can the spawner spawn enemies faster depending on difficulty?
The Trampoline wave: is it possible to increase the amount of allowed enemies onscreen by 2?
Cluckwise-Anticluckwise wave: can you make spinning barriers speed increase depending on difficulty? Because when enemies speed up at elite missions there’s not enough time to destroy all barriers.
Tribute wave: can you increase Fester speed depending on difficulty?
Swimming in Space wave: can next enemy group spawn as soon as previous one is killed?
Slobs at Pa-chick-o Machine wave gets pulled to the edge so fast that you don’t even get a chance to shoot them. With weapons that doesn’t pass between the barriers like Plasma you are kinda forced to let Slobs pass or they crash into you.
Magnetic Manipulator boss: can attack speed increase depending on difficulty? I know this is already the case for “storm” attack, I am talking about the other ones.
The Ice Cream Factory wave: can you reduce enemy difficulty handicap?
Armored Division & Tower Defense waves: can enemy speed increase depending on difficulty?
CI3 DLC: can Another UCO Sighting & Close Encounters bosses fire more times depending on mounted skill?
CI4 DLC: can It’s The Mother-Hen Ship(boss #3) fire more bullets depending on mounted skill?
CI5 DLC: not sure if this is a bug but at wave 76 when saucer chick’s bullets hit the terrain it disappears.
To Infinity and Beyond wave: can moving direction of 2nd phase be randomized instead of always being like the 1st one?
Also I completed all galaxy missions:

New galaxy when?