MAIN CHANGES
New waves!
To ease testing, all invasion waves have been replaced with the new designs.
Looking forward to comments about wave design and difficulty. Currently, all waves appear starting at 0% difficulty. Do try them out under various difficulties, don’t just always slap on 100% + SSH.
I ran out of time for this update (I want v.154 to be out two weeks before Easter). Expect more waves to be added in v.155.
Also, I lost the links to the original suggestion posts for a couple of waves. Please let me know if you’re not credited properly (check Known bugs & new features )
You can skip/warp around waves: Press SHIFT
+keys 0
-9
, -
, =
to set chapter (from 1 to 12), or press 0
-9
keys to set wave in chapter (from 1 to 10).
Download the BETA from: https://universe.chickeninvaders.com/files/CIU_BETA_v154_3_0.zip
You can link your existing account that you normally use. Progress on the BETA server is completely separate from the LIVE server. It’s based on a database snapshot when the previous version was released, so your progress will be rolled back slightly (when compared to your live account). And, when the new version is officially released, any progress you made on the BETA server will be lost. Also, any translation changes will also be lost.
Multiplayer games will work, however note that your network connectivity will not be correctly detected by the BETA server (I think it will always say “Port-restricted cone NAT”). If there is a discrepancy between detection and your actual NAT type, then you will not be able to join some multiplayer games (even if they are listed). If the discrepancy lies on the host side, then none of the guests will be able to connect.
20 Likes
Please, Quickly post a gameplay of the new waves friends!
Ok.
Noticed when shooting the switch with full charged Absolver Beem deals less damage than it normally should. Intended?
Also, why it isn’t available yet?
And what happened to The Saga Begins on Google play? Has it been rejected?
Also, I couldn’t kill all the enemies in Mushroom Cloud wave without special weapons. It takes about 17 seconds to end automatically maybe 30 seconds would be enough?
3 Likes
Thorny Tendrils
If your first instinct is to touch the anomaly at the top, then you’ll be stuck facing down with no other way of flipping yourself up, even if you die.
I suggest fixing this because if you don’t have any superweapons on you, woe to you.
Also, I could be wrong but I noticed before the top tendrils manage to fully enter the screen, if any barriers were destroyed, the remaining ones will connect with each other, causing them to immediately (I mean ridiculously fast) shift to different positions which in turn can cost you a life.
4 Likes
Ok
Let’s go to test new waves!
it will be cool to have in this beta a mission only with the new waves. just to be able to try all of them
I miss that
sorry
all missions in the beta have been replaced in the new ones, just start any mission and you’ll get the new stuff right away
Yeah, There we go! NEW WAVES!
Wave: The Printer
The curved section of the printer goes low enough to hit the player (93% difficulty. I was using a Legendary 101).
2 Likes
What? Episode 1 DLC still not avaliable!
new emotion, and new kind of wave new elements, some of them on higher difficulty will be some kind of challenge
should we have two danger zones at the bottom of left and right sides of the screen? The barriers seem to appear suddenly there.
edit: wave Claw Machine
1 Like
Egg Carton wave. How do I know which side falls off first?
2 Likes
I think that it should have a safe zone,
or we can make the danger zone appears at where it falls first (does it have 2 variants?)
how to kill the remaining in this wave without beam or any special weapon?
P/S: realize the “gear” in the middle can roll back again.
1 Like
You need to shoot on that uh… “gear” to spin those, then you can shoot the chickens.
We must focus on these new waves.
And playing well
No. That indestructible barrier doesn’t appear suddenly. And it requires a Safe Zone placed in the middle-bottom edge of the screen instead of 2 Danger Zones on either side bottom edge of the screen, it will be similar to the “Under Pressure” wave.
This gear barrier with orange light thing doesn’t count for damage. It counts for one hit per bullet, just like Dr. Beaker’s papers.
1 Like
In wave “Love at First Sight”, Safe Zone must be replace into Anomaly Zone and add big Danger Zone in middle screen, it will be same as wave “Tangled Mess”.
1 Like