Today, we’re finally starting to talk about 2020, that year had COVID spread, did that slow the development? Did that fastened it? That’s we’ll see today!
Version 32
Not that much of new stuff were there, “drag & drop” feature was added to the mission config, which means you can drag an item and drop its copy into a slot using a mouse, that’s it.
Version 36
2 new stuff:
Crazy Squeaker
Absolver Beem
The difference here is that Absolver Beem had a different pitched sfx.
Meanwhile
we take a return to the weapon balancing series, with it being finished.
Now iA’s turn to implement the community ideas!
Weapon Rework Implementation into the Game
Version 38
This update featured mainly Re-worked Lighting fryer, with the ability to make a chain with enemies to damage further ones.
Now it’s not just a long-ranged weapon like laser, it has its own ability…
Version 39
Pausing slightly from the new rework, this update had Wester Easter season content, same as reskins from v31 but it’s more limited for example:
Chickens CI5 Bosses couldn’t be re-skined, CI5 reason is understandable but for the normal chickens…
Let’s think as iA to see why they were no normal chickens skin in Universe although there are 2 skins for the previous episodes:
CI3 is a chick, and we already have chicks in the game, so we’re not gonna reskin to chicks to avoid confusion.
But what about the rabbit? IMO, I don’t see any issues aside from the head, if there were different 3 expressions (like in-game ones) this might slove the problem, but iA didn’t have time for that.
So the chickens remained unskined…
By the way, Super Chick hasn’t been reskinned to “Feather Brain” we all know.
Version 40
A new weapon rework approached!
Ion Blaster!
One minor thing that changed that instead of Ion Blaster having 2 bullets for “big” version, it now has a big one instead.
Aside from the rework, more stuff were added, a button for unmounting mission config slots, New slot for boss music, etc…
Version 41
2 of 2 stuff, 2 bosses, 2 weapon reworks, too
For the Rework, we had:
Neutron Gun
Utensil Poker
Few values were changed in damage, etc… For the bosses, we have:
Chicken Exponentiality
Egg Cannon Cannon Cannon Cannonade
For the first one, think about it if CI5 had its own Chicken Multiplicity, within that, the first boss is Henperor’s Appreciate, but it has a new move!?
Yes, he can now move around! It may not be that big, but for me, it looked great, like finally that boss isn’t frozen anymore!
For The Egg Cannonnade, it’s a funny story, in short, it’s straight up from a meme:
Now this is canon!
Another thing is that the Egg Cannon had to be re-rendered to make the new fight and obviously there won’t be problems of that small change, right? Version 43
Back to weapon rework with… ““Positron Stream”
One of the main changes is the beam is now transparent:
Aside from this, Hero Quips were added, which means, the pilot in ship will sometimes comment about events in-mission.
Version 44
More quips, Plasma rework, and finally: Customizable Hardpoints!
Back then, hardpoints had the same position, colors and couldn’t be changed but this update changed that.
With even new Ghost Trail hardpoint, yes, it’s this one:
Version 45
New wave feature “Anomaly zone”, you know what does that mean? New waves!
Aside from this, new paintjobs were added, Magnetic Manipulator got colored depending on environment.
Version 47
Photon Swarm got a rework!
New color gifts to it with a new ability to home into enemies.
Version 48
Every single weapon has finally got reworked! Except for…
Absolver Beem, aside from the reworks, new “CI3” exhaust was added, Near Overheat feature to many weapons.
Version 49
There was issue that made the weapons NEVER overheat, it got fixed that update, but hey, that’s not it, introducing:
Weapon Data SpreadSheet
This is the weapon data spreadsheet, it includes values of many stuff about in-game weapons, the values can be changed by players to experience their own “rework”.
Another note, you can still use this sheet, even after there are anti-cheats, you won’t get banned.
Version 51
Now that sheet can be applied to the game, some more customizations, etc..
Version 52
A wave of waves have approached!
All what’s this update about is new waves. In first, it was going to be a random boring update with no new content, but, iA added more stuff with in plan to resume the wave waves as it’s been a while.
That’s it.
Version 53
Of course, the weapon data should be used for something, some reworked values for weapons, Also, more features:
Environments now actually do something instead of just being visual.
New mission “Feather FIeld” and with new missions, new boss!
For the environments, the bg strikes were removed, for the boss, it’s seen before. It’s literally the reskin of Super Chick from CI4 Easter:
There aren’t any differences compared to the current one, with that, we end this year, it had many updates and slowly adding the long-waited CHL, will the Early Access finally end next year?
I will say it although 2020 was bad for a lot of people but this time we couldn’t outside instead we stayed home this time innovated us to use technology (even if it way in bad way or in good way) some people learning designing and programming started their small projects well 2020 for CIU had a lot of changes and people communicate so ye 2020 played great role for CIU changes and development