Early Access version 51

MAIN CHANGES

Mainly weapon tweaks, bug fixes and quality-of-life changes.

Weapon data can be now overridden. See 📊 Weapon data spreadsheet for more.

In other news, yesterday UHF recruits exceeded 1,000,000 flown missions in total. The recruit to precisely fly mission number 1,000,000 wins… absolutely nothing.

Bug/Idea medals will be awarded later in the day (even after your medal is awarded, you’ll need to re-connect to see it). :warning: Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).

COMPATIBILITY

You will lose:

  • any in-mission progress
  • any graphics options you have configured (under particular circumstances, all menu options could be lost)

CHANGELOG

:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users that haven’t logged in in the past 4 weeks and have less than an hour of playtime.
  • :bulb: Absolver Beam: Firing interval reduced to 0.200 (was 0.125) (@thisistrueuser :medal_sports: Idea)
  • :bug: Positron Stream: Applied overlooked damage values (from v.50) Damage progression: 200 280 360 440 520 600 680 760 840 920 1000 1240 (@EmeraldPlay :medal_sports: Bug)
  • :bug: Boron Railgun: Impact flares are now colored the same as muzzle (source) flares (@thisisamericanuser :medal_sports: Bug)
  • :bug: Fixed typo in Mass Condenser description.
  • :bug: In-mission pause menu: Screenshot mode is no longer cancelled by any key press (just mouse clicks and primary fire) (@thisistrueuser :medal_sports: Bug)
  • :bulb: Competitive missions: “Safe” end session now lasts up until first damage (was previously until first kill).
  • :bulb: “Vending Machine” wave: Barriers are now indestructible. Cowards are prevented from spawning. (@Kylo-Hen :medal_sports: Idea)
  • :bug: Fixed disconnections from server when enemies are killed after last life is lost (@VerMishelb :medal_sports: Bug)
  • :bug: (v.50 fix was incomplete) Inbox now correctly selects an initial category to display, even if there are no unread messages (@thisisamericanuser :medal_sports: Bug)
  • :bug: Hall of Fame: Top Squadrons: Fixed apparently duplicate data (actually, partial day data) for day on which server started up (@EmeraldPlay :medal_sports: Bug)
  • :gear: Weapon data can now be overridden by an external Excel file.
  • :bug: Enemy drops RNG is now repeatable even if player fires during wave introduction.
  • :bulb: Re-enabled key dropping from “pointless” enemies during competitive missions (unsure as to why it was disabled in the first place).
  • :bulb: 120th Anniversary mission is now competitive (up to 4 dis/reconnections allowed), but without repeatable RNG (@BoggY :medal_sports: Idea)
  • :bulb: Skills are now disallowed in competitive missions (@gabytzu :medal_sports: Idea)
  • :bulb: Non-competitive missions no longer have repeatable RNG.
  • :gear: 120th Anniversary mission leaderboards have been reset.
  • :bulb: Mission Config screen: The same music can now be mounted in wave & boss music slots (@TheChickenBoss128 :medal_sports: Idea)
  • :bulb: Darkness missions: Make starfield 10% darker.
  • :bulb: Darkness missions now have their own music (@BoggY :medal_sports: Idea)
  • :bug: Corn Shotgun: Smoke puff is now white when firing popcorn (@CrashBandicoot :medal_sports: Bug)
  • :bug: Increased vertical beam limit by 10% to minimize cases where the endpoint becomes visible during screen shakes (@thisisamericanuser :medal_sports: Bug)
  • :bug: Multi-kill bonus: Now awards 250 points for each of the first 10 enemies, then 275 for the next 10, then 300 for the next 10, etc. (@Fractorial :medal_sports: Bug)
  • :gear: Bombers: Fractional power levels are now disabled (limitation of loading data from Excel).
  • :bulb: Utensil/Laser/Neutron overdrive is now 50% (was 100%) (@harakat :medal_sports: Idea)
  • :bug: Fixed “More Chicks ‘n’ Chickens” wave title never appearing (@Francis :medal_sports: Bug)
  • :bulb: Renamed “More Chicks ‘n’ Chickens” to “Chickens ‘n’ Chicks”.
  • :gear: Renamed weapon classes to match in-game names (Utensil, Vulcan, Boron, Positron, Riddler)
  • :bulb: Plasma Rifle: Area-of-effect outermost damage is now 20% of innermost damage (was 0%) (@Francis :medal_sports: Idea)
  • :bulb: Plasma Rifle: Area-of-effect innermost damage reduced to 40% of main beam (was 50%)
  • :bulb: Paint screen: “Texture” is now listed before “paint” and “density” for a given customization.
  • :new: Added “cockpit trim” customization option (@thisisamericanuser :medal_sports: Idea)
  • :new: Added “screenshot” button on galaxy menu (@Fractorial :medal_sports: Idea)
  • :bug: Fixed bug: “Big Chicken”/“It Gets Cold in Space”/“Iron Chef”/“Space Crab”/“Henperor”/“Twice Infinity”/“Special Forces”/“Party time”/“Superchick” boss won’t drop anything if centerpoint is outside screen.
  • :bulb: “The Weakest Link/The Strongest Link” wave: barriers are now indestructible (@lbekeneb88 :medal_sports: Idea)
  • :bulb: “The Weakest Link/The Strongest Link” wave: barriers are now denser so spacecraft can’t fit between them.
  • :bulb: “Do Not Cross”/“Lethal Connections” waves: barriers are now indestructible (@EmeraldPlay :medal_sports: Idea)
  • :bulb: Spawned/collected stats are now held separately for gifts and atoms (previous “powerups” stats are now lost).
  • :bulb: Enemy repelled-by-damage force reduced to 250 units (was 300) (@thisisamericanuser :medal_sports: Idea)
  • :bulb: Collected food point value is now 3x (@1galbatorix1 :medal_sports: Idea)
  • :bulb: Gift point value is now 2x.
  • :bulb: All barrier point values reduced by 50% (@1galbatorix1 :medal_sports: Idea)
  • :bulb: Planetary Egg City: Beam warning time increased to 1.5s (from 1s) at 0% difficulty, minimum is now 0.5s (was 0.4s). Hitbox reduced by 35% (@BoredCelestial :medal_sports: Idea)
  • :bug: Corn Shotgun: Popcorn impact sparks are now white (@thisisamericanuser :medal_sports: Bug)
  • :bulb: Overdrive is now engaged with a double-click (@1galbatorix1 :medal_sports: Idea)
  • :bug: In-game pause menu: ESC now just leaves screenshot mode instead of closing entire menu (@Fractorial :medal_sports: Bug)

BACKUPS

You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders). :warning: Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.

19 Likes

Awesome, let’s see the new Planetary Egg City!

2 Likes

Maybe the new darkness music should be available in the shop

15 Likes

Now will be great if the draknesst chicken appear in these missions :smile:

3 Likes

hmmm, is the cursor supposed to be here or…


if not, I suggest hide it too.

4 Likes

@InterAction_studios the music restart playing at boss time.

Also some ideas:

  1. The enemies in Play Both Sides wave move with the metal with the same speed too

  2. The new darkness music should be buyable at the store.

  3. When the player collects a specific number of food it affects the weapon overheating it will be reduced.

  4. It’s nice the the overdrive got reduced by 50% but I still think that there should be features that should reduce it more:

    1.Make it rely on Engines/Reactors/Heat Sinks as I got the best stuff so it should affect it:

    Best stuff

    1. Add a Mountable item that’ll reduce it when used.
  5. Add a Spacecraft paint saver, so it saves out paint from if we want to copy it to another Spacecraft.

  6. The hitbox of H&C Spacecrafts should not be reduce according to its rarity because it’s really annoying at collecting with that tiny hitbox.

Dark Chicken! Ideas for the future of CIU

3 Likes

i dont like this, but surely I just gotta get used to it

1 Like

Keep the Darkness missions ambient music for bosses? (Or maybe make it more intense?) (Idk why, but i like that ambient, it sound like a terror game)

3 Likes

Picking a power up removes overdrive state.
This may be a problem in hard missions

Why i can find Darkness Missions in Suns?

11 Likes

Oh sweet, right on my buttday(birthday). Let’s see how this goes.

1 Like

I still haven’t spent much time on the new version, but I’m having a lot of fun modding the values of weapons and making Utensil Poker fire like a machine gun, video coming soon.

Also, Happy Birthday Davy! Here’s a Party Bomber for ya!

11 Likes

What if the Sun aura color affects the bossa nova aura too?

If it is a Boss rush without sun, the aura color will stay default (as it is rn, red)
(It would be good if it affect The bossa nova color too)

3 Likes

Corn Shotgun have no overdrive is intended, right?

5 Likes

Right, they should be in the darkest corners of the cosmos.

1 Like

@InterAction_studios The Boron impact flares (and muzzles) are somehow pink instead of yellow, bug or normal?
image

2 Likes

Because your hero were temporary blinded for looking directly at the sun :wink:

Does the rarity of a Bomber Spacecraft increases the speed of it or only reduces its hitbox?

Both.

1 Like