Early Access version 45.2


New waves! These make use of a new wave feature called “Anomaly Zone”. It is strongly recommend that you select a skill that shows zones until you familiarize yourself with the new enemy layouts.

Also, some new customization options.

Bug/Idea medals will be awarded later in the day (even after your medal is awarded, you’ll need to re-connect to see it). :warning: Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).


You will lose:

  • any menu options you have configured
  • any in-mission progress
  • any graphics options you have configured (under particular circumstances, all menu options could be lost)


:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Compiled with LLVM.
  • :bug: (v.39 wasn’t properly fixed) Fixed bug: Laser fence sound (e.g. “Caught in the Crossfire”, “Electrifying Descent” waves) is overwritten by Plasma sound (@Sufi :medal_sports: Bug)
  • :bug: Fixed “dodge” quip typo (@VerMishelb :medal_sports: Bug)
  • :bulb: Ion Blaster: Weak projectile now deals 165 damage (wasn’t applied in v.44 @marksam123 :medal_sports: Bug)
  • :bug: “Laser Scope”: removed black customization color (@BoggY :medal_sports: Bug)
  • :bulb: Removed “All-time best result” from missions that can only be flown once (@Francis :medal_sports: Idea)
  • :bug: Auto fire rate calculation for bombers now uses actual pylon firepower (not raw :zap:power) (@GgWw1175 :medal_sports: Bug)
  • :bug: Plasma Rifle: Fixed incorrect “miss” sound frequency (only until a target is hit) (@Sufi :medal_sports: Bug)
  • :bug: Firepower-related quips now only appear when actually gaining firepower (rather than just switching from weapon to weapon) (@Sufi :medal_sports: Bug)
  • :bulb: “Ghost Trail”: Default density is now 50%.
  • :new: Added “Single Digits” wave (starts appearing at 40% difficulty).
  • :bulb: “Ghost Trail”: “Shrinking” customization now also supports magnification (you must re-adjust any existing units) (@BoggY :medal_sports: Idea)
  • :bulb: Asteroids/meteors are now worth 250/500/1000 points.
  • :bulb: “Meteor Storm” missions: Grazing bonus has been doubled. (@OneWingLunarian :medal_sports: Idea)
  • :bug: “Super Chicken” boss: Beam warning now ends exactly just as beam fires (@johnmcfly3051 :medal_sports: Bug)
  • :new: Added “Color blind” mode (@Alucard :medal_sports: Idea)
  • :bug: Customization screen: Fixed stale checkbox state when “trash can” icon is selected (@BoggY :medal_sports: Bug)
  • :bulb: Added more quips.
  • :new: Added “Double Helix” wave (@00ga :medal_sports: Idea)
  • :bug: Inbox: Current message is no longer cleared after “you’ve flown this mission before” is shown (@Daxxxis :medal_sports: Bug)
  • :new: Müller family: Added new fuselage paintjob (@BCMediaPlayer :medal_sports: Idea)
  • :new: Added spacecraft “exhaust idle size” customization option (@BCMediaPlayer :medal_sports: Idea)
  • :bug: Capped “Ghost Trail” density at 100fps.
  • :new: H&C family: Added new tailwing paintjob
  • :new: Müller family: Added new pod paintjob (@BCMediaPlayer :medal_sports: Idea)
  • :new: Müller family: Added new wing paintjob (@GgWw1175 :medal_sports: Idea)
  • :new: Strobe lights: Port/starboard (left/right) color is now individually customizable (@Traveller :medal_sports: Idea)
  • :bug: “Last seen” status is no longer shown for pending contacts (@trueuser :medal_sports: Bug)
  • :bulb: “Egg Cannon Cannon Cannon Cannonade” boss: Limited egg shotgun speed to 150% difficulty.
  • :bulb: Charity never awards any points, is only given provided a life has been lost, and is numerically limited to the wave number (@505 :medal_sports: Idea)
  • :gear: Added support for Anomaly Zones.
  • :new: Added “The Trash Compactor” wave (starts appearing at 60% difficulty).
  • :new: Added “Shear Stress” wave (starts appearing at 40% difficulty).
  • :bug: “Ghost Trail” is no longer visible between dying and newly spawning (@trueuser :medal_sports: Bug)
  • :gear: Positron Stream: Reduced maximum splitting reach to 1/3 of screen width (was 1/2)
  • :new: Added “Play Both Sides” wave (starts appearing at 30% difficulty).
  • :new: Added “Tangled Mess” wave (starts appearing at 50% difficulty).
  • :bug: “Magnetic Manipulator” boss also ‘wears’ red asteroids on “Hot+Electric” environments.
  • :bulb: “Magnetic Manipulator”'s helmet is now also colored red in “Hot/Hot+Electric” environments (@youraveragegrant :medal_sports: Idea)
  • :gear: Added support for in-game system announcements to all inboxes.
  • :bug: Fixed in v45.2: Text overlap in “Options/Gameplay” menu.


You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders). :warning: Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.


Before anyone complains, the v.45.2 update is still not ready for download. Soon.


How tired are you? :sweat_smile:

Also, curious to see what the Anomaly Zones are.


The perfect update for Ion Blaster, omg i’m so hyped!!!


I will test it later, because im very busy this time, i cant wait for test it!

Do you mean that?


Yes he meant that.

I think I’ll take a wild guess and think that the anomaly zones are placed where gravity is altered.

1 Like

Ok, v45.2 is now available for download.


Ey, my guess was right!

Can someone post new waves here? Just mark it as “spoiler” so people can choose to see it themselves. I’m kind of busy at the moment to play, but wouldn’t mind seeing it.


Still messed up??


Playing them yourself is more fun

I got 2/6

Shear Stress


Tangled Mess



Fixed in v.46. At least this time it’s just cosmetic.
:medal_sports: Bug


Well this exhaust is… big
Pretty cool tho


Shouldn’t colorblind mode be in graphics section?


I debated this, but I decided it fits better in gameplay. But just barely.