MAIN CHANGES
New content (waves, specifically)! Hard to believe, I know. I originally didn’t intend for it to become this massive thing. I merely wanted to add a couple of new waves to the game, because (i) it’s been a while and (ii) there’s a long upcoming period during which adding new content will not be a priority. After the first 2-3 waves, however, I kept adding more and more because (i) I re-acquainted myself with the wave creation code, so my efficiency increased (for a similar reason to why working sets, cache warming and economies of scale are a thing) and (ii) great new ideas kept coming in from you guys. It almost killed me, but I crammed in as many as I could (a few more will appear in the next update).
Encountering some of these new waves ‘naturally’ in missions is hard, so if there’s any demand, I’ll create a special mission that includes all of them. That’ll have to wait until v.53, however, because there’s currently no support for this and I’ll have to hack a special case into the code.
There’s also a new type of daily challenge named “Weapons Training”. Despite what its name might suggest, it’s not actually related to WBP – instead, it’s an alternative type of daily mission where you are forced to use a different weapon on each wave. It generates randomly with a 33% chance, so it might be a few days until you see it.
The downside of all this was that I didn’t have any spare time to work on anything else (namely, actual weapons balancing). That will also wait until v.53
Bug/Idea medals will be awarded later in the day (even after your medal is awarded, you’ll need to re-connect to see it). Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).
COMPATIBILITY
You will lose:
- any in-mission progress
- any graphics options you have configured (under particular circumstances, all menu options could be lost)
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
-
Deleted users that haven’t logged in in the past 4 weeks and have less than an hour of playtime.
-
Boron: Muzzle and impact flares are now perfectly colored to match bullet (@minasam123
Bug)
-
Pressing ESC to quit contexts now also obeys the “ask for confirmation” setting (@SonicCrazyExe
Bug)
-
Removed repeatable RNG from non-competitive missions (@VerMishelb
Bug)
-
Added “Merry-Go-Round” wave (starts appearing at 40%) (@Fractorial
Idea)
-
Added “Anode-Cathode” wave (starts appearing at 20%) (@Fractorial
Idea)
-
Added “Slice of Chicken Pie” wave (starts appearing at 50%).
-
Added vanishing effect to Alien Container.
-
Added “On the Radar” wave (starts appearing at 30%) (@Fractorial
Idea)
-
Egg Cannon Cannon Cannon Cannonade boss: Fixed scaling of laser ring (last phase) (@vinhso
Bug)
-
Removed bUseNetRandom parameter (it’s now automatically calculated).
-
Disallowed equipment is no longer listed in the “potentially mountable equipment” hint (@BoggY
Bug)
-
Fixed bug: “Grill Hero” medal not awarded for exactly 10,000 food (@Francis
Bug)
-
Added “Take a number!” wave (variation of “Enemy Queue”; replaces it gradually over 60%-110%) (@OneWingLunarian
Idea)
-
Added “Windshield Wipers” wave (starts appearing at 50%).
-
Added “Enemy Hurricane” wave (variation of “Egg Cyclone”; replaces it gradually over 70%-120%) (@OneWingLunarian @Francis
Idea)
-
“Gyroscope Malfunction” wave: Difficulty now controls number of simultaneous/total enemies (@Akemisora
Idea)
-
“Chicken Fractals” wave variation is now named “Complex Fractals”
-
Added “Under Pressure” wave (starts appearing at 60%) (@Fractorial
Idea)
-
“Play Both Sides” wave: Fixed cases where bottom small targets would not be hittable by thin forward-firing weapons (@sazonrius
Bug)
-
Music no longer fades before boss battles if both wave & boss music have been customized to be the same.
-
Added “Henn Diagram” wave (starts appearing at 30%) (@Fractorial
Idea)
-
Added “Panzer Strike” wave (starts appearing at 50%) (@Recruit_75
Idea)
-
Replaced “top-10” references with “leaderboards” (@trueuser
Idea)
-
Added “HUD Enemy Health Indicator” equipment.
-
Additional anti-cheating checks.
-
Added “Portal Gun/Portal Shotgun” wave (starts appearing at 20%/60%) (@Fractorial
Idea)
-
Added “Berserkers” wave (@matix524
Idea)
-
Added “Go With the Flow” wave.
-
Speech bubble is no longer hidden by other game elements (@trueuser
Bug)
-
Added “Chicken Highway” wave (starts appearing at 40%) (@SA-GoldenBoss128
Idea)
-
Repeatable RNG is now enabled for appropriate missions (was always disabled in v.51)
-
Added “Weapons Training” daily missions.
-
Restored fractional power levels in Bombers (affects Boron/Corn/Hyper/Photon)
-
Added “Chequerboard Strut/Chequerboard Promenade” wave (starts appearing at 30%/70%) (@Pidgey
Idea)
-
Added “Out of Nowhere” wave (starts appearing at 30%) (@anon51565962
Idea)
-
Added “Droid Slalom/Droid Giant Slalom” wave (@Fractorial
Idea)
-
Added “Cloudy With a Chance of Eggs” wave (starts appearing at 30%) (@OneWingLunarian
Idea)
-
Added “Braided Assault” wave (starts appearing at 30%) (@matix524
Idea)
-
“Pecking Order” bonus now requires a minimum of 5 enemies (was 4).
-
Added “Ricochet” wave (starts appearing at 20%) (@matix524
Idea)
-
Added “Asteroids (no, really)” wave (from CI2).
-
Added “Over the Rainbow” wave (starts appearing at 30%) (@OneWingLunarian
Idea)
-
Mission Config screen: Selecting a slot now correctly makes the corresponding equipment visible in the list (@Netto_JM
Bug)
-
Added “Corridor Shooter” wave (starts appearing at 40% (@xXmlgDiegoXx
Idea)
-
Added “The Fortress” wave (starts appearing at 60% (@Civilian
Idea)
-
Added “Möbius Strip” wave (starts appearing at 50% (@Fractorial
Idea)
BACKUPS
You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU
(including all sub-folders). Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.