Early Access version 53


  • Electric, hot, and massive mission environments now actually affect gameplay in a significant way.

  • Added “Feather Fields” missions and “Feather Brain” boss.

  • Weekly missions are now classified as “hybrid”: 4th and 8th stages are randomly selected from other types of missions.

  • Thorough weapon overhaul based on @GgWw1175’s suggestions.

Bug/Idea medals will be awarded later in the day (even after your medal is awarded, you’ll need to re-connect to see it). :warning: Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).


You will lose:

  • any in-mission progress
  • any graphics options you have configured (under particular circumstances, all menu options could be lost)


:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users that haven’t logged in in the past 4 weeks and have less than an hour of playtime.
  • :bulb: Profile screen: Reordered “Customize” and “Mission Config” buttons (@ScarletCuboids :medal_sports: Idea)
  • :bug: “Asteroids – no, really” wave: Fixed placement of safe zone (@xXmlgDiegoXx
    :medal_sports: Bug)
  • :bug: Fixed bug: Some bosses don’t display “HUD enemy health bars” (@minasam123 :medal_sports: Bug)
  • :bug: Separated foreground effects and UI-related (=topmost) lists (@trueuser @minasam123 :medal_sports: Bug)
  • :bug: “Chicken Highway” wave: Barriers now vanish after all enemies are killed (@Rabbit_Dude :medal_sports: Bug)
  • :bug: Added sound to bomb vanishing (@Fractorial :medal_sports: Bug)
  • :bug: “Cloudy With a Chance of Eggs” wave: Prevented Slobs from spawning (@SonicCrazyExe :medal_sports: Bug)
  • :bulb: Spacecraft painting: Added “Hide other customizations” button (@SA-GoldenBoss128 :medal_sports: Idea)
  • :bulb: “The Fortress” wave: Replaced barriers with “sphere/orb” barriers from CI4 (@Fractorial :medal_sports: Idea)
  • :bulb: Remastered “Shoot the Core” (attacking) barrier (@Tailsko_COTDS :medal_sports: Idea)
  • :bulb: “Panzer Strike” wave: Now uses sphere barriers.
  • :bulb: Mission generator: Skills no longer affect wave types (@Fractorial :medal_sports: Idea)
  • :bulb: “Windshield Wipers” wave: Replaced endpoint egg barriers with sphere barriers.
  • :bulb: “Three-stroke Engine” wave: Made barriers indestructible (@gabytzu :medal_sports: Idea)
  • :bulb: “Merry-go-round” wave: Added second danger zone (@505 :medal_sports: Idea)
  • :bulb: In-mission pause menu now also shows current wave title (@gabytzu :medal_sports: Idea)
  • :bug: Corrected waves where bombs would not vanish if left remaining at the end (“Soft in the Middle”, “Bundle o’ Chicks/Chickens”, “Chicken Roulette/Wheel of Fortune” “Chicken Fractals/Complex Fractals”) (@Fractorial :medal_sports: Bug)
  • :new: Missions in electric environments: Deadly lightning strikes appear randomly (@kokokokos :medal_sports: Idea)
  • :new: Missions in hot environments: Weapons overheat 20% faster (@kokokokos :medal_sports: Idea)
  • :new: Missions around massive planets: Fighters move slower (bombers not affected) (@kokokokos :medal_sports: Idea)
  • :bulb: Tweaked lucrative boost factors: frozen +15%, hot +20%, electric +25%, massive +30%
  • :bulb: “Invulnerability Extension” now only takes effect after being destroyed (@Sammarald :medal_sports: Idea)
  • :bug: “HUD Enemy Health Indicator” removed bars from most bosses and enemies that already have alternate bars (Gatling, Barriers) (@minasam123 @trueuser @xXmlgDiegoXx :medal_sports: Bug)
  • :bulb: “Weapons Training” missions: Starting weapon power is 0/2/4 (easy/intermediate/hard) (@Stardrone :medal_sports: Idea)
  • :bulb: Daily missions: Easy is forced to Rookie skill, Intermediate to Veteran, Hard to SSH (@Akemisora :medal_sports: Idea)
  • :bulb: Added “Massive” icon to mission UI (@Fractorial :medal_sports: Idea)
  • :gear: Added “Hybrid” missions (user-inaccessible).
  • :new: Weekly Challenge: 4th and 8th stages now have a chance of being replaced with another type of mission. Weights: Invasion 100, Comet Chase 100, Supernova 100, Meteor Storm 100, Feather Fields 100, Boss Rush 12.5
  • :bug: Photon Swarm: Corrected outdated store description (@harakat :medal_sports: Bug)
  • :bulb: Feathers generated by bosses now have a consistent screen-space size (i.e., wave zoom is cancelled out).
  • :new: Added “Feather Fields” missions.
  • :new: Added “Feather Brain” boss.
  • :bulb: “Weapons Training” missions: Reduced appearance probability to 1/4 (from 1/3).
  • :bulb: “Weapons Training” missions: Prevented consecutive waves from having the same weapon.
  • :gear: All weapons: Firing interval and time-to-overheat values can now vary by power level (previously, certain weapons had fixed values).
  • :gear: Chainable/splittable weapons: Exposed “time-to-extend-chain” and “penalty-for-multihit” values in Excel.
  • :bulb: Darkness missions: Limited to max 3 stages (was 4) (@gabytzu :medal_sports: Idea)
  • :bug: Absolver Beam: Firing interval is now correctly enforced (was previously ignored)
  • :bulb: Cowards now hold their position until damaged (return to position after 3 seconds), never attack when damaged at 100% health (@Akemisora :medal_sports: Idea)
  • :bulb: Re-introduced Cowards on waves that they were disabled because they messed up the pattern/formation (but are still disabled on waves with limited maneuvering space or where enemies must hold positions due to other constraints).
  • :gear: Absolver: Exposed “damageSharing”, “timeToCharge”, “initialHeatCost”, and “heatDrainRate” in Excel.
  • :gear: Beam splitting mechanic now staggers each beam split to enhance impression of “progressively spreading out”.
  • :bug: Chaining weapons (Lightning): Fixed bug where a 4-node chain would momentarily render an unconnected tail whenever the 2nd node (enemy) in the chain was killed.
  • :bulb: Reworked weapons. See WBP: further weapon balance suggestions (+ test excel sheets) - #4 by InterAction_studios for details. (@GgWw1175 :medal_sports: :medal_sports: :medal_sports: :medal_sports: :medal_sports: :medal_sports: :medal_sports: Idea )
  • :bulb: Remastered giant feather (white/black).
  • :bulb: Absolver now pushes feathers 3x more strongly.


You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders). :warning: Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.


Let’s play!


Oh ye, this update’s gonna rock! Let’s play! :sunglasses:


Real Hype

Yesss! :sunglasses:


The mission count is broken and doesn’t include feather field missions


Found it :leaves::


Yeah :confused: , that was my qualm about displaying information that could easily become outdated. Will fix.


Also noticed that the music stops before that mission’s boss, even though it’s the same.



Fixed in v.53 :medal_sports: Bug

@SA-GoldenBoss128: Argh! Actually, this could just be the randomizer. What is the particular bug you’re reporting?

  1. Can the feathers also be brown like Henterprise?
  2. The color of the Feather Fields Missions should be white.

Why is it affected?


Maybe the black feathers must be on missions which are close to the sun

1 Like

Is it a mission in a “massive” environment? Your spacecraft slows down there.


Good to know, I thought it would work differently

About the Egg City?

No, here: Early Access version 53 - #10 by SA-GoldenBoss128


He’s sharing how these missions look like, i think. (correct me if i am wrong)


Right! Should’ve moved to Chatting Place.

1 Like