Early Access version 53

MAIN CHANGES

  • Electric, hot, and massive mission environments now actually affect gameplay in a significant way.

  • Added “Feather Fields” missions and “Feather Brain” boss.

  • Weekly missions are now classified as “hybrid”: 4th and 8th stages are randomly selected from other types of missions.

  • Thorough weapon overhaul based on @GgWw1175’s suggestions.

Bug/Idea medals will be awarded later in the day (even after your medal is awarded, you’ll need to re-connect to see it). :warning: Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).

COMPATIBILITY

You will lose:

  • any in-mission progress
  • any graphics options you have configured (under particular circumstances, all menu options could be lost)

CHANGELOG

:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users that haven’t logged in in the past 4 weeks and have less than an hour of playtime.
  • :bulb: Profile screen: Reordered “Customize” and “Mission Config” buttons (@ScarletCuboids :medal_sports: Idea)
  • :bug: “Asteroids – no, really” wave: Fixed placement of safe zone (@xXmlgDiegoXx
    :medal_sports: Bug)
  • :bug: Fixed bug: Some bosses don’t display “HUD enemy health bars” (@minasam123 :medal_sports: Bug)
  • :bug: Separated foreground effects and UI-related (=topmost) lists (@trueuser @minasam123 :medal_sports: Bug)
  • :bug: “Chicken Highway” wave: Barriers now vanish after all enemies are killed (@Rabbit_Dude :medal_sports: Bug)
  • :bug: Added sound to bomb vanishing (@Fractorial :medal_sports: Bug)
  • :bug: “Cloudy With a Chance of Eggs” wave: Prevented Slobs from spawning (@SonicCrazyExe :medal_sports: Bug)
  • :bulb: Spacecraft painting: Added “Hide other customizations” button (@SA-GoldenBoss128 :medal_sports: Idea)
  • :bulb: “The Fortress” wave: Replaced barriers with “sphere/orb” barriers from CI4 (@Fractorial :medal_sports: Idea)
  • :bulb: Remastered “Shoot the Core” (attacking) barrier (@Tailsko_COTDS :medal_sports: Idea)
  • :bulb: “Panzer Strike” wave: Now uses sphere barriers.
  • :bulb: Mission generator: Skills no longer affect wave types (@Fractorial :medal_sports: Idea)
  • :bulb: “Windshield Wipers” wave: Replaced endpoint egg barriers with sphere barriers.
  • :bulb: “Three-stroke Engine” wave: Made barriers indestructible (@gabytzu :medal_sports: Idea)
  • :bulb: “Merry-go-round” wave: Added second danger zone (@505 :medal_sports: Idea)
  • :bulb: In-mission pause menu now also shows current wave title (@gabytzu :medal_sports: Idea)
  • :bug: Corrected waves where bombs would not vanish if left remaining at the end (“Soft in the Middle”, “Bundle o’ Chicks/Chickens”, “Chicken Roulette/Wheel of Fortune” “Chicken Fractals/Complex Fractals”) (@Fractorial :medal_sports: Bug)
  • :new: Missions in electric environments: Deadly lightning strikes appear randomly (@kokokokos :medal_sports: Idea)
  • :new: Missions in hot environments: Weapons overheat 20% faster (@kokokokos :medal_sports: Idea)
  • :new: Missions around massive planets: Fighters move slower (bombers not affected) (@kokokokos :medal_sports: Idea)
  • :bulb: Tweaked lucrative boost factors: frozen +15%, hot +20%, electric +25%, massive +30%
  • :bulb: “Invulnerability Extension” now only takes effect after being destroyed (@Sammarald :medal_sports: Idea)
  • :bug: “HUD Enemy Health Indicator” removed bars from most bosses and enemies that already have alternate bars (Gatling, Barriers) (@minasam123 @trueuser @xXmlgDiegoXx :medal_sports: Bug)
  • :bulb: “Weapons Training” missions: Starting weapon power is 0/2/4 (easy/intermediate/hard) (@Stardrone :medal_sports: Idea)
  • :bulb: Daily missions: Easy is forced to Rookie skill, Intermediate to Veteran, Hard to SSH (@Akemisora :medal_sports: Idea)
  • :bulb: Added “Massive” icon to mission UI (@Fractorial :medal_sports: Idea)
  • :gear: Added “Hybrid” missions (user-inaccessible).
  • :new: Weekly Challenge: 4th and 8th stages now have a chance of being replaced with another type of mission. Weights: Invasion 100, Comet Chase 100, Supernova 100, Meteor Storm 100, Feather Fields 100, Boss Rush 12.5
  • :bug: Photon Swarm: Corrected outdated store description (@harakat :medal_sports: Bug)
  • :bulb: Feathers generated by bosses now have a consistent screen-space size (i.e., wave zoom is cancelled out).
  • :new: Added “Feather Fields” missions.
  • :new: Added “Feather Brain” boss.
  • :bulb: “Weapons Training” missions: Reduced appearance probability to 1/4 (from 1/3).
  • :bulb: “Weapons Training” missions: Prevented consecutive waves from having the same weapon.
  • :gear: All weapons: Firing interval and time-to-overheat values can now vary by power level (previously, certain weapons had fixed values).
  • :gear: Chainable/splittable weapons: Exposed “time-to-extend-chain” and “penalty-for-multihit” values in Excel.
  • :bulb: Darkness missions: Limited to max 3 stages (was 4) (@gabytzu :medal_sports: Idea)
  • :bug: Absolver Beam: Firing interval is now correctly enforced (was previously ignored)
  • :bulb: Cowards now hold their position until damaged (return to position after 3 seconds), never attack when damaged at 100% health (@Akemisora :medal_sports: Idea)
  • :bulb: Re-introduced Cowards on waves that they were disabled because they messed up the pattern/formation (but are still disabled on waves with limited maneuvering space or where enemies must hold positions due to other constraints).
  • :gear: Absolver: Exposed “damageSharing”, “timeToCharge”, “initialHeatCost”, and “heatDrainRate” in Excel.
  • :gear: Beam splitting mechanic now staggers each beam split to enhance impression of “progressively spreading out”.
  • :bug: Chaining weapons (Lightning): Fixed bug where a 4-node chain would momentarily render an unconnected tail whenever the 2nd node (enemy) in the chain was killed.
  • :bulb: Reworked weapons. See WBP: further weapon balance suggestions (+ test excel sheets) - #4 by InterAction_studios for details. (@GgWw1175 :medal_sports: :medal_sports: :medal_sports: :medal_sports: :medal_sports: :medal_sports: :medal_sports: Idea )
  • :bulb: Remastered giant feather (white/black).
  • :bulb: Absolver now pushes feathers 3x more strongly.

BACKUPS

You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders). :warning: Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.

25 Likes

Let’s play!

2 Likes

Oh ye, this update’s gonna rock! Let’s play! :sunglasses:

2 Likes

Real Hype

Yesss! :sunglasses:

4 Likes

The mission count is broken and doesn’t include feather field missions
image

9 Likes

Found it :leaves::

2 Likes

Yeah :confused: , that was my qualm about displaying information that could easily become outdated. Will fix.

5 Likes

Also noticed that the music stops before that mission’s boss, even though it’s the same.

4 Likes

2 Likes

Fixed in v.53 :medal_sports: Bug

@SA-GoldenBoss128: Argh! Actually, this could just be the randomizer. What is the particular bug you’re reporting?

5 Likes
  1. Can the feathers also be brown like Henterprise?
  2. The color of the Feather Fields Missions should be white.
2 Likes

Why is it affected?
d

3 Likes

Maybe the black feathers must be on missions which are close to the sun

1 Like

Is it a mission in a “massive” environment? Your spacecraft slows down there.

4 Likes

Good to know, I thought it would work differently

About the Egg City?

No, here: Early Access version 53 - #10 by SA-GoldenBoss128

3 Likes

He’s sharing how these missions look like, i think. (correct me if i am wrong)

3 Likes

Right! Should’ve moved to Chatting Place.

1 Like