Early Access version 43.2


Download hotfix here: ⬇ Download Early Access

:warning: v43.2 emergency update has been released. It’s technically optional, but HIGHLY RECOMMENDED. In fact, it’s VITAL if you make a habit of disconnecting and reconnecting whenever you lose a life.

  • :bug: Fixes desyncing (caused by quips) between client/server when game is disconnected/reconnected after losing a life in order to restart wave.

It also includes the previous v43.1changes:

  • Fixed crashes “could not find object ID” and “Object ID should be X, but is X” (@TUTITEILilovechicken :medal_sports: Bug)
  • :bug: “I must hurry!” quip appearance is now also controlled by “In-game help” option (@BoggY :medal_sports: Bug)
  • “Mark all read button” is now disabled if everything is read.

It also includes the previous v42.2 Hotfix changes:

  • Fixes crash on “Pulsating/Palpitating Grid” and “Wormhole” waves. As a result of this stopgap fix, Cowards can still appear on these waves. This will be fixed conclusively in v.44 (@Sophodot :medal_sports: Bug)
  • Fixes Plasma Rifle damage. (@marksam123 :medal_sports: Bug)

As usual, a lot quality improvements, bug fixes, and some new features. Some highlights include reworked Positron Stream and Plasma Rifle weapons, better inbox management, and hero quips (hero quips are controlled by the “In-game help” option – if you turn it off, then they won’t appear. Also, quip appearance is random – let me know if it’s too rarely or too often).

Bug/Idea medals will be awarded later in the day (even after your medal is awarded, you’ll need to re-connect to see it). :warning: Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).


You will lose:

  • any in-mission progress
  • any graphics options you have configured (under particular circumstances, all menu options could be lost)


:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users that haven’t logged in in the past 4 weeks and have less than an hour of playtime.
  • :bug: Utensil Poker weak projectile now deals 200 damage (instead of 300) (@EmeraldPlay :medal_sports: Bug)
  • :bug: Fixed Party Chicken entrance attacks (was broken due to Exponentiality wave changes) (@youraveragegrant :medal_sports: Bug)
  • :bug: Exponentiality wave: Spacecraft now points upwards again after Henperor is destroyed (@Alucard :medal_sports: Bug)
  • :bug: Exponentiality wave: Special Forces boss now throws correct number of knives (@marksam123 :medal_sports: Bug)
  • :bulb: Exponentiality wave: Now uses CI5 boss music as default. (@OneWingLunarian :medal_sports: Idea)
  • :gear: Icon is now added via ResourceHacker rather than IconInjector.
  • :bulb: “Mysterious” boss now starts appearing at 50% difficulty (was 0%).
  • :bulb: “Mysterious” boss is now 20% slower at 100% difficulty (i.e., -28% on SSH) (@Nikito :medal_sports: Idea)
  • :bulb: “Egg Cannon Cannon Cannon” boss now starts appearing at 80% difficulty, but Invasion missions (only) probability of appearance has been reduced to 75%.
  • :gear: The game will now upgrade your configuration settings (“Options” menu), but only from the immediately previous version, and only if the data layout hasn’t changed between the two versions.
  • :bulb: Neutron projectiles now do 175/350/550 damage.
  • :bulb: Wave variations now have their own distinct names (@OneWingLunarian :medal_sports: Idea)
  • :bug: Egg splat size is now proportional to egg size (@thisistrueuser :medal_sports: Bug)
  • :bug: Egg Cannon Cannon Cannon: fixed blind spot in 2nd phase (@thisistrueuser :medal_sports: Bug)
  • :bug: Fixed bug: Exponentiality wave: Newly spawned Assassins that are damaged on that same frame are rendered at (0,0) for a single frame (@lbekeneb88 :medal_sports: Bug)
  • :new: Added “last seen” to Contacts.
  • :new: Added “last active” and “assignments flown” to Squadron members (@Vior3l @Elfkiller :medal_sports: Idea)
  • :bug: Fixed “unit(s)” plural usage (@minasam123 :medal_sports: Bug)
  • :bug: Fixed “Result assessment” tooltip (@Francis :medal_sports: Bug)
  • :bulb: “Bubble Rings” wave: Prevented Assassins from spawning (@gabytzu :medal_sports: Idea)
  • :bulb: Fleet Loadout screen: Slots for which there’s only one choice will be automatically mounted upon selection (@GoldenBoss128 :medal_sports: Idea)
  • :bulb: “Chicken Exponentiality” wave: Special Forces / Party chicken: Reduced health -50% (at 0% difficulty), -33% (at 100% difficulty)
  • :new: Reworked “Positron Stream” weapon (more translucent texture, beam splits 1/2/4 (max 7 targets), 300% max damage) (@1galbatorix1 :medal_sports: Idea)
  • :bulb: “Yolk-Star” boss: Cowards are now prevented from spawning (@Akemisora :medal_sports: Idea)
  • :bulb: “Shoot the Core” boss: “Gun” barriers now have 400% health. Core fires in longer bursts as more and more barriers are destroyed (@Akemisora :medal_sports: Idea)
  • :bulb: Increased mission finalization delay after final wave to 6 seconds (was 5 seconds) (@gabytzu :medal_sports: Idea)
  • :bulb: “Proximity egg” bullets now have a redder yolk to distinguish them from harmless egg splats (@gabytzu :medal_sports: Idea)
  • :bug: Fixed automatic fire rate of variable-rate weapons (Moron/Boron/Hyper/Corn/Photon) on heavy bombers (@1galbatorix1 :medal_sports: Bug)
  • :bulb: “Chicken Roulette/Wheel of Fortune” wave: Cowards are now prevented from spawning (@Francis :medal_sports: Idea)
  • :bulb: Alien containers now give 2 satellites over 75% difficulty, 3 over 125% (@OneWingLunarian :medal_sports: Idea)
  • :bug: “Yolk-Star” boss: Lightning can now chain off a ray-gun onto the boss’s main body.
  • :bulb: Droid Raid wave variations now have their own distinct names (@Francis :medal_sports: Idea)
  • :new: Inbox is now split into 3 categories: Important, Events, Notifications.
  • :bulb: Inbox: Added “Mark all read” button.
  • :new: Reworked “Plasma Rifle” weapon (damage boost approx. +40% @ level 10, +50% @ level 20) (@1galbatorix1 :medal_sports: Idea)
  • :bulb: “Coolant Canister” now costs 5 keys (@Francis :medal_sports: Idea)
  • :bulb: “Early Access” banner is now slightly translucent (temporary change)
  • :bulb: Galaxy HUD is now slightly translucent (@robert :medal_sports: Idea)
  • :new: Added hero quips (@robert :medal_sports: Idea)
  • :bug: Planet “axial tilt” is now correctly displayed (was previously random) (@robert :medal_sports: Bug)
  • :gear: Stricter callsign validation checks.
  • :bulb: Doubled range of “Poultry Payback” (@Traveller :medal_sports: Idea)


You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders). :warning: Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.


nice version

1 Like

Lets test!

Edit:I dont will fix this


I was playing the Weekly Challenge x) And it was literally my best run ever probably.

Anyway, onto testing everything instead I guess!


There are surely a lot of bug fixes here, nice


Hmmm, The weak projectiles of the forks have been rebalanced correctly, but the strong projectiles still deal 375 dmg instead of 400 dmg, oh and the plasma still deals the same dmg even after this update, Example the 10 firepower still deals 1400 dmg. Thankfully neutron is rebalanced correctly. I didn’t see the position stream yet. I will edit this post later.


I think iA said to keep it this way for this version as well.

Yeah i know.

1 Like

Argh. I’ll need to issue a hotfix. :medal_sports: Bug


Error on Palpitating Grid


My launch mode settings didn’t save, everything else did

1 Like

Same here. The game automatically switches to “fullscreen” if the update is installed.

@InterAction_studios the positron still deals 560 dmg at :zap:9. it was supposed to gain 50 dmg per level.


me too … I’ve lost evan the progress of the mission :thinking:

1 Like

Ha ha, you’re right, upon login, it went to galaxy map.


Damage values were not changed, only the splitting mechanic was introduced for now.


Speaking of which, I can’t get the hang of how it works. (SPOILERS AHEAD!!)

It seems to behave similarly to Lightning Fryer’s chaining, but additional streams appear for a split second and disappear. Maybe I should try it on bosses to see if that’s the case.

Edit: It’s basically Lightning Fryer’s chaining but all streams appear instantly. I tried it on a wave with multiple targets that have a lot of health. Well, I’m not against that, but the two weapons need to have more differences because they have a similar mechanic now.

Unfortunately, something happened. Just after I ended session and returned, the game crashed, as in “it automatically closed”. I am not sure if it was on a specific wave (“Do the Backstroke”), or it happens occasionally. Regardless, this has to be fixed. Not to mention when you reopen the game, the mission ends, and so will some of your perishables.

Fixed in v42.2 :medal_sports: Bug


:warning: v42.2 Hotfix has been released. The server won’t force you, but it is essential that you upgrade to this version. Hotfix changes:

  • Fixes crash on “Pulsating/Palpitating Grid” and “Wormhole” waves. As a result of this stopgap fix, Cowards can still appear on these waves. This will be fixed conclusively in v.43 (@Sophodot :medal_sports: Bug)
  • Fixes Plasma Rifle damage. (@marksam123 :medal_sports: Bug)

Download hotfix here: ⬇ Download Early Access