MAIN CHANGES
Yet ANOTHER ANOTHER ANOTHER ANOTHER another update that attempts to fix lost profiles
.
Again, a lot of small improvements in this update. The obvious thing is the change in the Lightning Fryer weapon, which can now chain between targets, giving it almost +100% damage under certain circumstances. Although inspired by @1galbatorix1âs Weapons Balance Program, note that this is just a preliminary change, and the final balancing has yet to happen. No other Lightning Fryer stats have changed. I just thought it would be easier to gauge the impact of chaining as stand-alone, rather than mixing it in with other changes.
Bug/Idea medals will be awarded later in the day.
Your medal cannot be awarded if your in-game callsign doesnât match your forum name (send it to me in a private message).
COMPATIBILITY
You will lose:
- any in-mission progress
- any menu options you have configured
CHANGELOG
New features â
Tweaks â
Bug fixes â
Internal changes
-
Deleted users that havenât logged in in the past 4 weeks and have less than an hour of playtime. -
Collected keys no longer award any points (@BoggY
Idea) (change wasnât applied to v.37 @minasam123
Bug) -
Absolver Beam charging effect: Fixed wrong placement of newly-spawned particles (single-frame visual glitch) (@SonicCrazyExe @minasam123
Bug) -
Galaxy: Added rumble sound for wormholes (@Nikito
Idea) -
(v.35 fix was incomplete) Increased precision of HUD Progress Meter to avoid rounding 99.99% to 100% (@TuongLamVN
Bug) -
Fixed buffer sizing in Logger constructor. -
Fixed bug with some Charity potentially spawning outside visible area in waves with a large zoom (e.g. Egg City, Supernova) (@anon27929001
Bug) -
ESC now works to return to main menu after getting disconnected from server (@Boggy
Idea) -
Fixed bug: Damage amplifier is not affecting pitch of plasma/lightning/positron until first target is hit (@Sufi
Bug) -
Improved low-level logging. -
Profile files are now verified against registry (lost profiles debugging). -
Disallowed âclean sweepâ bonus in âEnemy Queue" (@SonicCrazyExe
Bug) -
Profile screen: Corrected âwormholeâ to âwormholesâ. -
Contacts list can now be sorted by date/name/status, and keyboard keys jump directly to contacts starting with that letter (@trueuser
Idea) -
Sort criteria now persist for the whole session. -
Squadrons list is now sorted by name, and keyboard keys jump directly to squadrons starting with that letter. -
Sorting buttons now only appear if list has at least 3 items. -
Fleet can now be sorted by date/class/name (@Kylo-Henno medal desired) -
Skills are now sold by Heroes Academy (rather than Aftermarket) (@OneWingLunarian
Idea) -
Fixed lossy (narrowing) network decoding of 64-bit integers. -
Strengthened login network protocol. -
Contacts list now uses different icons for pending incoming and outgoing contact requests (@trueuser
Idea) -
Reworked collision code for cones (tapering beams) (more accurate collisions). -
Now compiled using multi-processor compilation (/MP) -
Improved performance of spring-based enemies (V3info on-demand caching) -
Fixed Egg Cannon (variation â4â) appearance probability (@Sammarald
Bug) -
Renamed âTenantomwanâ to âKâtithrakâ (requires galaxy regeneration) (@Kylo-Henno medal desired) -
Fixed SQL query leaks (most active squadron, space race results). -
Added support for beams to split and chain between targets. -
Improved handling of badly-encoded strings. -
Default loadMode is âopportunisticâ again. -
Absolver Beam is now upgradeable (8 levels). -
Lightning Fryer now chains between a maximum of 4 targets (+87.5% max damage) (@1galbatorix1
Idea) -
Absolver Beam firing sound is now deeper the more powerful it is (frequency inversion). -
Strengthened anti-cheat measures. -
Added 2 new planet textures (heightmaps); can appear on âInfernoâ, âFrozen wastelandâ, and âBarren rockâ planets. -
Added âStereo panningâ in sound options (@Daxxxis
Idea) -
Strengthened network protocol security (network compatibility broken) -
Changed game server DNS to âgameservers2â. -
Increased disconnection timeout from 30 seconds to 60 seconds (@Recruit_75
Idea)
BACKUPS
You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders).
Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.



