Early Access version 48


A lot of weapon reworks (well, all of them except Absolver).

There’s a new button grouping in your profile labelled “Hall of Fame”. Here you can view the “Top Pilots” table, which is the top-100 pilots in terms of score/waves/time over the past 4 weeks. More changes coming here soon.

Also, there have been changes to the way Key Rush missions work. In order to collect some fresh statistics, all Key Rush history has been reset. This means you can play them again.

Finally, and as always, a lot of bug fixes.

Bug/Idea medals will be awarded later in the day (even after your medal is awarded, you’ll need to re-connect to see it). :warning: Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).


You will lose:

  • any in-mission progress
  • any graphics options you have configured (under particular circumstances, all menu options could be lost)


:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users that haven’t logged in in the past 4 weeks and have less than an hour of playtime.
  • :bug: Store: Updated Photon Swarm description (@BoggY :medal_sports: Bug)
  • :bug: Store: Updated ICBM description (@BoggY :medal_sports: Bug)
  • :bulb: “Unoriginality penalty” now only lasts for 12 hours (@harakat :medal_sports: Idea)
  • :bug: Profile screen: Fixed accumulating “Galaxy Exploration” text each time screen context is displayed (@Sufi :medal_sports: Bug)
  • :bug: Made “Surrender” text orange in mission info ‘pane’ (not just Mission Outcome screen) (@minasam123 :medal_sports: Bug)
  • :bug: Store: Added full stops to all equipment descriptions (@minasam123 :medal_sports: Bug)
  • :bulb: In-mission “Surrender” button is now only disabled for 1 second (@Karizaki :medal_sports: Idea)
  • :bulb: Photon Swarm gift color is now blue+orange.
  • :bug: Photon Swarm: Fixed oscillating behaviour between homing/not homing on target after pivoting exceeds 360o.
  • :bulb: Photon Swarm: Swarms now only pivot a maximum of 180o before losing target.
  • :bug: Chick Gatling Guns no longer track dead players (@IceIris :medal_sports: Bug)
  • :bug: Compare Screen: Fixed “two buttons highlighted at once” bug when clicking on them before server data has been fully downloaded (@minasam123 :medal_sports: Bug)
  • :bulb: “Shoot the Core” boss: Reduced maximum spinning rate by 25% (@trueuser :medal_sports: Idea)
  • :bug: Area damage is now placed radially (instead of at enemy’s center) (@minasam123 :medal_sports: Bug)
  • :bug: Removed full stop from “Auto-mount equipment” option (@minasam123 :medal_sports: Bug)
  • :bulb: Compare/Stats screen: Comparative bars are now colored based on color theme “Rankings” selection (@trueuser :medal_sports: Idea)
  • :bulb: “Magnetic Manipulator” boss is now strong against “metal” damage, weak against “fire” (@OneWingLunarian :medal_sports: Idea)
  • :bug: Added full stops to all medal descriptions (@minasam123 :medal_sports: Bug)
  • :bug: Firing rate (and hence heating rate) is now completely FPS-independent (may have caused subtle changes to the overheat rate of all weapons, especially rapid-firing ones) (@BoggY :medal_sports: Bug)
  • :bug: Henterprise boss: Power-up dropped upon death respects “tone down effects” setting (@minasam123 :medal_sports: Bug)
  • :bug: Yolk-Star boss: Power-up dropped upon death respects “tone down effects” setting (@minasam123 :medal_sports: Bug)
  • :bulb: Profile screen: Progress bars are now colored based on color theme “Rankings (high)” selection (@minasam123 :medal_sports: Idea)
  • :new: Added end-mission hints/tips.
  • :bug: Options screen: Fixed typos.
  • :bulb: Mission now won’t end until all keys/bonuses/etc have been collected: time limit is now 10 seconds.
  • :bug: Store: Equipment stats are now refreshed whenever upgraded (showing effects of upgrade) (@Fractorial :medal_sports: Bug)
  • :bulb: Recolored lightning/vulcan/riddler gift boxes (@Sufi @GgWw1175 :medal_sports: Idea)
  • :bug: Darkness is now always black (was previously based on theme color) (@trueuser :medal_sports: Bug)
  • :gear: Server now collects stats about automatic/manual weapon firing.
  • :bug: Corrected description of “unoriginality penalty” (24 vs 12 hours) (@harakat :medal_sports: Bug)
  • :bulb: Photon Swarm: Increased projectile damage to 130/200 (from 100/170), projectile flares are now more opaque, strong projectile is now thicker, reduced projectile mesh vertices from 16 to 12.
  • :new: Riddler rework: Increased projectile damage from 80 to 110; number of projectiles (power level 0-10, 20) 1,2,3,4,5,6,7,8,9,10,11,13; reduced maximum spread (at power 0) from 90o to 45o (@1galbatorix1 :medal_sports: Idea)
  • :new: Hypergun rework: Projectile damage is now 150/300; fixed volley progression as per WBP; automatic firing rate now equals manual rate; max power: Increased firing period to 0.110s, increased overheat time to 6.6s. (@1galbatorix1 :medal_sports: Idea)
  • :new: Vulcan Chaingun rework: Projectile damage: 100/250/350 (@1galbatorix1 :medal_sports: Idea)
  • :new: Laser Cannon rework: Beam damage 150/300/450/600; auto firing period improved to 0.250s from 0.350s; range limitation removed; increased overheat time to 5.9s (@1galbatorix1 :medal_sports: Idea)
  • :new: Boron rework: Projectile damage: 70/120/160; power now increases with heat level (5 levels, x2.5 max); increased overheat time @ power 10 to 8.8s (from 5.7s) (@1galbatorix1 :medal_sports: Idea)
  • :new: Moron rework: Projectile damage is now 65/115.
  • :bug: Corn Shotgun: Pellets now appear after kickback is taken into consideration, to make them connect better with the spacecraft body (this bug exists in CI5, but is masked by the fact that pellets spawn at (0,0) rather than the spacecraft nose).
  • :bug: Fixed balloon tip ‘leak’ when multiple balloon tips are displayed (@Sufi :medal_sports: Bug)
  • :bug: Prevented line breaks from being inserted mid-word in quips (@EmeraldBirb :medal_sports: Bug)
  • :new: Corn Shotgun rework: Shoots popcorn when overheated (1s delay returns to kernel shooting); odd power levels increase number of projectiles; even power levels increase firing rate; projectile damage (kernel/popcorn): 500/400; firing rate: 0.750~0.250; overheat: 4s (auto), 7.7 (manual) (@1galbatorix1 @Akemisora :medal_sports: Idea)
  • :bulb: Each U.C.O. variation now has its own wave title (@OneWingLunarian :medal_sports: Idea)
  • :new: Lightning Fryer rework: Beam damage: 200 350 500 650 800 950 1100 1250 1400 1550 1700 2150; overheat: 8.3s (auto), 13.6 (manual); manual rate matches automatic rate (@1galbatorix1 :medal_sports: Idea)
  • :bug: Fixed capitalization in Ion Blaster description (@SpryterTerraxian :medal_sports: Bug)
  • :bug: Fixed long wave titles wrapping to a second line.
  • :bug: Galaxy map: Star systems are now selectable for zoom levels <8 (was <7) (@1uws :medal_sports: Bug)
  • :bug: Fixed capitalization in Laser Cannon description (@minasam123 :medal_sports: Bug)
  • :bulb: Changed “Flawless!” quip (@Kylo-Hen :medal_sports: Idea)
  • :bug: Customize screen: Spacecraft (in texture preview) is now visible even in dark themes (@minasam123 :medal_sports: Bug)
  • :gear: OS bitness is now logged.
  • :bug: Mission outcome screen: Assigning mission to squadron changes icon to tick mark (@minasam123 :medal_sports: Bug)
  • :bug: Rankings screen: Best result is now correctly highlighted (previously, physically highest result on graph was highlighted).
  • :new: Customization: Added new exhaust type (CI3-style) (@GgWw1175 :medal_sports: Idea)
  • :bulb: Profile screen: Grouped “player performance” buttons into “Hall of Fame” button.
  • :new: Hall of Fame screen: Added “Top Pilots” button (4-week historical top-100 score/waves/time rankings)
  • :bulb: Missions in lists are now marked with “heart” icons (if they’re favourites) and “clipboard & pencil” icons (if they’re in your to-do list) (@minasam123 :medal_sports: Idea)
  • :bug: Fixed “CIU ambient/intense theme” music preview trampling over galaxy music (@EmeraldBirb :medal_sports: Bug)
  • :bulb: Comet chase: Ramped number of comets (x3 at 100% difficulty) (@OneWingLunarian :medal_sports: Idea)
  • :bulb: Comet chase: Key boost is now 0% (was 50%).
  • :bulb: Supernova: Key boost is now 0% (was 50%).
  • :bulb: Meteor storm: Key boost is now 0% (was 50%).
  • :bulb: Key rush: Key boost is now 200% (was 100%).
  • :bulb: Key rush: Mission length is now 10, 20, 30, 40, or 50 waves (was always 50) (@Nikito :medal_sports: Idea)
  • :bulb: All key rush history has been reset (so you can now play them again).


You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders). :warning: Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.


Let’s download, i am so hyped!!!


Oh yes, The update which almost finishes the WBP. This is so exciting!

Popcorn shotgun, woo!

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This is one or the biggest update for CIU

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i downloaded v48 but the game not want to log in

The server is down my boy. Wait.

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Server down for 5 minutes more. Done.


Okay, so with this one we get most of the WBP program completed, so the next EA version will obviously be full of tweaks and bugfixes for that, but then what? What’s left to work on?


@InterAction_studios Wow, let me see, I will start with the laser cannon, range limitation is removed, nice, but there is one thing you forgot, the dmg, the weak one, deals 100 dmg instead of 150, medium one, still deals 200 instead of 300, strong one, still deals 300 dmg instead of 450, strongest one, still deals 400 dmg instead of 600.

Sorry, I keep forgetting to transfer the values from the Excel to the code.

Fixed in v.49 :medal_sports: Bug


Colors have changed, can they be controlled? If I can’t control them, IA can add something to control these colors

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They’re based on your rankings high color.


Why the Surrender text is still gray on “All-time best result”???


According to what I could find the Riddler fires many more projectiles than before (I find myself too deformed), the Boron Railgun is red (or maybe I co-founded since I picked up a yellow gift), the other weapons feel the same, the gift of the Vulcan Chaingun I feel that it looks pretty weird, if you change it to a less dark color it will look better, I like the gift of Riddler too much and the others are fine. Despite the fact that I try to heat the Corn Shotgun, I do not drop popcorn (maybe I do not know how to do it), about the description of the weapons in the stores, some of the Corn Shotgun should be updated to say that it drops popcorn. Good update to tell the truth

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Fixed in v.49 :medal_sports: Bug


I think this is beſt left as an eaſter egg.


I really don’t know but if that’s the case it’s fine

Is it just me, or is the firing effect for the corn shotgun is placed incorrectly this time? Here’s the screenshot (from this version):

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The ICBM description is still outdated. It still says bullets travel very slowly. This is false now since they accelerate in v47.