How CIU ver 1.0 was different than the current version?


#1

I started from ver 3 if I remember correctly and I hear people mention some very 1.0 stuff that I don’t understand. Would you be kind enough to tell me in the comments what changed from the first version to this current version?


#2

You can read the Early Access topics and learn it yourself. I don’t really remember every version and in fact I skipped version 06, but I don’t know why.

*Early Access version 01
*Early Access version 02
*Early Access version 03
*Early Access version 04
*Early Access version 05
*Early Access version 06
*Early Access version 07
*Early Access version 08
*Early Access version 09

You can also search with magnifier icon for topics that include word “impressions” - InterAction Studios told us (In Early Access 01 topic) that they want to know our first honest hour of playing CIU. Here are mine First impressions


#3

Oh, okay, thanks.


#4

The first compare to this one is pretty bad. The game begins to shining after the 3d update.


#5

It wasn’t that bad. One of the worst things back in 01 version was crashing server.


#6

And ſlow ſpaceſhips.


#7

there was more chances of epic waves appearing


#8

Yeah, because back then the engines actually had a purpose. They weren’t working, but it was planned. Right now engines are useless and you can control spaceship with speed of light - same as every other CI game.


#9

does anybody have screenshots/videos of them playing ver 1.0? Anything is welcomed!


#10

They aren’t entirely useless, though. They make interstellar travel cost less fuel.


#11

That s useless, I wish they return the old mechanic.


#12

Oh. I didn’t know that. Sadly it doesn’t matter to me because I literally stay in one solar system and play daily and weekly challenges.