This update expands on the spacecraft customization options, as well as performs groundwork for upcoming new features. Specifically:
Each spacecraft now has its own unique gun pods, and bullets/projectiles emerge precisely from those pods. This makes it possible to have different bullet patterns depending on which spacecraft you’re using.
Missions now have an ‘environment’, which paves the way for mission-specific effects (e.g. lightning strikes on electric planets and solar flares on hot planets)
In terms of new features, heat sinks now work (better heat sinks will extend firing time before overheat occurs) and engines work (better engines will save you more fuel on warp trips).
This update is mostly backwards-compatible, but you will lose:
any in-mission progress
any menu options your have configured
CHANGELOG
Restored wingstreaks on Paint screen
If you now interrupt a warp trip over an unexplored star system, the star system gets automatically explored.
Vulcan/Boron/Moron/Neutron are now affected by expander/condenser.
Prevented overflow of “Wave X/X” text (bottom-right during mission).
“Bullet Spray Expander” can now be stacked up to 10 units.
All spacecraft now have their own individual gun pods/emplacements that bullets spawn from (allows for differing per-spacecraft bullet patterns).
Improved firing effects on some weapons.
Heat sinks now work (better heatsinks extend firing time by up to 100%)
Engines now work (by improving fuel efficiency up to 25%)
“Daily stipend” message is now properly sent.
Exhausts can now be customized irrespective of engine.
Added 3 new types of exhaust.
Wingstreak length and opacity can now be customized.
Shield color can now be customized.
Shininess hue can now be customized.
More customization color options for inner/outer exhaust.
Options/Controls/Mouse: Added option to capture mouse and to set mouse sensitivity.
BACKUPS
You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders).
@BCMediaPlayer Yes, that was a bug and it has been fixed. @Sammarald is talking about something different: if you disconnect while you’re in a mission but Alt-Tabbed away, the game will still remember that the mission music was playing and will (erroneously) restore it when you Alt-Tab back.
One complaint that I have is about the Poultry Polka (I may be getting the name wrong), that vengeance bomb, it’s only I who find this bomb TOO week? I inittially thought it was as strong as a missile/mine bomb, but it’s so week that it’s not worth the slot space to use it (and you can only equip one per slot).
My suggestion is to make this bomb stronger, even if it means a higher price, or at least make a stronger and more expensive version of it, you guys agree with me?
My strategy with those bombs is to make a damage as big as a missile/mine bomb upon dying without using a special weapon that take your medals away (Are those medals useful anyway?), but that didn’t work exactly as planned.
Will we get the ability to pick the shield type in a future update? Currently we have the one from CI3, but it would be nice if we were also allowed to use the CI4 shield or the CI5 shield.