This update introduces a couple of remastered bosses from CI3 (more to come in the next update). It also adds in-mission environmental effects if you play missions on electric and/or hot planets.
COMPATIBILITY
This update is mostly backwards-compatible, but you will lose:
any in-mission progress
any menu options your have configured
Bosses in existing missions have been reshuffled due to addition of new bosses.
CHANGELOG
Fixed slow in-mission spacecraft speed when using keyboard
Fixed engine hint and stats in the Store
Fixed: “Capture mouse” option is broken.
Exhaust is now correctly reverted when “trash” button is pressed.
Henterprise now retreats immediately when its damage stage changes.
Better heat sinks no longer incorrectly increase cooldown period.
Fixed black starfield areas made visible when shaking screen.
Added effects for ‘hot’ and ‘electric’ mission environments.
“Do not cross” wave: Metal egg barrier health increased x10.
“Max power” bonus now limited to once per mission.
“Weapon powerup” bonus now gives 200 points per power level instead of 100.
Fixed daily stipend (bug introduced in update 4).
Superchick/infinichick/CI3 bosses: eyes track player.
Remastered CI3 “Show 'em who’s boss” and “It gets cold in space” bosses.
Superchick warning beam length has been extended to always cover entire screen.
BACKUPS
You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders).
Also, Waves like “Chicken Quadrants” or “Rolling Ball o’ Chicks” should spawn harder enemies “in the middle” (the innermost ring should spawn ufo chickens at least, the first four enemies in quadrants should be chickenauts or barriers at least)
Also: The chickens(bosses) look so evil with this eyes, that they even scaring me LOL. The effects of planets and even stars are the best things to now. The best update for now.
Hard or not, all boss projectiles dissapear when it dies. That’s because well, you defeated it, but mostly because the explosions cover the projectiles. This is the same situation, but when explosions cover the eggs, well, you’re screwed! It shouldn’t be like this.
Almost all bosses already have this already, so changing it now would take some time to adjust for devs and players. It’s a neat idea though, but I prefer the former.
I don’t think so. It’s probably just that you have an older version of ci4,since the textures were improved in the newer versions. Correct me if I’m wrong,IA. 4. Pretty sure all of the systems are just randomly generated,so…eh,I kinda doubt it.