This update introduces a couple of remastered bosses from CI3 (more to come in the next update). It also adds in-mission environmental effects if you play missions on electric and/or hot planets.
COMPATIBILITY
This update is mostly backwards-compatible, but you will lose:
any in-mission progress
any menu options your have configured
Bosses in existing missions have been reshuffled due to addition of new bosses.
CHANGELOG
Fixed slow in-mission spacecraft speed when using keyboard
Fixed engine hint and stats in the Store
Fixed: âCapture mouseâ option is broken.
Exhaust is now correctly reverted when âtrashâ button is pressed.
Henterprise now retreats immediately when its damage stage changes.
Better heat sinks no longer incorrectly increase cooldown period.
Fixed black starfield areas made visible when shaking screen.
Added effects for âhotâ and âelectricâ mission environments.
âDo not crossâ wave: Metal egg barrier health increased x10.
âMax powerâ bonus now limited to once per mission.
âWeapon powerupâ bonus now gives 200 points per power level instead of 100.
Fixed daily stipend (bug introduced in update 4).
Superchick/infinichick/CI3 bosses: eyes track player.
Remastered CI3 âShow 'em whoâs bossâ and âIt gets cold in spaceâ bosses.
Superchick warning beam length has been extended to always cover entire screen.
BACKUPS
You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders).
Also, Waves like âChicken Quadrantsâ or âRolling Ball oâ Chicksâ should spawn harder enemies âin the middleâ (the innermost ring should spawn ufo chickens at least, the first four enemies in quadrants should be chickenauts or barriers at least)
Also: The chickens(bosses) look so evil with this eyes, that they even scaring me LOL. The effects of planets and even stars are the best things to now. The best update for now.
Hard or not, all boss projectiles dissapear when it dies. Thatâs because well, you defeated it, but mostly because the explosions cover the projectiles. This is the same situation, but when explosions cover the eggs, well, youâre screwed! It shouldnât be like this.
Almost all bosses already have this already, so changing it now would take some time to adjust for devs and players. Itâs a neat idea though, but I prefer the former.
I donât think so. Itâs probably just that you have an older version of ci4,since the textures were improved in the newer versions. Correct me if Iâm wrong,IA. 4. Pretty sure all of the systems are just randomly generated,soâŚeh,I kinda doubt it.