We’ve issued an emergency update for CIU. It requires downloading a new client update.
For the past couple of days we’ve focused efforts on stabilizing the server. It doesn’t help that it’s already the target of some weird DDOS probes. Ah, this is certainly not your grandfather’s internet.
There’s not a lot of client-facing changes. As mentioned elsewhere, our priorities right now are first technical stability, then balancing difficulty/economy, and only then adding new content.
Changelog:
Added daily and weekly “Top-10” results (just for reputation for now, but eventually there will be key prizes associated with making the Top-10).
Sold food pays off more keys.
Skill difficulty was backwards (!) Harder skills made missions easier. Props to @Sonic67 for catching this one.
The space burger can be a normal store but instead of keys things are bought with food ?, that is how the value of finding a space burger will be greater since for now it is not worth much and with that it will be more interesting.
the design of the stores will change ?, that is, the format of how things look and their purchase, I would like it to be like in ci4 and ci5 would be more nostalgic.
the satellites obtained in a mission, could be saved ?, that is to say that if I get a satellite in a mission and I do not use it until finishing that mission, that it stays saved and that it can be used in another.
This would make it even worse. This way,your keys and your food will be completely separate things,so if you go to a space burger,the keys you have would mean nothing and in other cases,food would mean nothing. Say that there’s an item that costs 600 keys,and you have 550. The way space burgers work now,if you have enough food,you could sell it to get the remaining 50. However,if it was changed the way you put it,you wouldn’t be able to afford the item since food and keys would be two completely separate things.