You mean why isn’t the stage transition exactly at 66.66%? It doesn’t have to – if you cause a lot of damage in one go, it will proceed past the transition.
Thanks, will look into it.
I’m aware of this. It’s unlicensed and unauthorised, but what can you do.
Since it’s very narrow, I doubt it would make much visual difference
This seems simple enough, but would it be enough of a variation to be worth it? I’ve made a note to revisit your idea when it’s time to add new enemies.
Again, nice idea, but limited cosmetic impact. It’s definitely not worth rendering separate frames for this, but perhaps I could reuse the existing frames. It will all depend on how well i can make them join to the bodies.
This is actually a much more serious bug that results in crashes, which is already scheduled for fixing in v.104
There is no point except “completeness”. Otherwise, there would be a notch missing when you look at the skill icons from top to bottom