More of 90 replies for the behavior of Comet Chase?
Edit: We are talking about Comet chase, so, my tough its what it didnt need to be changed now, i love this new behavior of this type of misión, and it got nerfed in 48.1 sadly, i really love this new thing, and i didnt really care about with what ship use in that nission, its perfect of how behave
Majority of bosses got ridiculously buffed and there were two sides of the conflict: those that liked it and wanted them to stay like that and those that didn’t like it and thought that they were unfair. I think that both of the sides had some good points, but for me personally U.C.Os were a little unfair.
tl;dr
bosses got unreasonably hard (IA words not mine so shush)
Comet chases isn’t that hard, though. Well yes, I’ve flown a comet chase and lost some lives, but I still win. Maybe we should increase the key multiplier to 25%?
How about changing the red asteroid belt mission icon to red so we can tell the difference between them:
Another question I want to ask about Magnetic Manipulator: Why it attacks with a different type of asteroids, like when it’s normal, it attacks with red asteroids and the opposite?
Also when Henelly’s Comet attacks up&down in high difficulties, it attacks even when the player isn’t under it, so I suggest to make it attack only if the player is under it so we can avoid that situation more.
The thing how can there be a different color asteroid when the whole asteroid belt is the same color? Maybe it should contain both colors, just one will be more than the other.
It’s been solved, also I shared it for more information.
What’s to distinguish it from the harder difficulties, then?
If we want SSH to be “anything goes” that’s fine, but then cut the two that are harder than it. If there’s no limit to how hard SSH can be (which, by itself, isn’t necessarily a bad thing) how are we supposed to make anything even more limitless than it???
I’m open to any situation that involves the hardest difficulty actually being the hardest difficulty. I just don’t feel like pulling a Super Hexagon (great game btw) and going “Hard, Harder, Hardest” is ideal.
Why?
There’s already almoſt no difference between Virtuöſo and SSH. Alſo, as ſoon as we do that, we’ll have this argument all over again for the new hardeſt difficulty.
That’s why I feel like cutting the difficulty cap at SSH and just letting it be crazy is fine. There’s already plenty of skills and not enough distinction between them - adding more is only going to make that issue worse, not better.