Early Access version 10.3


#1

MAIN CHANGES

This is an emergency minor update which fixes some unreasonably hard bosses (mainly in terms of movement speed). On the other hand, certain other bosses have become harder :smiling_imp:

This is an optional client-side update, people with suicidal tendencies are welcome to stay on the previous version (10.1).

COMPATIBILITY

This update is 100% backwards-compatible.

CHANGELOG

  • Fixed huge size of exhaust (ExhaustVisuals06) in galaxy screen.
  • Special Forces: reduced max-difficulty speed (300->200), max 3 sets of knives per attack, knives do not receive Veteran+ projectile speed boost.
  • Special Needs: Slower max-difficulty initial approach (400->300), max 6.5 attacks / second.
  • Henterprise: Slower max-difficulty initial approach, reduced max-difficulty speed (400->300), energy ball (‘sun’) attacks spaced up to 14% further apart.
  • Crab V2: Slower leg movement (1.5 sec -> 2 sec). Slower projectiles up to -25%.
  • Superchick: Collision cone of beam attack reduced by 20% to better conform to its visual appearance.
  • Infinichick: Reduced max-difficulty speed (400->300).
  • Mother-Hen (CI4): Reduced max-difficulty projectile speed -33%.
  • Mother-Hen (CI3): -12% max-difficulty attack rate.
  • Egg Cannon: More time between different attacks (especially between electricity beam and red bolts).
  • Iron Chef: Slower max-difficulty initial approach, slower arm movement (0.5 sec -> 0.7 sec)
  • Crab A: Slower max-difficulty arm movement (1.0 sec -> 1.5 sec).
  • Crab B: Shortened duration of outer lasers to match leg movement.
  • Crab C: Slower max-difficulty arm movement (1.0 sec -> 1.5 sec).
  • Egg City: Max 6 bolts per attack, longer pause between attacks.
  • Multiplicity: Superchick attack now has up to 7 beams.
  • UCO (all): Slower movement (2 sec -> 3 sec), will not drop below 70% of screen. Less erratic changes of direction.
  • UCO C: Up to 4 purple bolts per attack (instead of 5). Red laser doesn’t fire for difficulties <75%.
  • UCO D: Number of egg attacks increases with difficulty (6->8).
  • Core: Barrier types depend on difficulty. Increased barrier attack frequency up to +120%.

BACKUPS

You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders).


#2

Good to know!

Btw, what are your plans for v11?


#3

:warning: For comparison purposes, it’s also possible to install both versions side-by-side. Just make sure you pick a different installation folder for this version so it doesn’t overwrite the previous one.


#4

Well let’s see those nerfed bosses now…


#5


since the military chicken got nerfed alot, i guess this could be a real thing now.


#6

Thank you for this, but on a silly note:

When I installed the update the menu options stayed the same (all I did was disable the in-game help and increase the Max FPS)

May not be relevant, but still is something that I wanted to share


#7

Ah, right. Yes, it’s in fact 100% compatible. Corrected.


#8

I can’t wait for the boss difficulties to come back when new difficulties come :skull:


#9

Is it possible to add timed boss rushes? So you have a set amount of time to defeat a boss untill the next one spawns? It would be chaotic to see multiple bosses on screen :joy:.


#10

No. Bad idea. No. Bad. Seriously though they would be only possible if you have good gear.


#11

So? They would be for skilled players not just anyone.


#12

probably would be for these 2 new harder difficulties idk


#13

I have a question can i create account for chicken invaders universe on early access


#14

You can’t create account now.


#15

So in conclusion, All the bosses got a significant nerf.


#16

UCO got it’s 7th gear disabled.


#17

Except for apple core and chicken multiplicity.


#18

Now it shifted into -7th gear


#19

@InterAction_studios Why is not this song playing against Yolk Star? https://www.youtube.com/watch?v=jlVGYYAF2IE


#20

don’t forget about the egg cannon and henteprise’s boss themes too