Early Access version 10


#1

MAIN CHANGES

This is mainly a bug-fixing update, although there are minor content additions in the form of two new exhausts. However, don’t take this to mean that the experience is the same: all CI3/4/5 bosses have been buffed to provide much more of a challenge in harder difficulties, and most boss variations can now appear at any difficulty. Keep a healthy stock of special weapons handy – you’re bound to need them!

COMPATIBILITY

This update is mostly backwards-compatible, but you will lose:

  • any in-mission progress
  • any menu options you have configured

Waves & bosses in existing missions may have been reshuffled due to changes to procedural generation.

CHANGELOG

  • Atreus constellation: Moved Danae star system away from Lamedon to prevent overlap (server-side fix)
  • Fixed Yolk-Star’s 2nd form collision area.
  • Mysterious Boss now has danger zone warning.
  • UCO eggs are now larger and faster.
  • Bonus Challenge presents now have 75% less health.
  • Asteroid wave probability reduced by 25%.
  • Fixed breadth of H&C 301 exhausts (they were twice as wide as they should be).
  • Added 2 new exhaust types.
  • Prevented “Logging in” message from being visible for a single frame upon disconnection.
  • Dimensional Phase-out now has a 0.5 second grace period upon expiration.
  • “Special Forces” boss now has deeper cluck when damaged, “It’s party time” boss has squeakier cluck.
  • OS keyboard state is now reset to zero on each frame (might fix some ‘stuck key’ problems).
  • Yolk-Star now has 7 cannons on difficulties >120%
  • Fences can no longer kill players with invulnerability.
  • Perfectly centered laser scope in HQ2X mode.
  • Poultry Payback now appears at player’s location (instead of incorrect source-of-damage location)
  • Much faster login times.
  • Temporarily reverted to BASS 2.4.10.8 in an attempt to fix the ongoing loop sounds bug.
  • Collision cones of BulletTaperBlue (UFO aliens), BulletTaperGold (Crab), and BulletTaperPink (Henterprise) reduced by 20% to better conform to their visual appearance.
  • Fixed pink beam blind spot of Henterprise’s final stage.
  • Prevented UCO from dropping too low in difficulties <100%.
  • Increased number of UCO tentacle deformation polygons.
  • Buffed all CI4 & CI5 bosses to ramp up speed & attacks according to difficulty.
  • Number of certain UCO attacks now depends on difficulty (higher=more attacks).
  • New throwing algorithm for Chef and Crab that is more accurate and works even if arms move too fast or fps is low.
  • All UCO variations can now appear at any difficulty level.
  • All Crab variations can now appear at any difficulty level.
  • Temporary debug feature: holding the right mouse button down during a mission will display currently pressed keys at the bottom-right of the screen.
  • Removed “Some” from star system name list (requires galaxy regeneration)

BACKUPS

You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders).


Too fast!
#2

I can not see the name of the stars, nor any option to see the star map in addition to not being able to travel. I think it’s a bug


#3

The galaxy exploration progress appears to have been reset.
test
I only have that single star explored, while I had much more around my location before the update. Everything else is still there, though (inventory, spacecraft, etc.)

Oh, and I can’t interact with anything inside of the star system I’m in, even though it says that I’m already there.


#4

??? how?


#5

Fixing… 10 minutes.

Fixed.


#6

@xXmlgDiegoXx @EmeraldPlay Someone please confirm whether it’s been fixed for you.


#7

It’s fixed.
test


#8

yea boss


#9

Was the Chicken Multiplicity fight buffed as well? It didn’t feel much different, aside from the Super-Chick arriving faster. The Inifni-Chicks there felt weaker than they were in their own Twice Infinity boss fight.


#10

Hi @InterAction_studios,

At first, please don’t nerf the bosses! I want to keep that challenge.

But one thing should be nerfed imo: the flying speed of UCOs. They always “ram” into you :smile:

But now there’s a problem (kinda):

Since 8/8 boss rush missions are really hard, i most likely will die. a lot. The problem is that I technically lose 5 keys every time I die (because I lose extra lives) which makes trying quite cost intensive. Also, the unoriginality penalty shouldn’t count if you get a Game Over, only if you surrender or complete a mission.


#11

Multiplicity wasn’t really buffed because it seemed challenging enough as it was. You guys want it to be harder?


#12

buff the super-chick even more too. you should make more super-chicks to be in one boss wave, and maybe make 3 super-chicks the max, because 4+ seems too hard. plus i’m not telling about the multiplicity super-chick, i’m talking about the NORMAL super-chick boss.


#13
  • make the first big chicken release 4 infinity chicks
  • release eggships instead of chickenauts
  • release ufo chickens instead of ordinary ones
  • etc etc

btw, what about waves where random bosses get set in? A “Random Boss Battle” wave, for example, a military chicken + a mysterious ship etc., completely random. Must be fun


#14

I’m glad you fixed this one :wink: (and yes, I was the one that reported it)


#15

Keep the frequent attacks but reduce the movement speed. (For all buffed bosses.)


#16

My concern is that they’re all mounted ones and all chickens splitted are not.

I needed to buy a pen for this update :scream:.


#17

I think the Apple Core needs a buff too. The only thing that changes with difficulty seems to be that it starts attacking you sooner.


#18

Yeah. It would be great. I suggest to change shooting barriers to different enemies depending on difficulty used. On SSH shooting barriers should be replaced by Chick Gatling Guns.


"The Apple Core" need make harder
#19

Egg Cannon boss is almost impossible at highest difficulty + SSH. I like it though.


#20

The “Chicken multiplicity” boss fight takes quite long though. I don’t know if it’s necessary to make it harder