Did you juſt manage to take every ſide in this debate?
On a more ſeriöus note,
I don’t think that SSH was every intended to be a method for people to get more keys, but rather the greater proceeds are intended to help a player cover his coſts. SSH is there ſimply to make the game harder; honeſtly, I think that it’s difficulty ſhould be increaſed as ſoon as we can find a way to ſtop the conſtant complaints about the hardeſt difficulty beïng to hard. The recent changes to the comet chaſes ſeems to at leaſt help with this.
Maybe let’s finally add this hardest difficulty then? The SSH in CIU isn’t placed as the hardest difficulty so of course there will be complaints about it being too hard (or even straight unfair). And it’s not like the complaints aren’t legitimate.
Look, the reaſon the game provides a range of difficulties is ſo that each player can find the right difficulty for them.
When ſhopping for underwear, if I juſt bought the largeſt ſize (feeling overconfident) and ſubſequently complained to the ſhopkeeper that he was crazy to expect me to be able to wear them without a belt, I have a feeling it juſt wouldn’t fly.
That doesn’t mean that players can’t have objections. It’s not like with these words IA just magically solved every issue.
Exactly. There is a range of difficulties and SSH isn’t at the end of it. So let’s finally extend it to the full and introduce the missing difficulties so then we can think about if the hardest difficulty is in fact the hardest or unfair.
Ah yeah, ending the reply with joke. Classic traveller move. You’re terrible person to discuss with.
IA’s ſaid not to expect higher difficulties anytime ſoon, ſo for practical purpoſes it is.
Beſides, 100% is ſuppoſed to be the hardeſt difficulty moſt people will want to face.
If the hardeſt difficulty iſn’t completely, 100%, unfair, then it ſeems like a harder level would be neceſſary for people who want “unfair” levels.
Dude, that’s not a joke, that’s a metaphor. And it’s a rather apt one too, if I may ſay ſo myſelf.
There’s difference between hard and unfair, moving between small gaps but still possible is hard, while giving a dead end without way to escape is unfair. A game that makes the player feel being cheated is clearly a bad designed game.
Are we going back to hieroglyph era? I don’t think people would remember all symbols meaning.
The bomber is just harder, muller would make it easier, he did it with bomber to make the challenge even more harder and to show you that it is possible even with a bomber.
100% + SSH, non-legendary/rare/uncommon BX-9 without repulsors, jets, satellites or special weapons. I’ll be waiting for video proof (and will take a look as soon as my internet speed allows me to).
More of 90 replies for the behavior of Comet Chase?
Edit: We are talking about Comet chase, so, my tough its what it didnt need to be changed now, i love this new behavior of this type of misión, and it got nerfed in 48.1 sadly, i really love this new thing, and i didnt really care about with what ship use in that nission, its perfect of how behave
Majority of bosses got ridiculously buffed and there were two sides of the conflict: those that liked it and wanted them to stay like that and those that didn’t like it and thought that they were unfair. I think that both of the sides had some good points, but for me personally U.C.Os were a little unfair.
tl;dr
bosses got unreasonably hard (IA words not mine so shush)