Greetings, recruits!
This update wasn’t supposed to come until well after the initial early access release, but since your creative ideas have already started flooding in, it’s better to explain how the process will work now.
YOUR IDEAS
Although there are some areas that we’re most interested in (enemies, weapons, powerups, spaceships), you can submit your ideas on absolutely anything you like (even changing the font color!).
We promise that we’ll look at each of your ideas carefully. However, there is no guarantee that we’ll put them in the game. There are many considerations (some creative and some technical), conflicting requirements, and limitations when evaluating your ideas, and as much as we’d like to, it’s impossible for us to use every idea. Sadly some great ideas will be left unimplemented.
GUIDELINES
Here are some things to keep in mind when submitting your ideas:
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How well does it fit into existing game mechanics? It’s always better if base your idea on existing game mechanics because it keeps complexity down. Example: a new weapon that uses the heat/overheat mechanic is better than a weapon that uses food items each time it’s fired.
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Is your idea fresh, or is it an incremental evolution of an existing one? It’s better if you come up something entirely fresh. Example: an entirely new “Turkey” boss would be better than an extra attack pattern on the Yolk-Star. However, the advantage of incremental ideas are typically easier to implement (see below), so there’s no clear winner here.
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How fully is it fleshed out? The more time you have spent on it, and the more detail you can explain it in, the better. @Nikito and @Sammarald have got the right idea here. Detailed desciptions and sketches go a long way towards helping us understand exactly what it is you’re trying to convey.
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How popular is your idea with other players? You certainly think it’s the best thing since sliced bread, but do others share your feelings? It’s always better if your idea enjoys popular support. To this end, we’ll also conduct surveys on this forum in order to shortlist your ideas if need be.
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Is it an original idea? Or is it just “that thing from my favourite multi-billion dollar franchise”? As much as we would like a full Chicken Invaders - Star Wars crossover, your ideas need to be sufficiently original to avoid getting slapped with a copyright infringement lawsuit.
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How well does your idea fit within the game’s framework? It’s always better if you work within the spirit of the game. Example: ideas that fit within the 2D overhead wave mechanic are better than an idea that requires changing the perspective to first person 3D for a few waves.
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How hard is your idea to implement technically? Can we use the existing infrastructure to implement it, or will it require extensive changes to our engine? How much will it add to the game’s download or installed size? (especially important for smartphones)
THE RULES
Not all ideas will make it into the game. Submitting an idea does not create an obligation to implement it in the game.
Even if your idea makes it into the game, it might be significantly modified to satisfy one or more of the above constraints. Provided that the end result was inspired by your idea, however, you’ll still receive credit for it.
If we use one of your ideas in the game, we’ll include your name in the credits (unless you prefer to be anonymous), give you a bunch of in-game keys as a reward, as well as a special in-game “contributor” medal (one for each idea). You understand and agree that this will be the full extent of your involvement in the game. In particular, submitting ideas does not create a business relationship between InterAction studios and yourself, the intellectual property and copyright of the game remain the exclusive property of InterAction studios, and you will have no further claim to the use of your ideas other than that stated above.
By submitting your ideas to us, you confirm that you understand and agree to be bound by these rules.