1.SHMUP is the genre, not gameplay exactly. We have a ship that shoots in front of it at chickens that shoot down onto the ship. We have waves etc. It wouldn’t have the same core gameplay if we could idk charge shots for more powerful ones. Same with manual turning. Major change.
2.Yeah freedom because why try to have a challange if you could do this and make it easier yeah why hmm… I feel like only certain wave rotation is neccesary.
3.Forced rotations are each different, unique, and majorly different from manual. You cant set up the whole 4 miniguns in corners, because the player will kill them in the order he wants. That’s the problem. More freedom isn’t better here. It makes it an actual challange.
4.I guess yeah keyboard still won’t be king
5.But isn’t the 3 button mouse a standard? While I’m getting used to a mouse & keyboard combo, it would still be wierd to at random waves decide to take my keyboard (IE move it from under my desk, like the slidey thing) and turn.
Multi-touch is bad, you will cover up the screen with yourself, you wouldn’t see many eggs that way, and at worst the game could mix up both fingers setting you flying (As only one is a ship, camera control and stuff dont need to diffrinciate). But that’s an edge case scenario.
Gamepad is also at most ok, because it would probably take up a large amount of screenspace, either blocking the view or making the playable area smaller.
6.Yeah if you got a 5+ button mouse. But actually, ok, many games use mouse and keyboard combos. But I don’t feel it sticks with this one.
7.They already have. So make it even harder? I still don’t like the PC = mobile thing though.
8.I see it now.
9.Uh sure, I hope you aren’t saying that my message was completely stupid xD
11.Many bosses and enemies use downwards attacks, just because some home in, doesn’t mean that it doesn’t affect other situations. For example in paint I made quickly:
You only need to clear out a small portion of the chickens to be out of danger.
12.That wasn’t exactly what I was reffering to, but sure. I meant that the game has larger gameplay implications thatn mouse movement, but I said that already many times.
Also again you need a set speed for rotations (except controller) being in some situations better or even worse than automatic.
EDIT: Perhaps you could add a 45 deegre angle snap point, where depending on which keys are held, that direction is chosen. But that’s only for mouse and key
I don’t think the game was designed under the player having the ability to turn, and in my opinion adding it now is too late.