That’s possible to test, customize and make good.
Gyroscope malfunction stays the way it is because… your spaceship has gyroscope malfunction and you can’t control it. The other wave that can still mess up with your rotation is Vader Chicken (I know it’s called differently, but this way it’s more recognizable) boss fight because this boss is using force to control your spaceship.
The other waves however don’t have anything that states the rotation happens because of some enemy force controlling you or your spaceship has a malfunction. And adding it now is just a lame move because it’s lazy. We’re in space. We need highly functional spaceship and no one will say that we use something which has gyroscope malfunction in so many waves.
It’s also not like we need to change waves that use forced rotations. We just add possibility to rotate spaceship and leave waves as they are. Sure, it would make some of them easier, some maybe even harder, but you would have more ways to play them. And aren’t games about playing how you want?
+new ways to play the same waves and discover the best way to finish them
+more dynamic gameplay - no more waiting for chickens or forced rotations
+giving player full control over spaceship
-nerfs the mouse (but buffs the player)
-it would need some testing (but that’s what we do with CIU right now)
All he said is “Oh god, what have I done”.
