Adding 2 more buttons doesn’t make it another type of UI. It’s still GUI (or according to wikipedia, MUI)
Right now we can take a @Davoid idea and do it only on waves that were designed to have forced rotation in mind.
Oh really? I didn’t see that!
That’s the thing that we’re still discussing about
Repeat after me: We’re talking about forced rotations. Asteroid waves didn’t have forced rotation so it’s a bad example since it has nothing do with… yeah, forced rotations
Oh, man. Here we go again.
A thousand dollar gaming setup woooow. What I could build with that money.
Right now I’m playing CIU on laptop with broken screen (connected to desktop monitor), basic wireless keyboard and wireless optical Logitech mouse (yeah, my mouse is the best, I bought it for 18,50$. However it’s not so precise because it’s optical and yeah, I play on wireless. I don’t need any explanations how bad it is)
Still, my point is that if you have keyboard (just basic, standard, cheapest keyboard) and mouse (basic standard, cheapest mouse with 3 buttons) you would be still able to have 2 more buttons and it wouldn’t cost you single cent. It would just cost you to get over traditions and try new things.
Oh, and did you know that there are mice that don’t even have 3 buttons? They can’t fire special weapons or use satellites (depending on their key bindings). We must delete satellites for them. It’s not fair.
See my answer to Davoid.
That’s your and @anon27929001 opinion.
Yeah, CIU is mix of CI1-CI5. However if InterAction Studios decide to make another spin-off in the future I would be happy to have it as twin-stick shooter or something other. You know, it’s a spin-off. It doesn’t have to be similar to episodes. It just needs to be in the same Universe. And have us killing chickens. Maybe Chicken Invaders action RPG.