I need to talk about Chicken Invaders

Why are still talking about mario. And why you still don’t understand that mario games are not spin-offs. Bosses in CIU are literally taken from older games and put into the spin-off. But due to some time and testing they were made something better. Something that isn’t bullet sponge. Something that can be used in older games because it won’t make it worse. It can’t be worse than bullet sponge.

Yes, he doesn’t count. The people that like the bullet sponge are the reason why lazy developers still use this abomination of a game mechanic in 2019. Luckily there are more people hating this and that gives hope
https://www.exclusivelygames.com/forum/forum/video-games/30789-soak-it-up-your-opinion-on-bullet-sponges-daily-poll-7

Because that means that you respect your fanbase and you want them to have fun playing the game. Also let’s remember that Chicken Invaders games are still purchasable so you want them to sell well and be great right?

Change it for better.

It’s still digital piece of code which can be updated when there’s need to.

To be fair I’m not exactly against it (I disagree with stop making games better). IA could make a DLC packs for CIU which consist of levels that were in older games so they can have more profit from this game (also this would work like remake, but with low amount of work so win-win situation). Your fragment of text “one game that has everything” can be the marketing phrase of Chicken Invaders Universe.

Yeah, someone surely remembers the game positively for bullet-sponge. “Oh man I played such a good game when I was younger. It had this interesting game mechanic which didn’t make enemies harder, but it made everything much longer and it was brilliant!”

They also don’t have any way to update it. First mario games were on cartridges and the devices don’t have updates system for games. With Chicken Invaders (provided they still have the source code) they can make an update and also they can make it completely optional FFS.

Yes, that’s exactly why I’m not counting it because just like CIU it’s a spin-off.

But it doesn’t. There’s so little changes that you would have mainly the same experience.

First of all. CIu doesn’t have all the old content. Second of all what if I want to play older parts again, but also I want to have a challenge?

Depends which one he/she played. If one of main line of mario games he should know that they are released in different years and they are all different. But if he/she played Mario Maker the result is unknown because mario maker actually uses the older game styles in nearly the same way.

I only see that some people can’t be convinced.

When I talk about bringing the upgraded bosses to older games I’m expecting that the games can profit from the updates. And not exactly money profits.

Yeah, because look how it works in CIU. The bosses are harder only if you play it on harder difficulties. Not my personal view, but IA Studios way of doing it.

Fine, I already agreed on a new mode. If you can’t stand just making one update.

Yes it is me. Yes, old soundtracks belong with the old. But changing something for better isn’t destroying the good memories. It can reinforce them. Using old music in new games doesn’t reinforce them.

I’m assuming in second quote you meant “spawning 2 chickens that shoot at once”. Anyway it’s a different thing. Is there a problem with chickens in older games? They don’t feel that much of a bullet sponge as the bosses. Or do they?

No, I wouldn’t. It’s just a texture changed and we know that it’s the same boss.

I’m not talking that IA Studios must abandon everything right now in this moment ASAP and code new updates. In fact I said this: “And yeah, no constantly, but after release of CIU it’s less likely that bosses here will have another rework so just one update of bosses in older games will make them the same.

Little details also count when it comes to gaming. And I would call making something that is meant to be the final challenge… well… more challenging. And once again, there’s not everything in CIU.

You can have two versions. You can have alternate mode. You can have The Next Wave Remas… Oh yeah. Were there people that did protest about this remaster? I only noticed that spaceship controls a little different and there are different songs (not counting Steam version), but maybe that’s just my memory. I must find the old demos and check it.

That’s the biggest heresy I’ve heard in a very long time. “CIU” and “better game” shouldn’t exist together. You can only use it together when speaking “Episodes are better games than CIU”. Please see this for reasons why - I need to talk about Chicken Invaders - #2 by kokokokos

I know, but Nikito was wondering why I used your painting of critique league.

Same for me.

I don’t agree because some levels are the best designed levels at the time they were released. And bullet sponge was always considered to be bad. Here’s the oldest “review” I could find mentioning bullet sponge term and guess what, they don’t like it - https://www.giantbomb.com/uncharted-drakes-fortune/3030-13992/forums/i-finally-beat-uncharted-i-regret-playing-this-gam-506119/?page=1

with this I agree. castle levels and random warp pipes is a bad design.

Well, we have different opinion on this. New mario levels don’t exactly make me want to play them and they don’t make the old game look bad

Nice try, but not true. First level in super mario bros is cult classic when it comes to gamedev and designing a game. Sadly no one thinks this way of Chicken Invaders.

It’s clear we can’t convince each other about why our side is the best. So I suggest that we agree on a update with new difficulty level and not changing it.

Same.

That’s the exact way I’ve been making my discussions from the start (best to notice here: Control over spaceship rotations)

I don’t want the same experience - I need to talk about Chicken Invaders - #3 by kokokokos

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