They’re for the grazing bonus
I don’t know either. It sometimes happens to me.
That error is a sudden kick from the game
Added to v.59 Idea
I’ve made a small change that might potentially solve this. Please try again in v.59
I’ve decided to fix this because it will definitely become a problem with translations in the future. Will also award medal to original poster, if they identify themselves.
Fixed in v.59 Bug .
That was already done in v.43…
… but I see now that I messed it up. Fixed in v.59 Bug
There are a lot of these bugs when you pause the game on the exact frame enemies spawn on.
Added to “Twice Infinity” v.59 Idea . I’m reluctant to add it to their other appearances, because there are other enemies around that might make it too difficult.
Uhh… I seem to recall we had to reduce their health because they were bullet sponges? If the weapons are stronger now, then that means all bosses need a buff, not just these particular ones.
It seems this needs to be done, but I’m uncertain for which bosses and by how much. Can players who normally play around 100% difficulty give their opinion on this?
Well, it’s one large bubble that protects everything, so the point of impact is further away, reducing the damage dealt.
One of the bosses that definitely needs a health buff is The Henperor’s apprentice. And probably a new attack. (The current patterns are repetitive and nothing special.)
Will the coins be floating? Or effected by gravity?
I’m reluctant to add it to their other appearances, because there are other enemies around that might make it too difficult.
Okay then. I’ll poll it:
“Twice Infinity” & “Brothers Reunited” now become enraged when their sibling dies. So should this be in the 2 infinichicks in Chicken Multiplicity and to the Chicken Exponentiality brothers too? Or it’ll be too difficult?
- Yes! More difficulty=More fun.
- No! It’ll be too hard.
Can players who normally play around 100% difficulty give their opinion on this?
I would like Egg Cannon to be less tanky, even thought I didn’t play that much last time. Even Henterprise doesn’t make the fight as long as Egg Cannon does. The whole fight is infinite cycle of:
- Trtrtrtrtrt/bzbzbzbz
- Waiting the weapon to cool down/PSHSHSH
• Compiled with VS2019 v16.7.6
Visual Studio just sent me v16.7.7 update notification .
In fact I had to update it too earlier
IA can you check it? I am more concerned with the first idea.
Idea 1. On the life bar of U.C.O. 25% of the glass has broken, 50% later and 75% will be damaged. Something like other UFO ships. Idea 2. It would be nice after defeating that the green chicken that sits there personally confronts the hero. It would survive the explosion of U.C.O. and he could attack eggs and summon other UFO ships.
What are these stars on the astroids in metor storm mission ??
That’s grazing bonus
One of the bosses that definitely needs a health buff is The Henperor’s apprentice
Health buff was already suggested:
Even a power 1 Ion could easily cheese it. It needs a serious health buff.
And probably a new attack. (The current patterns are repetitive and nothing special.)
Sounds like a good idea.
“Twice Infinity” & “Brothers Reunited” now become enraged when their sibling dies. So should this be in the 2 infinichicks in Chicken Multiplicity and to the Chicken Exponentiality brothers too? Or it’ll be too difficult?
Chicken Expo is already cancer (unless you have plasma of course) so no, please.
On the other hand, brothers is only the 2nd phase. If you kill them smart way, you won’t notice the difference.
It seems this needs to be done, but I’m uncertain for which bosses and by how much. Can players who normally play around 100% difficulty give their opinion on this?
Well, I figure I’ll also comment on, and suggest changes for bosses while I’m at it. The Health Buff question will be answered in Bold.
I think some bosses die way too quickly. Yolk star and Hend Game are okay, Egg Cannon is too easy, and needs a bit of a buff in health.
CI3 bosses are hard enough, but I feel that the UCOs and Blast from the Past need a health buff.
CI4 bosses are usually quite easy. (I’m looking at you, Superchick and Space Crabs)
Planetary Egg City needs a health buff. It dies too fast.
A Twice Infinity twin usually can’t even survive long enough to have a duo fighting you together.
Their patterns are usually quite simple too.
CI5 Bosses are usually quite meh.
Henterprise itself is quite the “uuuuuugh” for players who know how long it takes to beat it.
Special Forces is quite okay, but it would be good to give him his “broken pattern” when Chicken Exponentiality was first added.
Special Needs needs a more interesting pattern, but otherwise he’s fine.
Henperor’s Apprentice is fine, and Space Crab 2.0 needs a hard pattern.
Brothers Reunited? Now they definitely need some buffs. Enraging has been suggested, so that’s one buff out of the way. I think the brothers really do need the said changes that I mentioned here: Enraged phases for Twice Infinity, show them who’s the boss and Brothers Reunited - #4 by OneWingLunarian
Henlley’s comet and Magnetic Manipulator is fine, Feather Brain needs more health, Bossa Nova is straight up annoying, Egg Cannonade needs a pattern that actually changes, and Chicken Exponentiality should use the said changes for the Brothers.
To answer the Health Buff question, I think scaling their health to be an even match to the reworked weapons would be good. Perhaps give them all a 30-50% health buff if you want the lazy way out. (Egg cannon needs the buff too, because it dies rather fast in comparison to Yolk and Henterprise. Plus, it’s supposed to be GINORMOUS. It needs the tanky health to imply it’s massive size in comparison to the other 2 final bosses.)
Yolk Star, Henterprise and Bossa Nova DO NOT need a health buff. Exponentiality and Multiplicity should get a 25% health buff.
You guys might think the health buff might be overkill, but remember that the boss healths were all Adjusted to the “legacy” version of weapons. Not the reworked ones + overdrive. Your weapons can now kill them nearly 3 times faster with how much damage they do now. Therefore, I strongly believe the health buff IS mandatory. At least the player will get to see more of their patterns and not kill them in a mere 15 seconds and leave.
(You might also think the said changes for the brothers and twins are going to make them too hard or impossible, but keep in mind that they have a zoom to allow for better dodging. In such situations, a harder attack pattern is needed to put the zoom’s maneuverability to maximum use. In this case, use their enrage ability in Multiplicity and Exponentiality if you want to make use of their zoom.)
What are your thoughts on this? Should iA make these changes? The poll will close in a week.
State your reason for your choice if you want, but please make it a reply to this post so you’re not confusing others.
- Yes please, do both.
- Yes, but just pattern changes.
- Yes, but just health buffs.
- NO NO NO NO NO NO
Sorry for Wall of Text
Egg cannon needs the buff too, because it dies rather fast in comparison to Yolk and Henterprise.
Strange thing that it always took less time for me to defeat Henterprise. At least it’s more, idk, different? With Egg Cannon you just stay in one zone and avoid bad things. Henterprise forces you to move around.
And health boost won’t actually help Yolk-Star™ as it does nothing but pew lasers most of time.
If Egg Cannon is really so cheesable, then it does indeed require the health buff.
I already specified to not health buff Henterprise, Yolk Star and Bossa Nova.
Corn Shotgun’s firing sprite seems lower than it ought to be:
(This is in an unmodded backup of the game)
In this image, we see that the key medal is placed on another medal.
In the image below, we see that there is enough empty space under the medals to move
This is the result after move.
We see that there is no problem with classification with move.
ok then
Regarding boss difficulty.
I have already started my opinion several months ago.
Long story in short: Bosses should get more attacks as the difficulty increase (in addition to hpbuffs)