The idea behind this topic started with this statement:
This is and isn’t the reason on why SSH is considered by hardcore players easy.
Let me explain:
The whole point of WBP was to increase strenght of every weapon, in order to make SSH possible WITHOUT Utensil Poker.
Picking any other weapon meant a life loss.
In the earlier versions of the game SSH was considered barely impossible.
Because skill levels reduced your damage (and Epic waves were way too much common than nowadays) and Utensil poker didn’t shred waves.
You can imagine how underperforming was the rest of the weaponry
I’m asking: “Let’s try to revert that, it will be fine now”
In my opinion overall weapon damage don’t need any change. It is fine.
(Except Corn and Ion, those things must be made balanced)
Let’s talk about bosses now…
Since WBP bosses offer barely any challenge anymore… even at hard difficulties.
Weapons don’t need any nerf.
Bosses need an health buff.
“Henterprise con only do the big laser attack” will be no more a problem if skill levels return to reduce your damage and (the mayority of) bosses gets a 10% health buff
What’s the point to give a boss an hard pattern if you obliterate it in less than 10 seconds?