CIU rebalance ideas

Am I the only one who finds bosses hard at 100% SSH?

This is chicken invaders not a bullet hell!

And because coherence is a thing you also want that:

I mean…
You want an easy boss phase nerfed (ok… I can stand that you suggested to add terminators in phase 2 too) but buffing an already strong boss making it almost unbeatable with bombers?

In my opinion bosses are fine the way they are right now. New new skill levels are foreshadowed.

If bosses get…

…now (with SSH the hardest skill), how will they get buffed even more?

Summary

Why fake quoting is still a thing? Still…
I used this “feature” without chainging the meaning of the original intent… forgive me

I understand that some players are way more skilled than me but in my opinion “there is a time and a place for everything… but not now”

Also (little off topic that still is in the topic) as far as difficulties goes Terraria handles difficulty levels in a way chicken invaders should try in future updates: in expert (and the upcoming master) mode both enemies and bosses gets a-lot-better-AI and more attacks.

Some of your boss buffs (Like Henperor apprentice’s) are really well done and I would like to see them in the game, but in difficulties harder than superstar hero.

The difficulty spike in universe is still the widest in the history of the series and harder missions are way harder than ROTY was.

I don’t want chicken invaders to be turned into “Bullet hen”

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