Huh… I seem to vaguely recall that I removed it due to a gameplay issue? Maybe the wave was too difficult? Maybe the enemies didn’t neatly fit inside the eggs?
Whatever – I’m putting it back in. Just to be safe, I’ll make it appear on higher difficulties only.
Idea
“Egg Hurricane” is also not used, because its variations are just mirroring (which is not considered a variation in CIU)
Regarding this, I’m suggesting a new equipment (like the progress meter) that makes waves and boss paths invert laterally instead and/or alongside with mirrored version of waves.
Are you sure you want to add this? The randomness is what makes the fun and difficulty of Yolk-Star, Henterprise, U.C.O., Mysterious Ship and many other bosses.
In Squawk Block waves, chickens always start by heading to the right, then going down, and head to the left, can you give them a chance (50%) to start by heading to the right, and so on? (this is like the “The Invasion Begins!” stages, where the chickens fly in one direction and in the next wave, they fly conversely.
Waves in Retro missions that are longer than 10 waves should have different wave names on the waves 11, 12, and if there are, 14 and 15, as an example, “Invader Race” for Invader Crossing or “Invader Gathering” for Invaders Fly-By